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*Pathfinder & Starfinder
Planar binding = unlimited wishes?
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<blockquote data-quote="Pickford" data-source="post: 6077218" data-attributes="member: 6705297"><p>I may be weighing in late, but I found this thread compelling.</p><p></p><p>A few points in the PCs favor:</p><p></p><p>1) Planar Binding - "Casting this spell atttempts a dangerous act: To lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. The called creature is held in the trap until it agrees to perform one service in return for it's freedom." (PHB pg. 262) - This means the creature is screwed if it wants to be obstinant it just stays in a trap on another plane slowly dying from lack of nutrition.</p><p></p><p>2) "The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual's proper name in casting the spell." (also PHB pg. 262) My note: This spell can only target outsiders or elementals, so PCs CAN NOT be planar bound, unless it's a druid or monk or shapechanged wizard at the time.</p><p></p><p>3) The target gets a will save to have the spell fail entirely (never summoned), and once 'in' the trap can escape through 3 methods: A) Spell Resistance (disabled if a diagram is used, PHB pg. 250), B) Dimensional Travel (negated through a dimensional anchor, PHB pg. 250), or C) Opposed Charisma check (allowed only once a day and made 'much' more difficult via the diagram) which factors in 1/2 the CL and the Charisma bonus of the player. "If the creature does not break free of the trap, you can keep it bound for as long as you dare."</p><p></p><p>4) "You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature's Charisma check. The DM assigns your check a bonus of +0 to +6 based on the nature of the service and the reward." - My input: In otherwords, the PC can say 'You monster provide me with exactly this outcome which I desire and you will be set free instantly. If the outcome is 'not' as I desire you remain bound, possibly for eternity. Your call.' The point being, sure it's 'possible' to refuse...once or twice...but against someone with high charisma eventually the monster will lose an opposed check.</p><p></p><p>5) Impossible or Unreasonable demands: An impossible demand is something the monster can't do, an unreasonable demand? Suicide comes to mind. i.e. Kill yourself, Go stand in that prismatic wall and let down your SR/deliberately fail your save....</p><p></p><p>Wishes? Both possible and reasonable when the alternative is eternal imprisonment or death. Very reasonable in those circumstances. For everyone who's suggesting giving the caller a genie without any wishes left for the day....planar binding can last 'indefinitely'. I suspect any PC willing to go to these lengths would simply nettle the genie to do it the next day...or the next...and so on.</p><p></p><p>6) For the poster indicating 3 wishes is 3 different tasks...not if you say that the task it to grant you 3 wishes. Similar to saying the task is to guard location X for 100 days....1 day doesn't equal 1 task.</p><p></p><p>7) For the people thinking the genie will plane shift back for revenge: Only if they get VERY lucky. Plane Shift (PHB 262) - "Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination." So yeah, basically no chance of finding the PC specifically for revenge. But hey, let's say they get 5 miles from the PC, miraculously, and manage to say 'Now I'm going to plane shift you!!!' The spell gives both SR and a will save, the highest possible save for a mage (Granted, all this assumes that somehow the Genie totally gets the drop on the PC who doesn't react to interrupt the ability through damage, or doing something horrible to the monster...very unlikely)</p><p></p><p>And if worse comes to worse, for 'one' of the wishes, the player asks what the Genie's true name is. Now they leave the monster with a parting thought: If you ever consider getting revenge, I will bring you back and bind you for eternity within a gem. (Or better, burn some wishes to alter the Genie and put a geas on him preventing him from seeking revenge directly or indirectly....MAGIC!)</p><p></p><p>(Oooh, or better, geas him to return the next day and provide you with more wishes!) Note: PC isn't using wish to get more wishes, but using Geas to get more wishes (or some other compulsion).</p><p></p><p>8) For the person saying the wish might tax the player instead of the genie: Not in RAW. The genie doesn't pay any cost, and the PC isn't actually casting anything. That would be like having my casting a heal spell take away your spell slot, doesn't make any sense whatsoever.</p><p></p><p>9) Inherent bonuses are cast in succession (i.e. round by round) so if you just have the genie create scrolls of wish it could be done by the player over the course of two planar bindings. Note: If a DM tried to sub the same genie (somehow) a smart player would just kill it (permanently because it was called) and then do a third casting.</p><p></p><p>As a parting query: Why so much effort to punish incredibly creative play? More likely, you would have to do a knowledge check to know the creature the PC wants to summon even exists (i.e. Do you know what Genie's are?) and do you know they grant wishes? etc... If a PC can clear the hoops, they earned the reward.</p><p></p><p>Edit:Many have cited this whole meta-game idea of Genies as a race figuring out a way out of planar binding...to this I would say that is unlikely given that genies are notorious for being magical indentured servants in lore. i.e. Powerful people routinely make them slaves for things like the 3 wishes, it just happens.</p></blockquote><p></p>
