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<blockquote data-quote="prenzie" data-source="post: 7001419" data-attributes="member: 33535"><p><span style="color: #000000"><span style="font-family: 'Verdana'">The PCs in my 3.5 edition game are almost all 20th lvl now and just started Monte Cook's old Dungeon magazine adventure The Harrowing last time (originally for 15th lvl characters). To make the adventure a challenge for characters of their power level, I decided to bring in every spell & magic item alteration I could find concerning the Demonweb from every edition of the game. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">So, for example, I want to use all the weird magic effects in the original Queen of the Demonweb Pits, I want to use the teleportation sub-school ban from Expedition to the Demonweb Pits (so no plane shifting out), I want to keep what the module suggests, that chaos & evil spells are at double CL, meaning that blasphemy from hezrou is a threat again. Extradimensional access, including portable hole and bag of holding, is unreliable, Magic weapons and armor and protection rings lose 2 plusses etc. etc. etc. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">The PCs entered the Demonweb at the end of last game and immediately put up 3 planar bubble spells on 3 of their number: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><a href="http://alcyius.com/dndtools/spells/spell-compendium--86/planar-bubble--4633/index.html" target="_blank">http://alcyius.com/dndtools/spells/spell-compendium--86/planar-bubble--4633/index.html</a> </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">The session ended right after that, so I have a few days to think about how effective it'll be in undoing all the problematic aspects of Demonweb adventuring. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">The more I think about it, the more I hate this spell; it seems to circumvent all the challenge of an environment like this at no cost to the PCs. That said, I definitely want the spell (since the favored soul chose it as one of her spells) to do SOMETHING, to benefit the PCs, but utterly undoing every change to magic in the Demonweb seems like too much. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">For instance, since the Demonweb doesn't connect to the astral plane or the ethereal, should Planar Bubble really allow the PCs to access these planes? Could Planar Bubble really undo the will of Lolth when it comes to granting wishes? If Lolth locks down the Demonweb against teleportation (except with her special cubes and pyramid triggers), can this puny mortal spell negate her will? </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">What do you guys think? How much should I let this spell accomplish?</span></span></p></blockquote><p></p>
[QUOTE="prenzie, post: 7001419, member: 33535"] [COLOR=#000000][FONT=Verdana]The PCs in my 3.5 edition game are almost all 20th lvl now and just started Monte Cook's old Dungeon magazine adventure The Harrowing last time (originally for 15th lvl characters). To make the adventure a challenge for characters of their power level, I decided to bring in every spell & magic item alteration I could find concerning the Demonweb from every edition of the game. So, for example, I want to use all the weird magic effects in the original Queen of the Demonweb Pits, I want to use the teleportation sub-school ban from Expedition to the Demonweb Pits (so no plane shifting out), I want to keep what the module suggests, that chaos & evil spells are at double CL, meaning that blasphemy from hezrou is a threat again. Extradimensional access, including portable hole and bag of holding, is unreliable, Magic weapons and armor and protection rings lose 2 plusses etc. etc. etc. The PCs entered the Demonweb at the end of last game and immediately put up 3 planar bubble spells on 3 of their number: [URL]http://alcyius.com/dndtools/spells/spell-compendium--86/planar-bubble--4633/index.html[/URL] The session ended right after that, so I have a few days to think about how effective it'll be in undoing all the problematic aspects of Demonweb adventuring. The more I think about it, the more I hate this spell; it seems to circumvent all the challenge of an environment like this at no cost to the PCs. That said, I definitely want the spell (since the favored soul chose it as one of her spells) to do SOMETHING, to benefit the PCs, but utterly undoing every change to magic in the Demonweb seems like too much. For instance, since the Demonweb doesn't connect to the astral plane or the ethereal, should Planar Bubble really allow the PCs to access these planes? Could Planar Bubble really undo the will of Lolth when it comes to granting wishes? If Lolth locks down the Demonweb against teleportation (except with her special cubes and pyramid triggers), can this puny mortal spell negate her will? What do you guys think? How much should I let this spell accomplish?[/FONT][/COLOR] [/QUOTE]
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