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Planar Gates
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<blockquote data-quote="Ace" data-source="post: 2308127" data-attributes="member: 944"><p><strong>6 Planar Gates</strong></p><p></p><p>Six Planar gates is a modest little supplement by Phil Reed of Ronin Arts. This little four pager is offers 6 interesting and classic ideas for planar gates for your campaign. </p><p></p><p>The usual disclaimer applies, this was a compensated review </p><p></p><p>This supplement is 4 pages long. The first page is half introduction and the last is the OGL so there are about 2 and half pages of material. The layout is in the usual easy use and easy read style of Ronin Arts products, Surprisingly, it also illustrated with some stock Elmore art. The art is pretty and does not distract but is not really relevant to the material. Being black and white it does not cost a lot of ink to print however and it does relieve the format somewhat. </p><p></p><p>The meat of this supplement are the six gates. This session begins with a handy difficulty modification chart for knowledge the Planes skill rolls. This chart is simple and useful in any campaign. The needed skill base skill difficulties are given with each gate and could easily be adapted for your game needs</p><p></p><p>6 gates are listed The Door of Flames, The Infinite Ladder, The Missing Door, The Obelisk of Planar Travel, The Unwanted Coach, and the Well of Shadow. Each of these gates has game related information about them as well as some well written flavor text. If your campaign feature planar plugging these into it will be easy. The are generic enough to be useful on many worlds while offering enough flavor to save most DM’s design effort. At least one ot two of those should fit most games. </p><p></p><p>While the product is D20 oriented it would also be useful in any RPG that featured dimensional gates. Conversions would not be difficult in most cases requiring only some rules work on The Missing Door and The Door of Flames. </p><p></p><p>At $1 US the supplement provides some good ideas in a nice format. If you need some gates it is a dollar well spent </p><p></p><p>Style 4 – It is well laid out but the irrelevance of the art detract a bit </p><p></p><p>Substance 3 Clear well written and entertaining with good rules use and enough genericness to be of value. </p><p></p><p>Score Average 3.5</p></blockquote><p></p>
[QUOTE="Ace, post: 2308127, member: 944"] [b]6 Planar Gates[/b] Six Planar gates is a modest little supplement by Phil Reed of Ronin Arts. This little four pager is offers 6 interesting and classic ideas for planar gates for your campaign. The usual disclaimer applies, this was a compensated review This supplement is 4 pages long. The first page is half introduction and the last is the OGL so there are about 2 and half pages of material. The layout is in the usual easy use and easy read style of Ronin Arts products, Surprisingly, it also illustrated with some stock Elmore art. The art is pretty and does not distract but is not really relevant to the material. Being black and white it does not cost a lot of ink to print however and it does relieve the format somewhat. The meat of this supplement are the six gates. This session begins with a handy difficulty modification chart for knowledge the Planes skill rolls. This chart is simple and useful in any campaign. The needed skill base skill difficulties are given with each gate and could easily be adapted for your game needs 6 gates are listed The Door of Flames, The Infinite Ladder, The Missing Door, The Obelisk of Planar Travel, The Unwanted Coach, and the Well of Shadow. Each of these gates has game related information about them as well as some well written flavor text. If your campaign feature planar plugging these into it will be easy. The are generic enough to be useful on many worlds while offering enough flavor to save most DM’s design effort. At least one ot two of those should fit most games. While the product is D20 oriented it would also be useful in any RPG that featured dimensional gates. Conversions would not be difficult in most cases requiring only some rules work on The Missing Door and The Door of Flames. At $1 US the supplement provides some good ideas in a nice format. If you need some gates it is a dollar well spent Style 4 – It is well laid out but the irrelevance of the art detract a bit Substance 3 Clear well written and entertaining with good rules use and enough genericness to be of value. Score Average 3.5 [/QUOTE]
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