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Planar binding = unlimited wishes?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3162759" data-attributes="member: 12332"><p>I'd simply say, with utmost frankness to my players, that the reasons for it being a bad idea are entirely RP reasons and that I, myself, don't want to turn the campaign into: "Genie Wars, the RPG".</p><p></p><p>I usually find it most effective to address the fourth wall at this point and just avoid it altogether. The people I play with aren't jerks, I'm not a jerk, we can all agree that a genie from a race of genies ... the genies have probably figured out how to keep this from becoming a problem. Usually its a horror story. Wishmaster, etc. </p><p></p><p>Same method I use to keep CN from being a problem and to keep people from playing Evil characters. Sure, we can go around and around spending our game nights playing out how a nation or city gets revenge on evil characters or play through the party getting tired of the CN crazy guy ... but why. </p><p></p><p>I'd say it's probably like the slippery slope of the Dark Side. Efreet have those Wishes so they can seduce mortals into their own plans. Probably, Efreet sit around rubbing their hands together waiting for somebody to call them up for wishes. And that, more than "we could kill this genie in one round!" aught to scare the characters/players into not doing it. Calling up timeless evil to make deals for personal power is pretty much the definition of Really Bad Idea.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3162759, member: 12332"] I'd simply say, with utmost frankness to my players, that the reasons for it being a bad idea are entirely RP reasons and that I, myself, don't want to turn the campaign into: "Genie Wars, the RPG". I usually find it most effective to address the fourth wall at this point and just avoid it altogether. The people I play with aren't jerks, I'm not a jerk, we can all agree that a genie from a race of genies ... the genies have probably figured out how to keep this from becoming a problem. Usually its a horror story. Wishmaster, etc. Same method I use to keep CN from being a problem and to keep people from playing Evil characters. Sure, we can go around and around spending our game nights playing out how a nation or city gets revenge on evil characters or play through the party getting tired of the CN crazy guy ... but why. I'd say it's probably like the slippery slope of the Dark Side. Efreet have those Wishes so they can seduce mortals into their own plans. Probably, Efreet sit around rubbing their hands together waiting for somebody to call them up for wishes. And that, more than "we could kill this genie in one round!" aught to scare the characters/players into not doing it. Calling up timeless evil to make deals for personal power is pretty much the definition of Really Bad Idea. --fje [/QUOTE]
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