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Planar game (dm looking for some players)
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<blockquote data-quote="Argent Silvermage" data-source="post: 1905283" data-attributes="member: 4322"><p><strong>A plea for gaming!</strong></p><p></p><p>Is there still room for a primary caster? if so I would like to bring over a character from a game that seems to have died off I would just have to "level" him to 11th. He's a teifling Wizard.</p><p>Here he is as he stands now. (he was based on a point buy)</p><p></p><p>Kavernus of the Blue Horns, male Tiefling, Tiefling1/Wizard5: CR 6; ECL 6; Medium Outsider (Tiefling); HD 5d4+1d8+6; hp 34; Init +4 (+4 Dex); Spd 30 ft; AC 16 (+1 Ring of Protection, +4 Dex, +1 Amulet of Natural Armor); Melee rapier +3 (1d6) Ranged +7, Lt. Crossbow (1d8); SA spells, Spell Like abilities; SQ Tiefling traits, summon familiar; AL LN; SV Fort +5, Ref +8, Will +7; Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 12.</p><p></p><p>Skills and Feats: Concentration +2 (1), Knowledge (arcana) +9 (5), Knowledge (Planes) +13 (9); Bluff +7 (4), Hide +10 (4), Move Silently +8 (4), Pick Pockets +8 (4), Knowledge (Group Tactics) +9 (5), Knowledge (Summon able Monsters) +9(5), Spellcraft +5 (1), Spell focus Conjuration, Augment Summoning, Leadership, Scribe Scrolls, Spell Mastery (Monster summoning 3, Mount, Summon Swarm, Melph’s Acid Arrow).</p><p></p><p>Languages: Common, Draconic, Auran, Ignan, Terran, Aquan, Celestial, Infernal, and Abyssal.</p><p></p><p>Spell like abilities: Cast Darkness as Sorcerer of character level (6) 1/day. </p><p></p><p>Special Defences: 5 points DR to Fire, Cold and Electricity.</p><p></p><p>Basic spell list: Spells Per Day: 0=4, 1st=4, 2nd=3, 3rd=2</p><p></p><p>0 Level: Detect magic, Prestidigitation, Read Magic, and Mending.</p><p>1st Level: Mage Armor, Mount, Charm Person, and Reduce.</p><p>2nd Level: Summon Swarm, Adrenaline Surge, and Bull’s Strength.</p><p>3rd Level: MS3 x2, Invisibility Sphere.</p><p></p><p>Spell Book:</p><p>0 Level: All but Evocation.</p><p>1st Level: Mage Armor, Obscuring Mist, Mount, Charm Person, Sleep, Enlarge, Message, Reduce, and Expeditious Retreat.</p><p>2nd Level: Adrenaline Surge (MotW), Ice Knife (T&B), Summon Swarm, Melph’s Acid Arrow, Bull’s Strength, and Cat’s Grace.</p><p>3rd Level: Monster Summoning III, Blink, and Invisibility Sphere.</p><p></p><p>Equipment of note:</p><p>Rod of Lesser Extension (5,400GP)</p><p>+1 Ring of Protection (2,000gp)</p><p>+1 Amulet of Natural Armor (2,000gp)</p><p>+1 Robe of Resistance (2,000gp)</p><p>675gp spent to buy spells for book.</p><p>2 scrolls Mage Armor (50gp)</p><p>2 scrolls Sleep (50gp)</p><p>2 scrolls Obscuring Mist (50gp)</p><p>Wand of Expeditious Retreat (750gp)</p><p>80gp left for basics.</p><p></p><p>Kavernus is the son of a human sorceress and the demon she summoned expressly to impregnate her. He was an experiment from the start of his life and it grew worse from there. His 'mother' was gone for months at a time and while he was old enough to train himself in the mystical arts he also had time out on the streets of Sigil and learned the ways of the pickpocket. Eventually he just up and left his mother without a word and traveled the planes meeting new and different beings. He has a natural way of leadership about him that translates well into his chosen specialty of Conjuration. </p><p></p><p>Kavernus stands 5'8" and 150 pounds, long black hair, ruddy tan skin and black eyes (think native American). His distinguishing features are the long thin