[QUOTE="Pickford, post: 6077218, member: 6705297"] I may be weighing in late, but I found this thread compelling. A few points in the PCs favor: 1) Planar Binding - "Casting this spell atttempts a dangerous act: To lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. The called creature is held in the trap until it agrees to perform one service in return for it's freedom." (PHB pg. 262) - This means the creature is screwed if it wants to be obstinant it just stays in a trap on another plane slowly dying from lack of nutrition. 2) "The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual's proper name in casting the spell." (also PHB pg. 262) My note: This spell can only target outsiders or elementals, so PCs CAN NOT be planar bound, unless it's a druid or monk or shapechanged wizard at the time. 3) The target gets a will save to have the spell fail entirely (never summoned), and once 'in' the trap can escape through 3 methods: A) Spell Resistance (disabled if a diagram is used, PHB pg. 250), B) Dimensional Travel (negated through a dimensional anchor, PHB pg. 250), or C) Opposed Charisma check (allowed only once a day and made 'much' more difficult via the diagram) which factors in 1/2 the CL and the Charisma bonus of the player. "If the creature does not break free of the trap, you can keep it bound for as long as you dare." 4) "You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature's Charisma check. The DM assigns your check a bonus of +0 to +6 based on the nature of the service and the reward." - My input: In otherwords, the PC can say 'You monster provide me with exactly this outcome which I desire and you will be set free instantly. If the outcome is 'not' as I desire you remain bound, possibly for eternity. Your call.' The point being, sure it's 'possible' to refuse...once or twice...but against someone with high charisma eventually the monster will lose an opposed check. 5) Impossible or Unreasonable demands: An impossible demand is something the monster can't do, an unreasonable demand? Suicide comes to mind. i.e. Kill yourself, Go stand in that prismatic wall and let down your SR/deliberately fail your save.... Wishes? Both possible and reasonable when the alternative is eternal imprisonment or death. Very reasonable in those circumstances. For everyone who's suggesting giving the caller a genie without any wishes left for the day....planar binding can last 'indefinitely'. I suspect any PC willing to go to these lengths would simply nettle the genie to do it the next day...or the next...and so on. 6) For the poster indicating 3 wishes is 3 different tasks...not if you say that the task it to grant you 3 wishes. Similar to saying the task is to guard location X for 100 days....1 day doesn't equal 1 task. 7) For the people thinking the genie will plane shift back for revenge: Only if they get VERY lucky. Plane Shift (PHB 262) - "Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination." So yeah, basically no chance of finding the PC specifically for revenge. But hey, let's say they get 5 miles from the PC, miraculously, and manage to say 'Now I'm going to plane shift you!!!' The spell gives both SR and a will save, the highest possible save for a mage (Granted, all this assumes that somehow the Genie totally gets the drop on the PC who doesn't react to interrupt the ability through damage, or doing something horrible to the monster...very unlikely) And if worse comes to worse, for 'one' of the wishes, the player asks what the Genie's true name is. Now they leave the monster with a parting thought: If you ever consider getting revenge, I will bring you back and bind you for eternity within a gem. (Or better, burn some wishes to alter the Genie and put a geas on him preventing him from seeking revenge directly or indirectly....MAGIC!) (Oooh, or better, geas him to return the next day and provide you with more wishes!) Note: PC isn't using wish to get more wishes, but using Geas to get more wishes (or some other compulsion). 8) For the person saying the wish might tax the player instead of the genie: Not in RAW. The genie doesn't pay any cost, and the PC isn't actually casting anything. That would be like having my casting a heal spell take away your spell slot, doesn't make any sense whatsoever. 9) Inherent bonuses are cast in succession (i.e. round by round) so if you just have the genie create scrolls of wish it could be done by the player over the course of two planar bindings. Note: If a DM tried to sub the same genie (somehow) a smart player would just kill it (permanently because it was called) and then do a third casting. As a parting query: Why so much effort to punish incredibly creative play? More likely, you would have to do a knowledge check to know the creature the PC wants to summon even exists (i.e. Do you know what Genie's are?) and do you know they grant wishes? etc... If a PC can clear the hoops, they earned the reward. Edit:Many have cited this whole meta-game idea of Genies as a race figuring out a way out of planar binding...to this I would say that is unlikely given that genies are notorious for being magical indentured servants in lore. i.e. Powerful people routinely make them slaves for things like the 3 wishes, it just happens. [/QUOTE]
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