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"Planar Handbook" - completlely useless?
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<blockquote data-quote="Incenjucar" data-source="post: 1708468" data-attributes="member: 6182"><p>1) PlHB is garbage. They tease you with a write-up on Sigil, then flip-off the setting that spawned Sigil (of course, this is the official WotC game plan. They want to take PS-used material in a 'new direction'. Which includes making modrons not exist at all, ever, and making the Lady known as a female creature with an alignment that doesn't fit -- my guess its the same people who made unintelligent undead Evil). They introduce a really great idea, and impliment it in the most illogical fashion. I, personally, just refuse to buy it, many others are returning it.</p><p></p><p>2) CW was an example of how not to do a book, BUT, it had enough juicy ideas and tidbits that it's worthwhile for SOME people. The Style feats and such are something people have been wanting for awhile (and most want many many more). It's just that they threw in a bunch of waste as well. And, of course, the Swashbuckler, while a fairly weak class, is beloved simply for BEING a swashbuckler. Also, Hexblades. Hexblades are just cool ideas, or so many feel.</p><p></p><p>3) I, personally, find the notion of "PrCs for NPCs" concept. A DM can give any character any ability. What we need are books full of just ABILITIES (like rend and pounce, as well). Tools to use for building creatures and characters, with possible flavor advice for when to use it. But that's going to be worth so much more for our money. How To books make splats obsolete.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 1708468, member: 6182"] 1) PlHB is garbage. They tease you with a write-up on Sigil, then flip-off the setting that spawned Sigil (of course, this is the official WotC game plan. They want to take PS-used material in a 'new direction'. Which includes making modrons not exist at all, ever, and making the Lady known as a female creature with an alignment that doesn't fit -- my guess its the same people who made unintelligent undead Evil). They introduce a really great idea, and impliment it in the most illogical fashion. I, personally, just refuse to buy it, many others are returning it. 2) CW was an example of how not to do a book, BUT, it had enough juicy ideas and tidbits that it's worthwhile for SOME people. The Style feats and such are something people have been wanting for awhile (and most want many many more). It's just that they threw in a bunch of waste as well. And, of course, the Swashbuckler, while a fairly weak class, is beloved simply for BEING a swashbuckler. Also, Hexblades. Hexblades are just cool ideas, or so many feel. 3) I, personally, find the notion of "PrCs for NPCs" concept. A DM can give any character any ability. What we need are books full of just ABILITIES (like rend and pounce, as well). Tools to use for building creatures and characters, with possible flavor advice for when to use it. But that's going to be worth so much more for our money. How To books make splats obsolete. [/QUOTE]
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"Planar Handbook" - completlely useless?
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