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General Tabletop Discussion
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"Planar Handbook" - completlely useless?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1708568" data-attributes="member: 18832"><p>On the topic of the <em>Planar Handbook</em>, I played and loved Planescape during Second Edition and I like the book. It may be that I'm more easy-going than most people - I look at "Lady of Pain, LN female, unknown race" and go "Wow. Dumb. Ignored." I look at the planar touchstones and see just another example of how the planes can be <strong>different</strong> - something that I always loved about Planescape - and handwave the flavour back to something more fitting my Second Edition vision of the planes where necessary.</p><p></p><p>However, it's true that as much as I love cool and fascinating flavour ideas, I don't buy books for their flavour. I can come up with good flavour myself - and when I see so-so flavour, like some of the material in the <em>Planar Handbook</em>, I find it <strong>trivially easy</strong> to spice it up.</p><p></p><p>I also get great ideas for flavour from new mechanics - where one person looks at spikers and sees bladeling ripoffs, I try to think of a way I can make it cool in my game alongside bladelings. If, when my ordered copy of <em>Races of Stone</em> arrives, and the cultural information isn't to my taste, I can tweak it around.</p><p></p><p>This is <strong>easy</strong>, at least for me. Sure, I'd love to have flavour as cool as Planescape's was alongside good mechanics, but I don't think Wizards is a company that can afford to cater to my tastes, and it wouldn't make <strong>that</strong> much difference to the end product anyway.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1708568, member: 18832"] On the topic of the [i]Planar Handbook[/i], I played and loved Planescape during Second Edition and I like the book. It may be that I'm more easy-going than most people - I look at "Lady of Pain, LN female, unknown race" and go "Wow. Dumb. Ignored." I look at the planar touchstones and see just another example of how the planes can be [b]different[/b] - something that I always loved about Planescape - and handwave the flavour back to something more fitting my Second Edition vision of the planes where necessary. However, it's true that as much as I love cool and fascinating flavour ideas, I don't buy books for their flavour. I can come up with good flavour myself - and when I see so-so flavour, like some of the material in the [i]Planar Handbook[/i], I find it [b]trivially easy[/b] to spice it up. I also get great ideas for flavour from new mechanics - where one person looks at spikers and sees bladeling ripoffs, I try to think of a way I can make it cool in my game alongside bladelings. If, when my ordered copy of [i]Races of Stone[/i] arrives, and the cultural information isn't to my taste, I can tweak it around. This is [b]easy[/b], at least for me. Sure, I'd love to have flavour as cool as Planescape's was alongside good mechanics, but I don't think Wizards is a company that can afford to cater to my tastes, and it wouldn't make [b]that[/b] much difference to the end product anyway. [/QUOTE]
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