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Planar Configurations; How Do You Design The Multiverse?
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<blockquote data-quote="Imaculata" data-source="post: 7424189" data-attributes="member: 6801286"><p>Correct. Some planes can be very small, and many planes are completely uncharted and without alignment. Temporary planes may sometimes form, through magical or divine influence. For example, the Lady of the Waves was a lesser deity that was driven from the plane that she normally watches over. And so she created a small dimension of her own on the material plane, to hide from the evil forces hunting her. </p><p></p><p>Planes in my setting are not always completely different realities; they can overlap with the prime material plane, or be a part of it that has been hidden from sight. The Cathedral of Lights is such a plane; it is literally a part of the ocean that is hidden by a deity. The Underworld on the other hand is an example of a plane that partially exists in the material world (at least the entrances do), but the tunnels of the Underworld are another dimension. Upon the command of demonic forces, a stone gateway can literally rise from the ground, or form in the side of a wall, to provide entry to the dimension (almost like shortcuts between one part of the prime material plane and the other).</p><p></p><p>The Shadow Realm is similar in that it also acts as a shortcut, but it exists parallel to the prime material plane (you can see the real world while in the shadow realm). Magic-users can hop through it, to emerge elsewhere on the prime material plane. It shares some simularities with third space in Babylon 5, because like third space, exploring it is dangerous, and you could get lost. </p><p></p><p>I also like the idea that the gods actually exist somewhere on a plane that theoretically could be visited by mortals (although they might not be able to survive there). I don't have planes for every element and/or alignment, because I feel that is a bit formulaic.</p><p></p><p>And then there are portals.</p><p></p><p>Portals are a dangerous natural phenomenon in my setting, that is poorly understood. They share some simularities to tornadoes, in the way they can suddenly emerge somewhere and cause great damage. While most portals are stationary and temporary, there are notable exceptions. Some portals move while leaving a trail of destruction in their wake, and some portals remain as a permanent rip in time and space. They can appear on land, in the air or underwater. They can reroute rivers and cause floods, thereby permanently altering the local ecosystem. Not all portals have an exit (dead portals) and lead straight into the endless void. Countries have started to permanently station armies near portals, to prevent anything from invading the land. Some portals are encased in stone, and surrounded by steel fences, by the government. A portal can appear anywhere at any time, with no regard for any human structures that happen to be built there. It could cut a house clean in two.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7424189, member: 6801286"] Correct. Some planes can be very small, and many planes are completely uncharted and without alignment. Temporary planes may sometimes form, through magical or divine influence. For example, the Lady of the Waves was a lesser deity that was driven from the plane that she normally watches over. And so she created a small dimension of her own on the material plane, to hide from the evil forces hunting her. Planes in my setting are not always completely different realities; they can overlap with the prime material plane, or be a part of it that has been hidden from sight. The Cathedral of Lights is such a plane; it is literally a part of the ocean that is hidden by a deity. The Underworld on the other hand is an example of a plane that partially exists in the material world (at least the entrances do), but the tunnels of the Underworld are another dimension. Upon the command of demonic forces, a stone gateway can literally rise from the ground, or form in the side of a wall, to provide entry to the dimension (almost like shortcuts between one part of the prime material plane and the other). The Shadow Realm is similar in that it also acts as a shortcut, but it exists parallel to the prime material plane (you can see the real world while in the shadow realm). Magic-users can hop through it, to emerge elsewhere on the prime material plane. It shares some simularities with third space in Babylon 5, because like third space, exploring it is dangerous, and you could get lost. I also like the idea that the gods actually exist somewhere on a plane that theoretically could be visited by mortals (although they might not be able to survive there). I don't have planes for every element and/or alignment, because I feel that is a bit formulaic. And then there are portals. Portals are a dangerous natural phenomenon in my setting, that is poorly understood. They share some simularities to tornadoes, in the way they can suddenly emerge somewhere and cause great damage. While most portals are stationary and temporary, there are notable exceptions. Some portals move while leaving a trail of destruction in their wake, and some portals remain as a permanent rip in time and space. They can appear on land, in the air or underwater. They can reroute rivers and cause floods, thereby permanently altering the local ecosystem. Not all portals have an exit (dead portals) and lead straight into the endless void. Countries have started to permanently station armies near portals, to prevent anything from invading the land. Some portals are encased in stone, and surrounded by steel fences, by the government. A portal can appear anywhere at any time, with no regard for any human structures that happen to be built there. It could cut a house clean in two. [/QUOTE]
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