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"Planar Handbook" - completlely useless?
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<blockquote data-quote="quigsworth" data-source="post: 1706733" data-attributes="member: 11369"><p>To tell the truth, I think that most of the new books that are "player's" handbooks have some great ideas in them for any campaign. With all of the PrC's there are infinite possibilites for new challenging encounters and adventures. I can't defend the planar handbooks since I have not yet read it, but for the other recent books that have come out, they have great ideas within them. The most recent two that I have purchased are player's Complete Warrior and Divine. These two have great ideas for most challenging monster encounters. Just slap a couple of PrC levels on them and a monster that is fierce just become uncanny monstrosity. </p><p></p><p>I'll agree that they havn't put out a good DM oriented book since Draconomicon, but I still think that the new PrC, feats, and spells can give some good ideas on how to change an old monster. The organizations that a lot of the PrC belong too can make good enemies or allies to a PC group. I mean no party wants to piss off a group of Pious Templars of Bane, that's just trouble wanting to happen. </p><p></p><p>There does look to be hope in the future though, Frostbite and Sandstorm look promising. Book of Bad Latin and the Abberation's handbook look like they might give some wicked ideas on how to make your baddies even more wicked.</p></blockquote><p></p>
[QUOTE="quigsworth, post: 1706733, member: 11369"] To tell the truth, I think that most of the new books that are "player's" handbooks have some great ideas in them for any campaign. With all of the PrC's there are infinite possibilites for new challenging encounters and adventures. I can't defend the planar handbooks since I have not yet read it, but for the other recent books that have come out, they have great ideas within them. The most recent two that I have purchased are player's Complete Warrior and Divine. These two have great ideas for most challenging monster encounters. Just slap a couple of PrC levels on them and a monster that is fierce just become uncanny monstrosity. I'll agree that they havn't put out a good DM oriented book since Draconomicon, but I still think that the new PrC, feats, and spells can give some good ideas on how to change an old monster. The organizations that a lot of the PrC belong too can make good enemies or allies to a PC group. I mean no party wants to piss off a group of Pious Templars of Bane, that's just trouble wanting to happen. There does look to be hope in the future though, Frostbite and Sandstorm look promising. Book of Bad Latin and the Abberation's handbook look like they might give some wicked ideas on how to make your baddies even more wicked. [/QUOTE]
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