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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1900055" data-attributes="member: 4441"><p><strong>Tol Caspian</strong></p><p><strong>Male Wildren Fighter 11</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Height:</strong> 4' 1''</p><p><strong>Weight:</strong> 145lbs</p><p><strong>Hair:</strong> Black and Gray</p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 56</p><p></p><p><strong>Str:</strong> 21 (+5) [+2 levels, +2 gauntlets] </p><p><strong>Dex:</strong> 11 (+0) [-2 racial]</p><p><strong>Con:</strong> 17 (+3) [+4 racial]</p><p><strong>Int:</strong> 14 (+2) </p><p><strong>Wis:</strong> 16 (+3) [+2 ioun stone]</p><p><strong>Cha:</strong> 11 (+0) [-2 racial]</p><p></p><p><strong>Class and Racial Abilities:</strong> +4 Con, -2 Dex, -2 Cha, Outsider, can move at base speed (20 feet) even when wearing medium or heavy armor or carrying a medium or heavy load, burrow speed of 10 feet., darkvision 60ft., scent ability, two primary claw attacks at 1d4 + Str mod, Fury (1/day, after taking damage, can gain +4 to Str and –2 to AC at beginning of next turn, lasts for one round), Stability (+8 on ability checks to resist being bull rushed or tripped when standing on the ground). Fighter bonus feats, proficiency in light, medium, and heavy armor as well as shields, proficiency in simple and martial weapons. </p><p></p><p><strong>Hit Dice:</strong> 11d10 + 33</p><p><strong>HP:</strong> 109</p><p><strong>AC:</strong> 32 (+0 Dex, +13 armor, +4 shield, +2 deflection, +2 natural, +1 insight)</p><p><strong>ACP:</strong> -10</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 20ft (can only run triple speed)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +12 [+7 base, +3 Con, +2 from cloak]</p><p>Reflex +5 [+3 base, +0 Dex, +2 from cloak]</p><p>Will +10 [+3 base, +3 Wis, +2 from cloak, +2 iron will]</p><p></p><p><strong>BAB:</strong> +11/+6/+1</p><p><strong>Melee Atk:</strong> +20/+15/+10 (1d10+7/19-20/x2/S, Bloodseeker, <em>+2 bastard sword</em>) </p><p><strong>Ranged Atk:</strong> +12/+7/+2 (1d10+1/19-20/x2/110 ft./P, <em>1 repeating heavy crossbow</em>)</p><p></p><p><strong>Skills:</strong></p><p>Intimidate +14 [14 ranks, +0 Cha]</p><p>Knowledge (arcana) +9 [14cc ranks, +2 Int]</p><p>Knowledge (mathematics and logic) +9 [14cc ranks, +2 Int]</p><p>Knowledge (the planes) +9 [14cc ranks, +2 Int]</p><p>Search +8 [0 ranks, +2 Int, +5 <em>goggles</em>, +1 mechanus eye]</p><p></p><p><strong>Feats:</strong></p><p>Earth Heritage (1st level) (+4 vs. bull rushing or being tripped, +1 to attack and damage when both Tol and opponent are on the grouns)</p><p>Exotic Weapon Proficiency: bastard sword (fighter bonus 1st level)</p><p>Weapon Focus: bastard sword (fighter bonus 2nd level)</p><p>Natural Heavyweight (3rd level) (double carrying capacity, bonus to skills in different gravities)</p><p>Weapon Specialization: bastard sword (fighter bonus 4th level)</p><p>Iron Will (6th level)</p><p>Combat Expertise (fighter bonus 6th level)</p><p>Exotic Weapon Proficiency: heavy repeating crossbow (fighter bonus 8th level)</p><p>Improved Trip (9th level)</p><p>Greater Weapon Specialization (fighter bonus 10th level)</p><p></p><p><strong>Languages:</strong> Common, Dwarven, badger, Terran, Gnome</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>+3 mechanus gear armor</strong> – 10,900gp </p><p><strong>+2 heavy steel shield</strong> – 4,170gp</p><p><strong>Bloodseeker, +2 bastard sword</strong> – 8,335gp</p><p><strong><em>ring of protection +2</em></strong> - 8,000gp</p><p><strong>Amulet of natural