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Planar Gates
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<blockquote data-quote="Turanil" data-source="post: 2453919" data-attributes="member: 9646"><p><strong>6 Planar Gates</strong></p><p></p><p><strong>6 Planar Gates</strong>, by Philip Reed, is a tiny 4 pages PDF (2.5 pages of actual game content) for d20 fantasy games. It features 6 planar gate descriptions for your planar adventures. It retails at 1$ and is 100% Open Gaming Content.</p><p></p><p>Art and layout: The layout is professional, as I have seen with other Philip Reed’s PDFs. The art consists in two line art illustrations. Believe it or not these two illustrations are by none else than Larry Elmore. The only thing is that they have nothing to do with the subject at hand…</p><p></p><p>The introduction begins with the author speaking about how little money he made from a precedent similar work, and how little money he expects from this one. The one thing that jumped to my mind in reading this, is that if he did put more content in his PDFs he could probably gain more customers. May I say that my own website proposes several netbooks with dozens of d20 stuff pages for free? One of them is a netbook of 100 demi-planes. 100 for free, not 6 for sale. Anyway.</p><p></p><p>Now about the planar gates: These six portals are all different, so there is no redundancy in their descriptions. They are: the door of flames; the infinite ladder; the obelisk of planar travel; the missing door; the unwanted coach; and the well of shadows. For each of them are Knowledge DCs to recognize them for what they are and determine how they operate. </p><p></p><p>Frankly, I have nothing to say bad about the PDF’s content. It is well done. However, I think there is really too little of it. 2 pages and 6 descriptions is just good for a free teaser, not a whole product for sale, even if it is sold only 1$. In addition, the gates presented are not so outstanding that a DM may not come up with similar ideas on his own. In fact, I can really see that some planar campaign would require much more gates descriptions, at least 30. Then, it should have additional details such as special keys or magic rituals necessary to activate them, and other things like that to make it a good addition to supplements such as the Manual of the Planes. As it stands (that is: so short), I have no real use for a so small supplement, no matter how low the price. For that reason I give it a 2: a good product but that gives me a feeling of scarcity…</p></blockquote><p></p>
[QUOTE="Turanil, post: 2453919, member: 9646"] [b]6 Planar Gates[/b] [B]6 Planar Gates[/B], by Philip Reed, is a tiny 4 pages PDF (2.5 pages of actual game content) for d20 fantasy games. It features 6 planar gate descriptions for your planar adventures. It retails at 1$ and is 100% Open Gaming Content. Art and layout: The layout is professional, as I have seen with other Philip Reed’s PDFs. The art consists in two line art illustrations. Believe it or not these two illustrations are by none else than Larry Elmore. The only thing is that they have nothing to do with the subject at hand… The introduction begins with the author speaking about how little money he made from a precedent similar work, and how little money he expects from this one. The one thing that jumped to my mind in reading this, is that if he did put more content in his PDFs he could probably gain more customers. May I say that my own website proposes several netbooks with dozens of d20 stuff pages for free? One of them is a netbook of 100 demi-planes. 100 for free, not 6 for sale. Anyway. Now about the planar gates: These six portals are all different, so there is no redundancy in their descriptions. They are: the door of flames; the infinite ladder; the obelisk of planar travel; the missing door; the unwanted coach; and the well of shadows. For each of them are Knowledge DCs to recognize them for what they are and determine how they operate. Frankly, I have nothing to say bad about the PDF’s content. It is well done. However, I think there is really too little of it. 2 pages and 6 descriptions is just good for a free teaser, not a whole product for sale, even if it is sold only 1$. In addition, the gates presented are not so outstanding that a DM may not come up with similar ideas on his own. In fact, I can really see that some planar campaign would require much more gates descriptions, at least 30. Then, it should have additional details such as special keys or magic rituals necessary to activate them, and other things like that to make it a good addition to supplements such as the Manual of the Planes. As it stands (that is: so short), I have no real use for a so small supplement, no matter how low the price. For that reason I give it a 2: a good product but that gives me a feeling of scarcity… [/QUOTE]
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