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<blockquote data-quote="Eluvan" data-source="post: 1901436" data-attributes="member: 24812"><p><em>Kirael</em></p><p>Male Outsider (Ghaele Eladrin) (Chaotic, Good) </p><p>Ghaele 11</p><p>Chaotic Good</p><p></p><p>Strength 24 (+7) (+6 racial) (+2 from gauntlets)</p><p>Dexterity 19 (+4) (+2 racial) </p><p>Constitution 18 (+4) (+2 from amulet)</p><p>Intelligence 12 (+1) (+4 racial) </p><p>Wisdom 17 (+3) (+4 racial)</p><p>Charisma 14 (+2) (+2 racial) </p><p></p><p>HP: 79 </p><p>Initiative: +4</p><p>Speed: 50ft., Fly 150ft. (perfect) in alternate form</p><p>AC: 28; touch 15, flat-footed 24</p><p>BAB: +8/+3</p><p>Grapple: +15</p><p></p><p>Saves:</p><p>Fort +12</p><p>Ref +12</p><p>Will +11</p><p></p><p>Attack:</p><p>+1 shock longsword +16 melee (1d8+8, +1d6 electricity, 19-20/x2)</p><p>or 2 Light Rays +12 ranged touch (2d8), range 300’ (in alternate form only) </p><p></p><p>Full Attack:</p><p>+1 shock Longsword +14/+9 melee (1d8+8, +1d6 electricity, 19-20/x2)</p><p>and +1 frost Shortsword +14/+9 melee (1d6+4, +1d6 frost, 19-20/x2)</p><p></p><p>Feats:</p><p>Light Armour Proficiency (level 1)</p><p>Two Weapon Fighting (level 3)</p><p>Improved Two Weapon Fighting (level 7)</p><p></p><p>Abilities: </p><p>Natural Armour +6</p><p></p><p>Tongues</p><p></p><p>Acid and Cold Resistance 5</p><p></p><p>Immunity to Electricity damage and Petrification</p><p></p><p>Aid, Alter Self, Colour Spray, Comprehend Languages, Continual Flame, Cure Light Wounds, Dancing Lights, Detect Evil, Detect Thoughts, See Invisibility at will (CL 11)</p><p></p><p> Charm Monster, Dispel Magic, Hold Monster, Improved Invisibility (self only), and Major Image 3/day (CL 11) </p><p></p><p>Chain Lightning and Wall of Force 1/day (CL 11)</p><p></p><p>Spell Resistance 19</p><p></p><p>Protective Aura – Magic Circle Against Evil (+4 instead of +2 bonuses) and Minor Globe of Invulnerability for all allies within 20’ (CL 11)</p><p></p><p>Alternate Form: Standard Action, gives access to light rays and fly speed but can’t cast cleric spells </p><p></p><p>Light Ray: 2 rays/round, range 300’, damage 2d8</p><p></p><p>Gaze: Within 15’ Evil Creatures of 3 HD or less must make will save or die. Nonevil creatures of 3 HD or less, or evil creatures of more than 3 HD, must make will save or be affected by a <em>Fear</em> spell for 2d10 rounds. </p><p></p><p>Skills: </p><p>Concentration +18 (15 ranks +3 con)</p><p>Heal +8 (5 cc ranks +3 wis)</p><p>Knowledge (Arcana) +11 (10 ranks +1 int)</p><p>Knowledge (The Planes) +16 (15 ranks +1 int)</p><p>Knowledge (Religion) +16 (15 ranks +1 int)</p><p>Sense Motive +18 (15 ranks +3 wis)</p><p>Spot +18 (15 ranks +3 wis)</p><p></p><p>Spells: (as level 11 cleric, plus spells from air, animal, chaos, good and plant domains can be prepared as if they were cleric spells) </p><p></p><p>Typically Prepared:</p><p></p><p>Level 0: (DC 13)</p><p>Create Water</p><p>Detect Magic x4</p><p>Purify Food and Drink</p><p></p><p>Level 1: (DC 14)</p><p>Calm Animals</p><p>Entangle x2</p><p>Remove Fear</p><p>Shield of Faith x2</p><p></p><p>Level 2: (DC 15)</p><p>Wind Wall</p><p>Shatter</p><p>Bull’s Strength x2</p><p>Hold Person</p><p></p><p>Level 3: (DC 16)</p><p>Protection from Energy x2</p><p>Cure Serious Wounds x3</p><p></p><p>Level 4: (DC 17)</p><p>Holy Smite</p><p>Cure Critical Wounds</p><p>Restoration</p><p></p><p>Level 5: (DC 18)</p><p>Flame Strike</p><p>Righteous Might</p><p></p><p>Level 6: (DC 19)</p><p>Heal</p><p></p><p>Equipment: 1,975</p><p>‘Alinsil’, Shock Longsword +1</p><p>‘Cerendil’, Frost Shortsword +1</p><p>Mithral Breastplate +2 (AC +7, Max Dex Bonus +5, Check Penalty –1)</p><p>Cloak of Resistance +3</p><p>Ring of Sustenance</p><p>Immovable Rod</p><p>Amulet of Health +2</p><p>Gauntlets of Ogre Power</p><p>Dusty Rose Ioun Stone</p><p>Necklace of Fireballs (Type VII)</p><p>2x Oil of Keen Edge</p><p>2x Potion of Displacement</p><p>5x Potion of Cure Serious Wounds</p><p>180pp</p><p>175gp</p><p></p><p><strong>Background:</strong> </p><p> If you asked any other Celestial, and they had good reason to speak plainly, they would tell you that Kirael is fallen from grace. He has rejected the Court of Stars and the Celestials in general, and has struck of on his own. Even among the more free-thinking Eladrin, it is lamented that he felt it necessary to reject their guidance. </p><p></p><p> The circumstance behind his departure from Arboria are shrouded in mystery; it is clear that he had spent some time working to stop the machinations of a certain Succubus on a Prime world, and when he returned there was some kind of altercation between Kirael and his superiors. Afterwards, he felt it necessary to depart and seek his own destiny. Relations between him and the Court are not bad as such, but they are certainly awkward. A few mutter that they believe he was corrupted in his dealing with the Succubus. As far as Kirael is concerned, he has not fallen at all. He still seeks to do as much good as he can, but he now does so free of the political constraints and limitations placed on him by association with the Celestial authorities. </p><p></p><p> He has come to his current position in the hope that he will be able to influence events for the better and prevent unsavoury forces from gaining a hold in the politics here.