armor +2</strong> – 8,000gp</p><p><strong>Dusty rose prisim ioun stone</strong> - 5,000gp (+1 insight bonus to AC)</p><p><strong>Incandescent blue sphere ioun stone</strong> - 8,000gp (+2 to Wis)</p><p><strong>10 potions of <em>cure moderate wounds</em></strong> - 3,000gp</p><p><strong>Gauntlets of ogre power</strong> – 4,000gp</p><p><strong>Helm of <em>comprehend languages</em> and <em>read magic</em></strong> – 5,200gp</p><p><strong><em>cloak of resistance +2</em></strong> - 4,000gp</p><p><strong>+1 heavy repeating crossbow</strong> – 2,700gp</p><p><strong>50 five-bolt cartridges</strong> – 50gp</p><p><strong>Fireproof traveler’s suit</strong> – 40gp (initially free)</p><p><strong>4 potions of <em>cure light wounds</em></strong> – 200gp</p><p><strong>Goggles of minute seeing</strong> – 1,250gp</p><p><strong>Mechanus eye</strong> – 100gp</p><p><strong>Bedroll</strong> 5sp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Cologne</strong> – 10gp</p><p></p><p><strong>Money</strong></p><p>200pp, 42gp, 5sp </p><p></p><p><strong>Appearance:</strong> Tol is a short runt of a wildren, thinner than most of his brethren. However, most don’t make the connection that he even <em>is</em> a wildren, because he acts so different that others of his kind, most dismiss the notion out of hand. He dyes his fur to make the white badger-stripe of his kind less obvious, and wears expensive cologne to hide his musky wildren’s scent. Unless it is utterly unsuitable, Tol enjoys wearing his mechanus gear armor, as it puts him more firmly in the ranks of intelligent beings, and less with beastly creatures.</p><p></p><p><strong>Personality:</strong> Tol tends to despise those who act stupidly, or follow their hearts instead of their heads. He prides himself on logic, searching through things, eliminating the wrong things, and coming to the obvious conclusion. He hates intuition and lucky guesses, and those that espouse those kinds of causes earn only his contempt. Cold and demanding perfection of all around him, and particularly himself, Tol is somewhat hard to be around. He doesn’t understand humor very well, often taking things at face value. Often he doesn’t even realize he’s being teased.</p><p></p><p><strong>Background:</strong> Tol was once Brumm, a happy wildren living in the Beastlands. He had a fine mate, and a fine set of kits, and a whole warren to share his bounty with. He was clever and strong, and knew all sorts of tricks to avoid predators. One day, he ranged far to find food for his kits, and came upon a fine dead horse. Carrion was as good as any meat, and he began to rip chunks of it away and stuff it in his sack.</p><p></p><p>Little did he know the horse belonged to a powerful sorceress. Cruel and proud, she crossed into the Beastlands in search of rare components for her spells. One of the great cats caught her scent, and ran down her beast. The horse was killed, and the sorceress mortally wounded killing the cat. She watched from the bushes as this carefree and happy wildren ripped apart her loyal steed as she lay dying. With her last breath, she cursed him with her cruelly sharp intellect and love of a perfection he could never find.