Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Planar Configurations; How Do You Design The Multiverse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7426132" data-attributes="member: 6895991"><p>You should have made a poll out of it, but here is my Approach:</p><p></p><p>I Detail those things only for campaigns where it is needed, and if needed i reduce it to the stuff used / useful / good fluff</p><p></p><p>So in my Ravenloft campaign there was prime (FR as a start and end Point of the campaign but could have been any other vanilla world)</p><p>and then the Domains. Since the Players were caught in the mists from session 1 onward and there is no easy escape to any other plane and not much local faith i did not pay any thoughts on this one.</p><p></p><p>In my GH campaign it is different i Need the abyss because Iuz, i used elemental plane of fire as fluff in one adventure, and i need homeplanes for various gods, especially those the Players revere. But i do not need much detail on these planes other than that they exist, in how this is common knowledge. </p><p></p><p>The only "planeshift" so far that the PCs themselves had unwillingly undertaken was an Adaption of the masque of the red death in the from the ravenloft Terror in the 1890s box.</p><p></p><p>If the Player land in one of the abyssal planes by whatever circumstances, then i Detail that out upfront but not at this Point in the campaign.</p><p>If they die they get soem fluff from their gods homeplane , no big effort on that i can do that on the fly by reading up the gods Portfolio, no mechanics needed then.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7426132, member: 6895991"] You should have made a poll out of it, but here is my Approach: I Detail those things only for campaigns where it is needed, and if needed i reduce it to the stuff used / useful / good fluff So in my Ravenloft campaign there was prime (FR as a start and end Point of the campaign but could have been any other vanilla world) and then the Domains. Since the Players were caught in the mists from session 1 onward and there is no easy escape to any other plane and not much local faith i did not pay any thoughts on this one. In my GH campaign it is different i Need the abyss because Iuz, i used elemental plane of fire as fluff in one adventure, and i need homeplanes for various gods, especially those the Players revere. But i do not need much detail on these planes other than that they exist, in how this is common knowledge. The only "planeshift" so far that the PCs themselves had unwillingly undertaken was an Adaption of the masque of the red death in the from the ravenloft Terror in the 1890s box. If the Player land in one of the abyssal planes by whatever circumstances, then i Detail that out upfront but not at this Point in the campaign. If they die they get soem fluff from their gods homeplane , no big effort on that i can do that on the fly by reading up the gods Portfolio, no mechanics needed then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planar Configurations; How Do You Design The Multiverse?
Top