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"Planar Handbook" - completlely useless?
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<blockquote data-quote="Nisarg" data-source="post: 1714454" data-attributes="member: 19893"><p>This is a fairly absurd assertion you're making. The reason I accuse Planescape of being connected to the punk/grunge stylings of the nineties and not to vikings or celts is because Planescape was not written by vikings or celts; it was, however, written in the 90s.</p><p>What you're asserting would be like someone claiming that the fighting in Hong Kong martial arts films doesn't nescessarily have anything to do with Kung-fu, that it might just be a coincidence that its produced in the same place Kung fu is produced, it could just as easily have to do with Roman wrestling; or that the Bee Gees music wasn't nescessarily disco, it could actually have been opera that was only "labelled" as disco because that was people's frame of reference. Or, for that matter to argue that Rudyard Kipling's literature was in no way influenced or inspired by the British Empire in which he lived.</p><p></p><p>Let's call a spade a spade here: PS was designed to reflect what its authors thought their public thought was "cool" in that time period. They weren't influenced by the celts or vikings; they were influenced by punk, certain british literary figures, and the heights of mid-90s fashions. You aren't fooling anyone by trying to claim that the writers/designers of PS were working in a vacuum.</p><p></p><p>But please, by all means, go back to your time machine and turn back the clock ten years to hide from all change.. of course, to do that, you could just stick to the Planescape stuff that was printed back then, and let the rest of us actually enjoy living in the present, where we get to have a choice about how we want to play the Planes.</p><p></p><p>Again, I repeat for those who are having trouble getting this concept: I have yet to see, anywhere, news reports of Wizards staff hunting down and shooting people who play the planes in the Planescape style. THERE IS NOTHIGN STOPPING YOU. Go wild. Just don't try to force-feed it down the rest of our throats by trapping the books in the Planescape mold.</p><p></p><p>That's what's awesome about the new books: they designed in a very general, broad setting sense. You want to run them with a Planescape feel? you can. You want to run them as inhospitably epic? You can. You want to run them as heroically adventurous? You can. You want to run them as dark and sinister? You can. Totally alien? Yes. Emphasis on combat? Yes. Culturally diverse and fascinating? Yes. Wierd for wierd's sake? Yes. Manual of the Planes is possibly the BEST "setting-type" book for 3.x because it is a toolkit, it doesn't try to TELL YOU what the atmosphere of the planes "must" be like. Which is what planescape always did.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1714454, member: 19893"] This is a fairly absurd assertion you're making. The reason I accuse Planescape of being connected to the punk/grunge stylings of the nineties and not to vikings or celts is because Planescape was not written by vikings or celts; it was, however, written in the 90s. What you're asserting would be like someone claiming that the fighting in Hong Kong martial arts films doesn't nescessarily have anything to do with Kung-fu, that it might just be a coincidence that its produced in the same place Kung fu is produced, it could just as easily have to do with Roman wrestling; or that the Bee Gees music wasn't nescessarily disco, it could actually have been opera that was only "labelled" as disco because that was people's frame of reference. Or, for that matter to argue that Rudyard Kipling's literature was in no way influenced or inspired by the British Empire in which he lived. Let's call a spade a spade here: PS was designed to reflect what its authors thought their public thought was "cool" in that time period. They weren't influenced by the celts or vikings; they were influenced by punk, certain british literary figures, and the heights of mid-90s fashions. You aren't fooling anyone by trying to claim that the writers/designers of PS were working in a vacuum. But please, by all means, go back to your time machine and turn back the clock ten years to hide from all change.. of course, to do that, you could just stick to the Planescape stuff that was printed back then, and let the rest of us actually enjoy living in the present, where we get to have a choice about how we want to play the Planes. Again, I repeat for those who are having trouble getting this concept: I have yet to see, anywhere, news reports of Wizards staff hunting down and shooting people who play the planes in the Planescape style. THERE IS NOTHIGN STOPPING YOU. Go wild. Just don't try to force-feed it down the rest of our throats by trapping the books in the Planescape mold. That's what's awesome about the new books: they designed in a very general, broad setting sense. You want to run them with a Planescape feel? you can. You want to run them as inhospitably epic? You can. You want to run them as heroically adventurous? You can. You want to run them as dark and sinister? You can. Totally alien? Yes. Emphasis on combat? Yes. Culturally diverse and fascinating? Yes. Wierd for wierd's sake? Yes. Manual of the Planes is possibly the BEST "setting-type" book for 3.x because it is a toolkit, it doesn't try to TELL YOU what the atmosphere of the planes "must" be like. Which is what planescape always did. Nisarg [/QUOTE]
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