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"Planar Handbook" - completlely useless?
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<blockquote data-quote="Nisarg" data-source="post: 1715378" data-attributes="member: 19893"><p>You made such a claim when you stated in the first place that I couldn't possibly know if PS's designers were influenced in the spikes and leather and lingo and attitude by the culture of the 90s. It appears you're the one who is now changing opinions? So you DO now AGREE WITH ME that PS was very clearly influenced by 90s pop culture?</p><p></p><p></p><p></p><p>I never said I like pre-planescape planes. I like the POST-Planescape Planes, ie. the Planes as they are now. That would indeed make YOU the one who is resisting change.</p><p></p><p>And no, the pre-PS planes and the post-PS planes are not the same place. The 3rd ed. Manual of the Planes took a lot of the good and interesting stuff from Planescape (while leaving the 90s pop culture-junk behind) and added some new elements of its own, not to mention that it was the best all-around toolkit book. </p><p></p><p>The only "strawman" here is the little shot you just tried to make implying that MoTP is somehow a step back to 1e.</p><p></p><p>It is not a "strawman" for me to argue that if Wizards had to make a Planescape book, they would essentially have to grind their regular Planes material to a halt. It is entirely unrealistic to assume that Wizards could handle two planes-related product lines at a time, or that they would want to license PS out so as to directly compete with their own line (that, I suspect, is the REAL reason behind their very very high licensing price), or that they would just do a one-shot book that would end up causing intense confusion by presenting a remarkably similar but at the same time very different set of planes that would subsequently not be considered "canon".</p><p></p><p>So the only real options are:</p><p>1. Keep going with the Planes as they are now, where the goal is to keep the atmosphere as open as possible so that each gamers has the CHOICE of what "attitude", if any, the planes have.</p><p>2. Dump the current style and go back full bore to Planescape, essentially forcing those of us who don't like the punk-berk-poseuring to drop the line.</p><p></p><p>Do you see the difference between the two options? It is FAR FAR easier for those of you who like PS to add the PS attitude to the current products than it would be for those of us who disliked PS to remove the attitude from PS products.</p><p></p><p>As someone who had liked the cosmology detailed in PS but hated the poseuring pretentiousness of it, the fact that MoTP kept most of the detail about the Planes but made it "attitude-neutral" is one of the thing I'm happiest about 3rd ed D&D.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1715378, member: 19893"] You made such a claim when you stated in the first place that I couldn't possibly know if PS's designers were influenced in the spikes and leather and lingo and attitude by the culture of the 90s. It appears you're the one who is now changing opinions? So you DO now AGREE WITH ME that PS was very clearly influenced by 90s pop culture? I never said I like pre-planescape planes. I like the POST-Planescape Planes, ie. the Planes as they are now. That would indeed make YOU the one who is resisting change. And no, the pre-PS planes and the post-PS planes are not the same place. The 3rd ed. Manual of the Planes took a lot of the good and interesting stuff from Planescape (while leaving the 90s pop culture-junk behind) and added some new elements of its own, not to mention that it was the best all-around toolkit book. The only "strawman" here is the little shot you just tried to make implying that MoTP is somehow a step back to 1e. It is not a "strawman" for me to argue that if Wizards had to make a Planescape book, they would essentially have to grind their regular Planes material to a halt. It is entirely unrealistic to assume that Wizards could handle two planes-related product lines at a time, or that they would want to license PS out so as to directly compete with their own line (that, I suspect, is the REAL reason behind their very very high licensing price), or that they would just do a one-shot book that would end up causing intense confusion by presenting a remarkably similar but at the same time very different set of planes that would subsequently not be considered "canon". So the only real options are: 1. Keep going with the Planes as they are now, where the goal is to keep the atmosphere as open as possible so that each gamers has the CHOICE of what "attitude", if any, the planes have. 2. Dump the current style and go back full bore to Planescape, essentially forcing those of us who don't like the punk-berk-poseuring to drop the line. Do you see the difference between the two options? It is FAR FAR easier for those of you who like PS to add the PS attitude to the current products than it would be for those of us who disliked PS to remove the attitude from PS products. As someone who had liked the cosmology detailed in PS but hated the poseuring pretentiousness of it, the fact that MoTP kept most of the detail about the Planes but made it "attitude-neutral" is one of the thing I'm happiest about 3rd ed D&D. Nisarg [/QUOTE]
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