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General Tabletop Discussion
*Dungeons & Dragons
Planar Configurations; How Do You Design The Multiverse?
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<blockquote data-quote="Yaarel" data-source="post: 7424214" data-attributes="member: 58172"><p>To be fair, players lack need to read the DMs Guide. Generally, players read the Players Handbook. The *Players Handbook* needs to 1) consistently refer to the DMs authority to change the setting, and 2) encourage the player to customize their own character concept (with the DMs agreement and integration).</p><p></p><p>Some posters here in Enworld refer to customization as ‘Advanced D&D’. Some suggest where D&D 5e lacks sufficient character customization by the player, Pathfinder 2 should emphasize it.</p><p></p><p></p><p></p><p>During 4e, I argued passionately that the designers needed to find out what the D&D community actually wants. The designers of WotC then launched an unprecedented survey campaign to find out what the player base wants. It was extraordinary.</p><p></p><p>I feel, even when the designers do something I dislike, it is because they are going with the desire of the majority of the player base. In this sense, I feel the designers are doing the right thing. In some cases, I happen to be in the majority (such as spontaneous spellcasting wizard), and in other cases, I happen to be in the minority (such as prioritizing the magic of the elf concept).</p><p></p><p>Nevertheless.</p><p></p><p>The minority needs breathing room, to make the D&D game their own. Indeed, it is fair to say that the majority of D&D players are in the minority − each with their own quirks.</p><p></p><p>So, when the designers go with a majority desire (or at least a plurality desire), it is vital to make customization as easy as possible − as part of the rules-as-written in the Players Handbook.</p><p></p><p></p><p></p><p>There was a time when the 5e design team would say things like, ‘We dont want the rules to get in the way’.</p><p></p><p>Well, guess what, sometimes this heavy-handed baked-in flavor with no reference to customizable options − often gets in the way of a DM who is trying to make the setting their own, or a player who is trying to make their character concept their own.</p><p></p><p></p><p></p><p>So, for example, if the majority wants dexterous elf, fine, make that the default. At the same time, add options for other significant variants.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7424214, member: 58172"] To be fair, players lack need to read the DMs Guide. Generally, players read the Players Handbook. The *Players Handbook* needs to 1) consistently refer to the DMs authority to change the setting, and 2) encourage the player to customize their own character concept (with the DMs agreement and integration). Some posters here in Enworld refer to customization as ‘Advanced D&D’. Some suggest where D&D 5e lacks sufficient character customization by the player, Pathfinder 2 should emphasize it. During 4e, I argued passionately that the designers needed to find out what the D&D community actually wants. The designers of WotC then launched an unprecedented survey campaign to find out what the player base wants. It was extraordinary. I feel, even when the designers do something I dislike, it is because they are going with the desire of the majority of the player base. In this sense, I feel the designers are doing the right thing. In some cases, I happen to be in the majority (such as spontaneous spellcasting wizard), and in other cases, I happen to be in the minority (such as prioritizing the magic of the elf concept). Nevertheless. The minority needs breathing room, to make the D&D game their own. Indeed, it is fair to say that the majority of D&D players are in the minority − each with their own quirks. So, when the designers go with a majority desire (or at least a plurality desire), it is vital to make customization as easy as possible − as part of the rules-as-written in the Players Handbook. There was a time when the 5e design team would say things like, ‘We dont want the rules to get in the way’. Well, guess what, sometimes this heavy-handed baked-in flavor with no reference to customizable options − often gets in the way of a DM who is trying to make the setting their own, or a player who is trying to make their character concept their own. So, for example, if the majority wants dexterous elf, fine, make that the default. At the same time, add options for other significant variants. [/QUOTE]
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