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<blockquote data-quote="BOZ" data-source="post: 141426" data-attributes="member: 1241"><p>BONESPEAR</p><p>Large Outsider</p><p>Hit Dice: 5d8+15 (37 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 20 ft</p><p>AC: 15 (-1 size, +1 Dex, +5 natural)</p><p>Attacks: 2 spears +5 ranged; or bite +9 melee</p><p>Damage: Spear 1d4+5; or bite 2d6+7</p><p>Face/Reach: 5 ft by 10 ft/5 ft</p><p>Special Attacks: Harpoon</p><p>Saves: Fort +9, Ref +5, Will +4</p><p>Abilities: Str 20, Dex 13, Con 16, Int 5, Wis 10, Cha 8</p><p>Skills: Climb +11, Hide +7, Move Silently +8, Spot +6</p><p>Feats: Great Fortitude, Point Blank Shot</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6-10 HD (Large); 11-15 HD (Huge)</p><p></p><p>The bonespear is a large vermin from the outer planes that appears to be related to the cave fisher. They are most commonly found in the Outlands and planes such as Acheron and Gehenna. They are also known on Arcadia, Carceri, and other lawfully-aligned planes.</p><p> The bonespear is an insectoid with a chitinous shell. The creature’s head is a large deformed spheroid, with a pair of barbed horns that jut out far from the skull. The monster has a gaping jaw full of jagged sharp teeth. The bonespear has six clawed legs that is uses to anchor itself to a hard rocky surface.</p><p></p><p>COMBAT</p><p>The bonespear uses its horns as its primary weapons, to attack creatures from a distance and pull them towards itself. The creature “fires” its horns using a large air bladder controlled by powerful muscles. The horns are attached to the bonespear’s skull by tough sinews and are reeled in by another muscle that the sinew is tethered to.</p><p> Harpoon (Ex): The bonespear’s horns have a range of 40 feet. If a spear attack exceeds the number needed to hit an opponent by 4, the horn sticks into the victim like a harpoon. In all other cases, the horn will be dragged back to the bonespear and reset in the skull, which takes a full round. If the horn sticks, the bonespear will try to reel in its opponent in order to attack with its bite with a +4 attack bonus.</p><p> If the opponent fails a Strength check (DC 17) the next round, it will be dragged 10d4 feet closer to the bonespear. If the creature succeeds at another Strength check (DC 20), the barbed horns can be ripped out of a wound, although this inflicts a further 1d4 points of damage to the victim. The horns are as hard as iron bars, but the sinew that is connected to them can be severed (AC 18) by a slashing weapon if 12 points of damage are dealt with a single attack. If both horns are severed, the bonespear will try to flee combat.</p><p></p><p>The bonespear first appeared in Planescape Monstrous Compendium appendix 2.</p></blockquote><p></p>
[QUOTE="BOZ, post: 141426, member: 1241"] BONESPEAR Large Outsider Hit Dice: 5d8+15 (37 hp) Initiative: +1 (Dex) Speed: 20 ft AC: 15 (-1 size, +1 Dex, +5 natural) Attacks: 2 spears +5 ranged; or bite +9 melee Damage: Spear 1d4+5; or bite 2d6+7 Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Harpoon Saves: Fort +9, Ref +5, Will +4 Abilities: Str 20, Dex 13, Con 16, Int 5, Wis 10, Cha 8 Skills: Climb +11, Hide +7, Move Silently +8, Spot +6 Feats: Great Fortitude, Point Blank Shot Climate/Terrain: Any underground Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6-10 HD (Large); 11-15 HD (Huge) The bonespear is a large vermin from the outer planes that appears to be related to the cave fisher. They are most commonly found in the Outlands and planes such as Acheron and Gehenna. They are also known on Arcadia, Carceri, and other lawfully-aligned planes. The bonespear is an insectoid with a chitinous shell. The creature’s head is a large deformed spheroid, with a pair of barbed horns that jut out far from the skull. The monster has a gaping jaw full of jagged sharp teeth. The bonespear has six clawed legs that is uses to anchor itself to a hard rocky surface. COMBAT The bonespear uses its horns as its primary weapons, to attack creatures from a distance and pull them towards itself. The creature “fires” its horns using a large air bladder controlled by powerful muscles. The horns are attached to the bonespear’s skull by tough sinews and are reeled in by another muscle that the sinew is tethered to. Harpoon (Ex): The bonespear’s horns have a range of 40 feet. If a spear attack exceeds the number needed to hit an opponent by 4, the horn sticks into the victim like a harpoon. In all other cases, the horn will be dragged back to the bonespear and reset in the skull, which takes a full round. If the horn sticks, the bonespear will try to reel in its opponent in order to attack with its bite with a +4 attack bonus. If the opponent fails a Strength check (DC 17) the next round, it will be dragged 10d4 feet closer to the bonespear. If the creature succeeds at another Strength check (DC 20), the barbed horns can be ripped out of a wound, although this inflicts a further 1d4 points of damage to the victim. The horns are as hard as iron bars, but the sinew that is connected to them can be severed (AC 18) by a slashing weapon if 12 points of damage are dealt with a single attack. If both horns are severed, the bonespear will try to flee combat. The bonespear first appeared in Planescape Monstrous Compendium appendix 2. [/QUOTE]
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