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1901436, member: 24812"] [I]Kirael[/I] Male Outsider (Ghaele Eladrin) (Chaotic, Good) Ghaele 11 Chaotic Good Strength 24 (+7) (+6 racial) (+2 from gauntlets) Dexterity 19 (+4) (+2 racial) Constitution 18 (+4) (+2 from amulet) Intelligence 12 (+1) (+4 racial) Wisdom 17 (+3) (+4 racial) Charisma 14 (+2) (+2 racial) HP: 79 Initiative: +4 Speed: 50ft., Fly 150ft. (perfect) in alternate form AC: 28; touch 15, flat-footed 24 BAB: +8/+3 Grapple: +15 Saves: Fort +12 Ref +12 Will +11 Attack: +1 shock longsword +16 melee (1d8+8, +1d6 electricity, 19-20/x2) or 2 Light Rays +12 ranged touch (2d8), range 300’ (in alternate form only) Full Attack: +1 shock Longsword +14/+9 melee (1d8+8, +1d6 electricity, 19-20/x2) and +1 frost Shortsword +14/+9 melee (1d6+4, +1d6 frost, 19-20/x2) Feats: Light Armour Proficiency (level 1) Two Weapon Fighting (level 3) Improved Two Weapon Fighting (level 7) Abilities: Natural Armour +6 Tongues Acid and Cold Resistance 5 Immunity to Electricity damage and Petrification Aid, Alter Self, Colour Spray, Comprehend Languages, Continual Flame, Cure Light Wounds, Dancing Lights, Detect Evil, Detect Thoughts, See Invisibility at will (CL 11) Charm Monster, Dispel Magic, Hold Monster, Improved Invisibility (self only), and Major Image 3/day (CL 11) Chain Lightning and Wall of Force 1/day (CL 11) Spell Resistance 19 Protective Aura – Magic Circle Against Evil (+4 instead of +2 bonuses) and Minor Globe of Invulnerability for all allies within 20’ (CL 11) Alternate Form: Standard Action, gives access to light rays and fly speed but can’t cast cleric spells Light Ray: 2 rays/round, range 300’, damage 2d8 Gaze: Within 15’ Evil Creatures of 3 HD or less must make will save or die. Nonevil creatures of 3 HD or less, or evil creatures of more than 3 HD, must make will save or be affected by a [I]Fear[/I] spell for 2d10 rounds. Skills: Concentration +18 (15 ranks +3 con) Heal +8 (5 cc ranks +3 wis) Knowledge (Arcana) +11 (10 ranks +1 int) Knowledge (The Planes) +16 (15 ranks +1 int) Knowledge (Religion) +16 (15 ranks +1 int) Sense Motive +18 (15 ranks +3 wis) Spot +18 (15 ranks +3 wis) Spells: (as level 11 cleric, plus spells from air, animal, chaos, good and plant domains can be prepared as if they were cleric spells) Typically Prepared: Level 0: (DC 13) Create Water Detect Magic x4 Purify Food and Drink Level 1: (DC 14) Calm Animals Entangle x2 Remove Fear Shield of Faith x2 Level 2: (DC 15) Wind Wall Shatter Bull’s Strength x2 Hold Person Level 3: (DC 16) Protection from Energy x2 Cure Serious Wounds x3 Level 4: (DC 17) Holy Smite Cure Critical Wounds Restoration Level 5: (DC 18) Flame Strike Righteous Might Level 6: (DC 19) Heal Equipment: 1,975 ‘Alinsil’, Shock Longsword +1 ‘Cerendil’, Frost Shortsword +1 Mithral Breastplate +2 (AC +7, Max Dex Bonus +5, Check Penalty –1) Cloak of Resistance +3 Ring of Sustenance Immovable Rod Amulet of Health +2 Gauntlets of Ogre Power Dusty Rose Ioun Stone Necklace of Fireballs (Type VII) 2x Oil of Keen Edge 2x Potion of Displacement 5x Potion of Cure Serious Wounds 180pp 175gp [b]Background:[/b] If you asked any other Celestial, and they had good reason to speak plainly, they would tell you that Kirael is fallen from grace. He has rejected the Court of Stars and the Celestials in general, and has struck of on his own. Even among the more free-thinking Eladrin, it is lamented that he felt it necessary to reject their guidance. The circumstance behind his departure from Arboria are shrouded in mystery; it is clear that he had spent some time working to stop the machinations of a certain Succubus on a Prime world, and when he returned there was some kind of altercation between Kirael and his superiors. Afterwards, he felt it necessary to depart and seek his own destiny. Relations between him and the Court are not bad as such, but they are certainly awkward. A few mutter that they believe he was corrupted in his dealing with the Succubus. As far as Kirael is concerned, he has not fallen at all. He still seeks to do as much good as he can, but he now does so free of the political constraints and limitations placed on him by association with the Celestial authorities. He has come to his current position in the hope that he will be able to influence events for the better and prevent unsavoury forces from gaining a hold in the politics here. [/QUOTE]
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