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"Planar Handbook" - completlely useless?
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<blockquote data-quote="Nisarg" data-source="post: 1713251" data-attributes="member: 19893"><p>Let me clear up your confusion then: The basic elements of the planes are interesting; and well-loved. Most of them were there before Planescape.</p><p>Much of what was introduced in Planescape was good: Sigil, the factions, etc.</p><p></p><p>What was bad was the Planescape atmosphere, the punk attitude, the cant, the bad drawings, the modrons, the effort to make the planes into just another mundane adventuring zone, or just a silly place in general. Bad art, bad fiction, bad attitude, clockworks and leather all over the place.</p><p>That's the stuff that WoTC has no interest in doing with the planes. All of those themes were bad in the nineties; now they're bad AND seriously outdated.</p><p></p><p>And for Planescape fans to feel unsatisfied with the current Planar books and demand the return of Planescape books is essentially for Planescape fanboys to be demanding exclusivity, because there's no way WoTC could have two Planes-based lines running at once. </p><p></p><p>The current line gives some, probably a lot of material that a Planescape fan can use.. yea, it doesn't give them a fix of angst or words like Derk or Grok or whatever being thrown around every two minutes, or bad in-game literature, but it does give them some useful material, and it allows the rest of us to play in a "derk-free" zone.</p><p></p><p>Out of everything that Wizards has produced lately, the Planes material is what I'm most satisfied with. They've been doing an excellent job.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1713251, member: 19893"] Let me clear up your confusion then: The basic elements of the planes are interesting; and well-loved. Most of them were there before Planescape. Much of what was introduced in Planescape was good: Sigil, the factions, etc. What was bad was the Planescape atmosphere, the punk attitude, the cant, the bad drawings, the modrons, the effort to make the planes into just another mundane adventuring zone, or just a silly place in general. Bad art, bad fiction, bad attitude, clockworks and leather all over the place. That's the stuff that WoTC has no interest in doing with the planes. All of those themes were bad in the nineties; now they're bad AND seriously outdated. And for Planescape fans to feel unsatisfied with the current Planar books and demand the return of Planescape books is essentially for Planescape fanboys to be demanding exclusivity, because there's no way WoTC could have two Planes-based lines running at once. The current line gives some, probably a lot of material that a Planescape fan can use.. yea, it doesn't give them a fix of angst or words like Derk or Grok or whatever being thrown around every two minutes, or bad in-game literature, but it does give them some useful material, and it allows the rest of us to play in a "derk-free" zone. Out of everything that Wizards has produced lately, the Planes material is what I'm most satisfied with. They've been doing an excellent job. Nisarg [/QUOTE]
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