</p><p></p><p>Suddenly sickened by what he was doing, Brumm hauled the meat home, looking around him at his world with new eyes. Everything seemed so random and chaotic, pointless and stupid! When he dumped the meat in his burrow for his kits, all he could think of was how idiotic they looked, rooting around in the sack. And his mate… wife, there alongside them in the dirt, rooting around like vile little animals…</p><p></p><p>In a wave of disgust, Brumm renounced his name and heritage, and journeyed as far from the Beastlands as he could, towards the lands of civilized peoples. He desperately learned the logical trade of the mercenary, and used the money he obtained to search for more and more logical people to be around. He managed to spend a blissful month in Mechanus once, and found that to be the pinnacle of society. But now he remains employed by Lord Lahuarl, doing the bidding of a logical employer, for now…</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1900055, member: 4441"] [b]Tol Caspian Male Wildren Fighter 11[/b] [b]Alignment:[/b] Lawful Neutral [b]Height:[/b] 4' 1'' [b]Weight:[/b] 145lbs [b]Hair:[/b] Black and Gray [b]Eyes:[/b] Black [b]Age:[/b] 56 [b]Str:[/b] 21 (+5) [+2 levels, +2 gauntlets] [b]Dex:[/b] 11 (+0) [-2 racial] [b]Con:[/b] 17 (+3) [+4 racial] [b]Int:[/b] 14 (+2) [b]Wis:[/b] 16 (+3) [+2 ioun stone] [b]Cha:[/b] 11 (+0) [-2 racial] [b]Class and Racial Abilities:[/b] +4 Con, -2 Dex, -2 Cha, Outsider, can move at base speed (20 feet) even when wearing medium or heavy armor or carrying a medium or heavy load, burrow speed of 10 feet., darkvision 60ft., scent ability, two primary claw attacks at 1d4 + Str mod, Fury (1/day, after taking damage, can gain +4 to Str and –2 to AC at beginning of next turn, lasts for one round), Stability (+8 on ability checks to resist being bull rushed or tripped when standing on the ground). Fighter bonus feats, proficiency in light, medium, and heavy armor as well as shields, proficiency in simple and martial weapons. [b]Hit Dice:[/b] 11d10 + 33 [b]HP:[/b] 109 [b]AC:[/b] 32 (+0 Dex, +13 armor, +4 shield, +2 deflection, +2 natural, +1 insight) [b]ACP:[/b] -10 [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 20ft (can only run triple speed) [b]Saves:[/b] Fortitude +12 [+7 base, +3 Con, +2 from cloak] Reflex +5 [+3 base, +0 Dex, +2 from cloak] Will +10 [+3 base, +3 Wis, +2 from cloak, +2 iron will] [b]BAB:[/b] +11/+6/+1 [b]Melee Atk:[/b] +20/+15/+10 (1d10+7/19-20/x2/S, Bloodseeker, [I]+2 bastard sword[/I]) [b]Ranged Atk:[/b] +12/+7/+2 (1d10+1/19-20/x2/110 ft./P, [I]1 repeating heavy crossbow[/I]) [b]Skills:[/b] Intimidate +14 [14 ranks, +0 Cha] Knowledge (arcana) +9 [14cc ranks, +2 Int] Knowledge (mathematics and logic) +9 [14cc ranks, +2 Int] Knowledge (the planes) +9 [14cc ranks, +2 Int] Search +8 [0 ranks, +2 Int, +5 [I]goggles[/I], +1 mechanus eye] [b]Feats:[/b] Earth Heritage (1st level) (+4 vs. bull rushing or being tripped, +1 to attack and damage when both Tol and opponent are on the grouns) Exotic Weapon Proficiency: bastard sword (fighter bonus 1st level) Weapon Focus: bastard sword (fighter bonus 2nd level) Natural Heavyweight (3rd level) (double carrying capacity, bonus to skills in different gravities) Weapon Specialization: bastard sword (fighter bonus 4th level) Iron Will (6th level) Combat Expertise (fighter bonus 6th level) Exotic Weapon Proficiency: heavy repeating crossbow (fighter bonus 8th level) Improved Trip (9th level) Greater Weapon Specialization (fighter bonus 10th level) [b]Languages:[/b] Common, Dwarven, badger, Terran, Gnome [b]Equipment:[/b] [b]+3 mechanus gear armor[/b] – 10,900gp [b]+2 heavy steel shield[/b] – 4,170gp [b]Bloodseeker, +2 bastard sword[/b] – 8,335gp [b][i]ring of protection +2[/i][/b] - 8,000gp [b]Amulet of natural armor +2[/b] – 8,000gp [b]Dusty rose prisim ioun stone[/b] - 5,000gp (+1 insight bonus to AC) [b]Incandescent blue sphere ioun stone[/b] - 8,000gp (+2 to Wis) [b]10 potions of [i]cure moderate wounds[/i][/b] - 3,000gp [b]Gauntlets of ogre power[/b] – 4,000gp [b]Helm of [I]comprehend languages[/I] and [I]read magic[/I][/b] – 5,200gp [b][i]cloak of resistance +2[/i][/b] - 4,000gp [b]+1 heavy repeating crossbow[/b] – 2,700gp [b]50 five-bolt cartridges[/b] – 50gp [b]Fireproof traveler’s suit[/b] – 40gp (initially free) [b]4 potions of [I]cure light wounds[/I][/b] – 200gp [b]Goggles of minute seeing[/b] – 1,250gp [b]Mechanus eye[/b] – 100gp [b]Bedroll[/b] 5sp [b]Waterskin[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]Cologne[/b] – 10gp [b]Money[/b] 200pp, 42gp, 5sp [b]Appearance:[/b] Tol is a short runt of a wildren, thinner than most of his brethren. However, most don’t make the connection that he even [I]is[/I] a wildren, because he acts so different that others of his kind, most dismiss the notion out of hand. He dyes his fur to make the white badger-stripe of his kind less obvious, and wears expensive cologne to hide his musky wildren’s scent. Unless it is utterly unsuitable, Tol enjoys wearing his mechanus gear armor, as it puts him more firmly in the ranks of intelligent beings, and less with beastly creatures. [b]Personality:[/b] Tol tends to despise those who act stupidly, or follow their hearts instead of their heads. He prides himself on logic, searching through things, eliminating the wrong things, and coming to the obvious conclusion. He hates intuition and lucky guesses, and those that espouse those kinds of causes earn only his contempt. Cold and demanding perfection of all around him, and particularly himself, Tol is somewhat hard to be around. He doesn’t understand humor very well, often taking things at face value. Often he doesn’t even realize he’s being teased. [b]Background:[/b] Tol was once Brumm, a happy wildren living in the Beastlands. He had a fine mate, and a fine set of kits, and a whole warren to share his bounty with. He was clever and strong, and knew all sorts of tricks to avoid predators. One day, he ranged far to find food for his kits, and came upon a fine dead horse. Carrion was as good as any meat, and he began to rip chunks of it away and stuff it in his sack. Little did he know the horse belonged to a powerful sorceress. Cruel and proud, she crossed into the Beastlands in search of rare components for her spells. One of the great cats caught her scent, and ran down her beast. The horse was killed, and the sorceress mortally wounded killing the cat. She watched from the bushes as this carefree and happy wildren ripped apart her loyal steed as she lay dying. With her last breath, she cursed him with her cruelly sharp intellect and love of a perfection he could never find. Suddenly sickened by what he was doing, Brumm hauled the meat home, looking around him at his world with new eyes. Everything seemed so random and chaotic, pointless and stupid! When he dumped the meat in his burrow for his kits, all he could think of was how idiotic they looked, rooting around in the sack. And his mate… wife, there alongside them in the dirt, rooting around like vile little animals… In a wave of disgust, Brumm renounced his name and heritage, and journeyed as far from the Beastlands as he could, towards the lands of civilized peoples. He desperately learned the logical trade of the mercenary, and used the money he obtained to search for more and more logical people to be around. He managed to spend a blissful month in Mechanus once, and found that to be the pinnacle of society. But now he remains employed by Lord Lahuarl, doing the bidding of a logical employer, for now… [/QUOTE]
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