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"Planar Handbook" - completlely useless?
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<blockquote data-quote="RenoOfTheTurks" data-source="post: 1706785" data-attributes="member: 11634"><p>Heh. To take the book in question as an example, compare it to Planescape. To one who hasn't had his eyes shut since 1985, it is clear that D&D has lost something over just the last few years. It's the style, the ambience, the backstory. The Forgotten Realms products are OK for 'feel', but they're incredibly superficial compared to previous products. Too much crunch crowding the pages, you know.</p><p></p><p>If this is the 1st edition feel that brought so many back to D&D after the evil 2nd edition, well, they can have it. I don't buy any of these ridiculous new books which, like new Magic cards, give you new officially sanctioned tricks to use on your opponents. We play with the core books and get the fun information (and rip ideas) from our 2E FR, Planescape, Dragonlance, and Dark Sun books. Also, all those lost great spells from the wizard's spell compendium, and the items from encyclopedia magica that aren't so boring and predictable as the available 3E items. Spells and gadgets can be ok, but they shouldn't be the focus of nearly every freaking product.</p><p></p><p>People say that it is all about giving players the game options--the "balanced" and never-ending options that we just have to have--and letting DMs create any world they want with all that lovely crunch. Conveniently this is a stake through the heart of many of the non-Greyhawk settings that boiled the blood of so many oD&Ders. In fact though, it is all about selling slightly more copies, and a generic, kewl-power laden product line is the result. Which is fine; corporations always want more money, and it is quite a corporation that controls D&D now. There is certainly middle ground somewhere between the insolvent TSR and the chase-the-talent-away schema of WotC/Hasbro. Unfortunately the new stuff is just not as fun to me. My group games in 3(.5)E because it's a more solid ruleset, but we're still buying more OOP 2nd edition stuff than 3E stuff. The latter is mostly deadly dull.</p></blockquote><p></p>
[QUOTE="RenoOfTheTurks, post: 1706785, member: 11634"] Heh. To take the book in question as an example, compare it to Planescape. To one who hasn't had his eyes shut since 1985, it is clear that D&D has lost something over just the last few years. It's the style, the ambience, the backstory. The Forgotten Realms products are OK for 'feel', but they're incredibly superficial compared to previous products. Too much crunch crowding the pages, you know. If this is the 1st edition feel that brought so many back to D&D after the evil 2nd edition, well, they can have it. I don't buy any of these ridiculous new books which, like new Magic cards, give you new officially sanctioned tricks to use on your opponents. We play with the core books and get the fun information (and rip ideas) from our 2E FR, Planescape, Dragonlance, and Dark Sun books. Also, all those lost great spells from the wizard's spell compendium, and the items from encyclopedia magica that aren't so boring and predictable as the available 3E items. Spells and gadgets can be ok, but they shouldn't be the focus of nearly every freaking product. People say that it is all about giving players the game options--the "balanced" and never-ending options that we just have to have--and letting DMs create any world they want with all that lovely crunch. Conveniently this is a stake through the heart of many of the non-Greyhawk settings that boiled the blood of so many oD&Ders. In fact though, it is all about selling slightly more copies, and a generic, kewl-power laden product line is the result. Which is fine; corporations always want more money, and it is quite a corporation that controls D&D now. There is certainly middle ground somewhere between the insolvent TSR and the chase-the-talent-away schema of WotC/Hasbro. Unfortunately the new stuff is just not as fun to me. My group games in 3(.5)E because it's a more solid ruleset, but we're still buying more OOP 2nd edition stuff than 3E stuff. The latter is mostly deadly dull. [/QUOTE]
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