horns growing from his head and his fangs. He has vestigial Bat like wings but they are not usable and very weak. </p><p>He typical dresses very fastidiously and is partial to deep blues and indigo</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1905283, member: 4322"] [b]A plea for gaming![/b] Is there still room for a primary caster? if so I would like to bring over a character from a game that seems to have died off I would just have to "level" him to 11th. He's a teifling Wizard. Here he is as he stands now. (he was based on a point buy) Kavernus of the Blue Horns, male Tiefling, Tiefling1/Wizard5: CR 6; ECL 6; Medium Outsider (Tiefling); HD 5d4+1d8+6; hp 34; Init +4 (+4 Dex); Spd 30 ft; AC 16 (+1 Ring of Protection, +4 Dex, +1 Amulet of Natural Armor); Melee rapier +3 (1d6) Ranged +7, Lt. Crossbow (1d8); SA spells, Spell Like abilities; SQ Tiefling traits, summon familiar; AL LN; SV Fort +5, Ref +8, Will +7; Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 12. Skills and Feats: Concentration +2 (1), Knowledge (arcana) +9 (5), Knowledge (Planes) +13 (9); Bluff +7 (4), Hide +10 (4), Move Silently +8 (4), Pick Pockets +8 (4), Knowledge (Group Tactics) +9 (5), Knowledge (Summon able Monsters) +9(5), Spellcraft +5 (1), Spell focus Conjuration, Augment Summoning, Leadership, Scribe Scrolls, Spell Mastery (Monster summoning 3, Mount, Summon Swarm, Melph’s Acid Arrow). Languages: Common, Draconic, Auran, Ignan, Terran, Aquan, Celestial, Infernal, and Abyssal. Spell like abilities: Cast Darkness as Sorcerer of character level (6) 1/day. Special Defences: 5 points DR to Fire, Cold and Electricity. Basic spell list: Spells Per Day: 0=4, 1st=4, 2nd=3, 3rd=2 0 Level: Detect magic, Prestidigitation, Read Magic, and Mending. 1st Level: Mage Armor, Mount, Charm Person, and Reduce. 2nd Level: Summon Swarm, Adrenaline Surge, and Bull’s Strength. 3rd Level: MS3 x2, Invisibility Sphere. Spell Book: 0 Level: All but Evocation. 1st Level: Mage Armor, Obscuring Mist, Mount, Charm Person, Sleep, Enlarge, Message, Reduce, and Expeditious Retreat. 2nd Level: Adrenaline Surge (MotW), Ice Knife (T&B), Summon Swarm, Melph’s Acid Arrow, Bull’s Strength, and Cat’s Grace. 3rd Level: Monster Summoning III, Blink, and Invisibility Sphere. Equipment of note: Rod of Lesser Extension (5,400GP) +1 Ring of Protection (2,000gp) +1 Amulet of Natural Armor (2,000gp) +1 Robe of Resistance (2,000gp) 675gp spent to buy spells for book. 2 scrolls Mage Armor (50gp) 2 scrolls Sleep (50gp) 2 scrolls Obscuring Mist (50gp) Wand of Expeditious Retreat (750gp) 80gp left for basics. Kavernus is the son of a human sorceress and the demon she summoned expressly to impregnate her. He was an experiment from the start of his life and it grew worse from there. His 'mother' was gone for months at a time and while he was old enough to train himself in the mystical arts he also had time out on the streets of Sigil and learned the ways of the pickpocket. Eventually he just up and left his mother without a word and traveled the planes meeting new and different beings. He has a natural way of leadership about him that translates well into his chosen specialty of Conjuration. Kavernus stands 5'8" and 150 pounds, long black hair, ruddy tan skin and black eyes (think native American). His distinguishing features are the long thin horns growing from his head and his fangs. He has vestigial Bat like wings but they are not usable and very weak. He typical dresses very fastidiously and is partial to deep blues and indigo [/QUOTE]
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