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"Planar Handbook" - completlely useless?
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<blockquote data-quote="Nisarg" data-source="post: 1711603" data-attributes="member: 19893"><p>unrepresentative is right. Planescape is big among a small group of dedicated fanatics who also overwhelmingly frequent places like Enworld. The average gamer post TSR (that is, who only started gaming in the last 5 years) would definitely give a big "huh?" to Planescape, but given the success of the current planar books (there's a REASON why they've come out with another Planes book; its popular!) I would guess if told "hey wouldn't it be cool if instead of geting to pick how to run the realms you were instead forced to adopt a decade-old dead setting where the planes are all full of punks and grunge slackers wearing spiky clothing, clockwork devices and talking funny?" they would probably respond by bashing your head in with a copy of "Portals & Planes".</p><p>But even if you ignore THAT, Planescape fans are in the minority of overall D&D gamers who predate WotC. Planescape was one of so many settings TSR put out to appeal to a niche of gamers (Dark Sun, Spelljammer, Ravenloft, Birthright etc). It never had MAINSTREAM appeal. Its common sense to say that the MAJORITY of gamers did not care for Planescape, and when you add that to the numbers who don't even know what Planescape is, you end up getting the conclusion that WoTC changing its entire policy to cater to the cadre of drooling fanboys of a dead TSR product line would probably be a BAD idea.</p><p></p><p>Especially since there is nothing in the current materials that makes it impossible for said fanboy to run a "3.x Planescape" campaign. The demand on the part of said fanboys that the new planar material be EXCLUSIVELY Planescape is nothing more than a mean spirited desire to force their particular vision of the planes on all the rest of us.</p><p></p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1711603, member: 19893"] unrepresentative is right. Planescape is big among a small group of dedicated fanatics who also overwhelmingly frequent places like Enworld. The average gamer post TSR (that is, who only started gaming in the last 5 years) would definitely give a big "huh?" to Planescape, but given the success of the current planar books (there's a REASON why they've come out with another Planes book; its popular!) I would guess if told "hey wouldn't it be cool if instead of geting to pick how to run the realms you were instead forced to adopt a decade-old dead setting where the planes are all full of punks and grunge slackers wearing spiky clothing, clockwork devices and talking funny?" they would probably respond by bashing your head in with a copy of "Portals & Planes". But even if you ignore THAT, Planescape fans are in the minority of overall D&D gamers who predate WotC. Planescape was one of so many settings TSR put out to appeal to a niche of gamers (Dark Sun, Spelljammer, Ravenloft, Birthright etc). It never had MAINSTREAM appeal. Its common sense to say that the MAJORITY of gamers did not care for Planescape, and when you add that to the numbers who don't even know what Planescape is, you end up getting the conclusion that WoTC changing its entire policy to cater to the cadre of drooling fanboys of a dead TSR product line would probably be a BAD idea. Especially since there is nothing in the current materials that makes it impossible for said fanboy to run a "3.x Planescape" campaign. The demand on the part of said fanboys that the new planar material be EXCLUSIVELY Planescape is nothing more than a mean spirited desire to force their particular vision of the planes on all the rest of us. Nisarg [/QUOTE]
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