Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planar binding = unlimited wishes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Perun" data-source="post: 3168454" data-attributes="member: 6037"><p>A player of mine thought of this some time ago, but he still hasn't had the opportunity to do (or try) it.</p><p></p><p>As a DM, I'm against it. From a DM's metagaming point of view, calling outsiders is, generally, a province of wizards (a sorcerer or another class can do it, but the wizard is the ultimate master of calling) -- the one core class that can relatively safely put an 18 in its primary stat (even with a relatively low point-buy method). Allowing such characters to even further boost their ability (thus further increasing his spells per day and spell DCs) makes them difficult to run (I've played with such a wizard in one long-term campaign, creatures of appropriate (or even higher) CR didn't have a chance of resisting his spells, and those high-CR-ed that could were pretty much immune to spells and effects of the rest of the party).</p><p></p><p>From a consistency point of view, why haven't the efreet become the calling stock of the planes? They're a mid-CR creature with a high-level ability, and every wizard worth his salt would start calling them as soon as he hit mid-levels.</p><p></p><p>The efreet are LE, organised, and intelligent. IMO, they're perfectly aware of the risks their ability puts them in. They would take precautions. The elemental plane of fire has a lowly, slow-minded, non-genie creature inferior to the efreet -- fire mephit. I'd think that's all an efreeti needs.</p><p></p><p>The problem (if a DM recognises it as such) can also, be fixed with house-rules (naturally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). As was suggested, replacing<em>wish</em> with <em>limited wish</em> is one such house-rule, although I'd make <em>limited wish</em> a province of <em>common</em> efreet, and only the noble efreet (analogous to djinn nobles) would be able to grant <em>wishes</em>.</p><p></p><p>Another house rule (one which I use IMCs) is that an outsider can only be permanently distroyed on its home plane. If you "kill" a called creature outside of its home plane, its essence instantly transported to its home plane, where it will, eventually, reform. The length of the process is dependant on the power of the outsider -- more powerful ones (like balors, tulani, or ultroloths) take longer to create, someties as long as a century. Most of the time, this will not be an issue, since the average campaign lasts far shorter than a decade it might take an efreeti to reform, but in certain campaigns, even the knowledge of the process might beenough to give players (characters?) a pause.</p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 3168454, member: 6037"] A player of mine thought of this some time ago, but he still hasn't had the opportunity to do (or try) it. As a DM, I'm against it. From a DM's metagaming point of view, calling outsiders is, generally, a province of wizards (a sorcerer or another class can do it, but the wizard is the ultimate master of calling) -- the one core class that can relatively safely put an 18 in its primary stat (even with a relatively low point-buy method). Allowing such characters to even further boost their ability (thus further increasing his spells per day and spell DCs) makes them difficult to run (I've played with such a wizard in one long-term campaign, creatures of appropriate (or even higher) CR didn't have a chance of resisting his spells, and those high-CR-ed that could were pretty much immune to spells and effects of the rest of the party). From a consistency point of view, why haven't the efreet become the calling stock of the planes? They're a mid-CR creature with a high-level ability, and every wizard worth his salt would start calling them as soon as he hit mid-levels. The efreet are LE, organised, and intelligent. IMO, they're perfectly aware of the risks their ability puts them in. They would take precautions. The elemental plane of fire has a lowly, slow-minded, non-genie creature inferior to the efreet -- fire mephit. I'd think that's all an efreeti needs. The problem (if a DM recognises it as such) can also, be fixed with house-rules (naturally :P). As was suggested, replacing[i]wish[/i] with [i]limited wish[/i] is one such house-rule, although I'd make [i]limited wish[/i] a province of [i]common[/i] efreet, and only the noble efreet (analogous to djinn nobles) would be able to grant [i]wishes[/i]. Another house rule (one which I use IMCs) is that an outsider can only be permanently distroyed on its home plane. If you "kill" a called creature outside of its home plane, its essence instantly transported to its home plane, where it will, eventually, reform. The length of the process is dependant on the power of the outsider -- more powerful ones (like balors, tulani, or ultroloths) take longer to create, someties as long as a century. Most of the time, this will not be an issue, since the average campaign lasts far shorter than a decade it might take an efreeti to reform, but in certain campaigns, even the knowledge of the process might beenough to give players (characters?) a pause. Regards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planar binding = unlimited wishes?
Top