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<blockquote data-quote="Psion" data-source="post: 1852277" data-attributes="member: 172"><p>The other respondants handled all the others I know of except for (if you count character options):</p><p>Green Ronin's <em>Planetouched: Aasimar and Tieflings</em> provides rules for custom building plane touched (very cool), and options for planetouched characters, including several that are planes-related.</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>FFG's Planes and Portal:</strong> One of my favorites. As my campaign thread (<a href="http://www.enworld.org/forums/showthread.php?t=69918" target="_blank">here</a>) shows, the River of Worlds concept became central in my campaign. The ideas about portals, malignancies, and minglings are great for campaigns, and the planar definitions provides lots of neat plug-ins for new planes, and the random tables actually produces some pretty credible playable planes (I plunked it into namegen if anyone wants my rul file.) Also, the rules for customizing races rule. There's lots of neat stuff in here.</li> <li data-xf-list-type="ul"><strong>Sword and Sorcery's Edge of Infinity:</strong> Have it, haven't read it yet.</li> <li data-xf-list-type="ul"><strong>Malhavok's Beyond Countless Doorways:</strong> Pretty good. Lots of neat campaign world ideas. You could take one and expand it out to a full campaign world, or make them stops or sites for your own planar campaign (say, along the River of Worlds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Lizard Kingdoms, the Ten Hells, Dendri, the Sleeping Gods Soul, and Palpatur are all things I have plans for. The one thing I <em>DON'T</em> care for it that they eschew planar alignment traits. I don't consdier this a big deal, however, since I can use <em>Portals & Planes</em> to craft these traits more precisely than the core rules allow.</li> <li data-xf-list-type="ul"><strong>Mongoose's Book of Planes:</strong> Also a very nice book. It has some very cool planes (Mal, The Inn of the Happy Toad God, and the Questing Grounds will be making it into my planar game). This book is a bit heavier on character oriented options than BCD or P&P. I question whether door is too accessible, but most of the rest of the planar travel stuff is neat. I like the stuff on planecrafting, and planar traits that make planes less accessible (and planes around it.) The factions/prestige classes are also cool, and most of them made it into my game.</li> <li data-xf-list-type="ul"><strong>Ronin Arts' DM's Directory of Demi Planes:</strong> Obviously a smaller book, these have "plot hook" written all over them.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1852277, member: 172"] The other respondants handled all the others I know of except for (if you count character options): Green Ronin's [i]Planetouched: Aasimar and Tieflings[/i] provides rules for custom building plane touched (very cool), and options for planetouched characters, including several that are planes-related. [list] [*][b]FFG's Planes and Portal:[/b] One of my favorites. As my campaign thread ([url=http://www.enworld.org/forums/showthread.php?t=69918]here[/url]) shows, the River of Worlds concept became central in my campaign. The ideas about portals, malignancies, and minglings are great for campaigns, and the planar definitions provides lots of neat plug-ins for new planes, and the random tables actually produces some pretty credible playable planes (I plunked it into namegen if anyone wants my rul file.) Also, the rules for customizing races rule. There's lots of neat stuff in here. [*][b]Sword and Sorcery's Edge of Infinity:[/b] Have it, haven't read it yet. [*][b]Malhavok's Beyond Countless Doorways:[/b] Pretty good. Lots of neat campaign world ideas. You could take one and expand it out to a full campaign world, or make them stops or sites for your own planar campaign (say, along the River of Worlds. ;) ) Lizard Kingdoms, the Ten Hells, Dendri, the Sleeping Gods Soul, and Palpatur are all things I have plans for. The one thing I [i]DON'T[/i] care for it that they eschew planar alignment traits. I don't consdier this a big deal, however, since I can use [i]Portals & Planes[/i] to craft these traits more precisely than the core rules allow. [*][b]Mongoose's Book of Planes:[/b] Also a very nice book. It has some very cool planes (Mal, The Inn of the Happy Toad God, and the Questing Grounds will be making it into my planar game). This book is a bit heavier on character oriented options than BCD or P&P. I question whether door is too accessible, but most of the rest of the planar travel stuff is neat. I like the stuff on planecrafting, and planar traits that make planes less accessible (and planes around it.) The factions/prestige classes are also cool, and most of them made it into my game. [*][b]Ronin Arts' DM's Directory of Demi Planes:[/b] Obviously a smaller book, these have "plot hook" written all over them. [/list] [/QUOTE]
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