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Planar Gates
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<blockquote data-quote="Crothian" data-source="post: 2303055" data-attributes="member: 232"><p><strong>Six Planar Gates</strong></p><p></p><p>[imager]http://www.rpgnow.com/products/product_4002.jpg[/imager]</p><p></p><p> Planar adventures are filled with mystery and wonder. The regular fantasy world usually has some physical laws and normalcy, but once people leave that anything goes. Planar adventures have been really popular ever since the D&D second edition setting of Planescape. Now in third edition and with the many d20 and OGL sources out there there are many different takes and ideas linking the planes and defining the planes. The planes are always a topic that has been dealt with creatively and with great depth. It has always been a subject I have greatly enjoyed reading about and using in my games..</p><p></p><p> Six Planar Gates is a new PDF by Philip Reed published by Ronin Arts. Now, this PDF is small only four pages long and the last one is just the d20 license. The layout and art of the boom is good though only two pieces of art not that the book needs more. The book is book marked and really easy to use. </p><p></p><p> The six planar gates presented here are pretty damn creative. But the book has a bit more then just that. It also includes rules for knowledge planes checks to determine if the player characters know anything about the planar gates and specifically what they know about them. </p><p></p><p> The first gate is the Door of Flames. It is a door of great fire and heat that is located in a very remote mountain area. The second gate is the Infinite Ladder. It is invisible and can take the climber to many different locations but holds some dangers of its own. The Obelisk of Planar Travel is an ancient stone constructed by an extinct lizard race. It can be used to travel to specific planar locations but it is very dangerous to do so and not reliable. The Missing Door is a doorway at the top of the world in a glacier or other such desolate frozen place. It has an eeriness about it and can also be used to travel almost anywhere. There is also a simple adventure hook to attempt to retrieve the door that goes into the frame to make the portal a little more particular on who can use it. The Unwanted Coach is another gate that is filled with mystery and possible adventure. The coach is driven byt a man or being that never reveals himself. He charges very high fees to travelers but will take one where he wants to go. The Well of Shadfoe is a stone well in an old and forgotten castle. The gate way only works a short time each day when conditions are right but it will take anyone to the plane of Shadows. </p><p></p><p> THe book offers some cool and unforgettable gates to other places and they can of course be easily altered to fit a specific campaign. They work very well with the highly rated A DM’s Directory of Demiplanes also published by Ronin Arts. That book is very good and defiantly one that people need to check out. Six Planar Gates offers great new and creative gates that will spark creativity and adventure in DMs.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2303055, member: 232"] [b]Six Planar Gates[/b] [imager]http://www.rpgnow.com/products/product_4002.jpg[/imager] Planar adventures are filled with mystery and wonder. The regular fantasy world usually has some physical laws and normalcy, but once people leave that anything goes. Planar adventures have been really popular ever since the D&D second edition setting of Planescape. Now in third edition and with the many d20 and OGL sources out there there are many different takes and ideas linking the planes and defining the planes. The planes are always a topic that has been dealt with creatively and with great depth. It has always been a subject I have greatly enjoyed reading about and using in my games.. Six Planar Gates is a new PDF by Philip Reed published by Ronin Arts. Now, this PDF is small only four pages long and the last one is just the d20 license. The layout and art of the boom is good though only two pieces of art not that the book needs more. The book is book marked and really easy to use. The six planar gates presented here are pretty damn creative. But the book has a bit more then just that. It also includes rules for knowledge planes checks to determine if the player characters know anything about the planar gates and specifically what they know about them. The first gate is the Door of Flames. It is a door of great fire and heat that is located in a very remote mountain area. The second gate is the Infinite Ladder. It is invisible and can take the climber to many different locations but holds some dangers of its own. The Obelisk of Planar Travel is an ancient stone constructed by an extinct lizard race. It can be used to travel to specific planar locations but it is very dangerous to do so and not reliable. The Missing Door is a doorway at the top of the world in a glacier or other such desolate frozen place. It has an eeriness about it and can also be used to travel almost anywhere. There is also a simple adventure hook to attempt to retrieve the door that goes into the frame to make the portal a little more particular on who can use it. The Unwanted Coach is another gate that is filled with mystery and possible adventure. The coach is driven byt a man or being that never reveals himself. He charges very high fees to travelers but will take one where he wants to go. The Well of Shadfoe is a stone well in an old and forgotten castle. The gate way only works a short time each day when conditions are right but it will take anyone to the plane of Shadows. THe book offers some cool and unforgettable gates to other places and they can of course be easily altered to fit a specific campaign. They work very well with the highly rated A DM’s Directory of Demiplanes also published by Ronin Arts. That book is very good and defiantly one that people need to check out. Six Planar Gates offers great new and creative gates that will spark creativity and adventure in DMs. [/QUOTE]
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