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"Planar Handbook" - completlely useless?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1713736" data-attributes="member: 22882"><p>Well, as this is rapidly mutating into a Planescape: Good or Bad discussion...</p><p></p><p>I loath Planescape. It's easily my least favorite D&D setting.</p><p></p><p>Partly, that's because I dislike planar adventuring as a whole. Give me Dark Sun or the Iron Kingdoms or Call of Cthulu - the planes are out there, you can't get to them, and their inhabitants *will* kill you if you try. I've never seen the need for Epic-level adventures to take place on the planes, much less low-level ones.</p><p></p><p>More, because the whole Lady of Pain concept rubs me the wrong way. When those planar entities in DS or IK come to wipe you out for daring to threaten their abode, they'll do it in ways the rules express and both players and DM can understand, even as your PCs die in writhing eldritch agony. Even CoC uses its own ruthless rules to slaughter those who tread the ground of Things Man Was Not Meant To Know. And every once in a while, you might just, by a unique combination of skill, luck and the hard-souled half-mad human will to live, get out alive. The Lady of Pain just feels like the ultimate untouchable DMPC/favorite NPC.</p><p></p><p>Lastly, because the entire Planescape line seemed pretentious, overly obtuse and pseudo-intellectual. That came out in the art, it came out in the writing, it came out in the rules themselves.</p><p></p><p>As to the original subject of this thread, I won't get much use out of the Planar Handbook (or the Manual of the Planes) because planar adventuring just isn't my thing. But as a DM, the main thing I get use out of is new spells, monsters, PrCs and especially feats. The main thing I draw inspiration from? Same.</p><p></p><p>I can and do create my own fluff, or modify what's there. I don't know that I've used the default fluff for a PrC in ages, as a DM or, when allowed, as a player. As a DM, I *love* the nigh-fluffless crunchy options Wizards presents in their generic supplements. Crunch needs, and sometimes even gets, playtesting. Fluff can be whipped up on the fly and woven into a campaign at will.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1713736, member: 22882"] Well, as this is rapidly mutating into a Planescape: Good or Bad discussion... I loath Planescape. It's easily my least favorite D&D setting. Partly, that's because I dislike planar adventuring as a whole. Give me Dark Sun or the Iron Kingdoms or Call of Cthulu - the planes are out there, you can't get to them, and their inhabitants *will* kill you if you try. I've never seen the need for Epic-level adventures to take place on the planes, much less low-level ones. More, because the whole Lady of Pain concept rubs me the wrong way. When those planar entities in DS or IK come to wipe you out for daring to threaten their abode, they'll do it in ways the rules express and both players and DM can understand, even as your PCs die in writhing eldritch agony. Even CoC uses its own ruthless rules to slaughter those who tread the ground of Things Man Was Not Meant To Know. And every once in a while, you might just, by a unique combination of skill, luck and the hard-souled half-mad human will to live, get out alive. The Lady of Pain just feels like the ultimate untouchable DMPC/favorite NPC. Lastly, because the entire Planescape line seemed pretentious, overly obtuse and pseudo-intellectual. That came out in the art, it came out in the writing, it came out in the rules themselves. As to the original subject of this thread, I won't get much use out of the Planar Handbook (or the Manual of the Planes) because planar adventuring just isn't my thing. But as a DM, the main thing I get use out of is new spells, monsters, PrCs and especially feats. The main thing I draw inspiration from? Same. I can and do create my own fluff, or modify what's there. I don't know that I've used the default fluff for a PrC in ages, as a DM or, when allowed, as a player. As a DM, I *love* the nigh-fluffless crunchy options Wizards presents in their generic supplements. Crunch needs, and sometimes even gets, playtesting. Fluff can be whipped up on the fly and woven into a campaign at will. [/QUOTE]
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