Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Planar Heroes; CALLING FERRIX (accepting alternates)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silentspace" data-source="post: 2688333" data-attributes="member: 14316"><p>Sestran Xantiro</p><p>Half-Celestial Raptoran</p><p>Cleric 3/Church Inquisitor 4/Skypledged 4</p><p>Raptoran Cleric Substitution Levels 1 and 3</p><p>Lawful Good</p><p></p><p>Str 24 (+7) (6 pts, +4 half-celestial, +6 enhancement)</p><p>Dex 16 (+3) (6 pts, +2 half-celestial)</p><p>Con 18 (+4) (6 pts, +4 half-celestial)</p><p>Int 13 (+1) (3 pts, +2 half-celestial)</p><p>Wis 30 (+10) (16 pts, +4 half-celestial, +2 levels, +6 enhancement)</p><p>Cha 18 (+4) (6 pts, +4 half-celestial)</p><p></p><p>AC 27 [+3 Dex, +8 AC Bonus (+10 Wis, +1 Monk), +1 Dodge, +1 Deflection, +1 Natural], Touch 26, Flat-footed 23</p><p></p><p>HD: 1d6 + 1d8 + 1d6 + 4d8 + 4d8 + 44 +11 Improved Toughness (6+8+6+16+16+44+11)</p><p>HP: 107</p><p></p><p>Saves</p><p>Fort: +12 (3-1/2 Cleric, +1-1/3 Church Inquisitor, +1-1/3 Skypledged, +4 Con, +2 resistance)</p><p>Ref: +11 (1 Cleric, +1-1/3 Church Inquisitor, +4 Skypledged, +3 Dex, +2 resistance)</p><p>Will: +20 (3-1/2 Cleric, +1-1/3 Church Inquisitor, +4 Skypledged, +10 Wis, +2 resistance)</p><p></p><p>BAB: +8</p><p>Grapple: +15</p><p></p><p>Atk: +22 Footbow (1d8+9/x3)</p><p>Atk: +15 Longspear (1d8+10/x3)</p><p>Atk: +15 Unarmed (1d8+7)</p><p></p><p>Footbow Attack Bonus: +22 [+8 BAB, +10 Wis (Zen Archery), +1 Weapon Focus, +2 Competence (Bracers), +1 weapon]</p><p>Footbow Damage Bonus: +9 [+7 Str, +1 Competence (Bracers), +1 weapon]</p><p></p><p>SA: Air Summoning Talent, Beckon Breeze, Daylight, Dive Attack, Divine Spellpool II, Half-Celestial Spell-like Abilities, Inquisition Domain Special Ability, Smite Evil, Turn Undead</p><p></p><p>SQ: Air Mastery, Air spells at +1 caster level, Darkvision 60 ft., Detect Evil, DR 5/magic, Empathy of the Winds, Gliding, Half-Celestial Spell-like Abilities, Immune to Charms, Immune to Disease, Instant Supplication, Low-light Vision, Luck Domain Special Ability, Pierce Disguise, Pierce Illusion, Resistance to acid 10, cold 10, electricity 10, Skypledge, SR 21, Unerring Direction, +4 racial bonus on saves vs poison</p><p></p><p>Feats (11):</p><p>Zen Archery</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Rapid Shot</p><p>Manyshot</p><p>Ranged Disarm</p><p>Dodge</p><p>Improved Intitiative</p><p>Plunging Shot</p><p>Improved Toughness</p><p>Improved Rapid Shot</p><p></p><p>Bonus Feats:</p><p>Martial Weapon Proficiency (Footbow)</p><p>Weapon Focus (Footbow)</p><p></p><p>Skills: </p><p>Max Ranks: 14/7</p><p>Diplomacy: 10 ranks +4 Cha = +14</p><p>Knowledge (arcana): 4 ranks +1 Int = +5</p><p>Knowledge (religion): 4 ranks +1 Int = +5</p><p>Listen: 12 ranks +7 Wis = +19</p><p>Spellcraft: 4 ranks +1 Int = +5</p><p>Sense Motive: 10 ranks +7 Wis = +17</p><p>Spot: 14 ranks +2 racial +7 Wis +5 competence = +28</p><p></p><p>Equipment: </p><p>+1 Speed Mighty Serren Footbow (Str +7) (36,850 gp)</p><p>Longspear (5 gp)</p><p>Arrow (20) (1 gp)</p><p>Arrow, Adamantine (20) (61 gp)</p><p>Arrow, Alchemical Silver (20) (3 gp)</p><p>Arrow, Blunt (20) (1 gp)</p><p>Arrow, Dragonsbreath (20) (50 gp)</p><p>Arrow, Serpentstongue (20) (3 gp)</p><p>Arrow, Swiftwing (20) (20 gp)</p><p>Eyes of the Eagle (2,500 gp)</p><p>Periapt of Wisdom +6 (36,000 gp)</p><p>Vest of Resistance +2 (4,000 gp)</p><p>Greater Bracers of Archery (25,000 gp)</p><p>Gloves of Strength +6 (36,000)</p><p>Ring of Protection +1 (2,000 gp)</p><p>Monk's Belt (13,000 gp)</p><p>Heward's Handy Haversack (2,000 gp)</p><p>Quiver of Ehlonna (1,800 gp)</p><p>Bead of Karma (20,000 gp)</p><p>Material Components, Foci, cash (20,706 gp)</p><p></p><p>Total: 200,000 gp</p><p></p><p>Spells</p><p>0-(6): create water, detect magic (3), detect poison, read magic</p><p>1-(5+3): bless, command, divine favor, obscuring mist, sanctuary, shield of faith, ?, open slot</p><p>2-(4+3): align weapon, augury, endurance, hold person, lesser restoration, ?, open slot</p><p>3-(4+2): dispel magic, invsibility purge, magic vestment, searing light, ?, open slot</p><p>4-(3+2): death ward, dismissal, greater magic weapon, restoration, open slot</p><p>5-(2+2): greater command, plane shift, ?, open slot</p><p>6-(1+2): greater dispel magic, heal, vigorous circle</p><p></p><p>Domain Spells:</p><p>1-entropic shield (d)</p><p>2-zone of truth (d)</p><p>3-protection from energy (d)</p><p>4-freedom of movement (d)</p><p>5-break enchantment (d)</p><p>6-blade barrier (d)</p><p></p><p>Languages: Common, Tuilvilanuue, Draconic, Auran</p><p></p><p>Class Features</p><p>- Air Mastery (airborn creatures take -1 penalty on attack and damage rolls)</p><p>- Empathy of the Winds: Speak Auran, +4 circumstance bonus on Diplomacy with air elementals. Allied air elementals within 60 feet gain +1 morale bonus on attack and damage rolls</p><p>- Air Summoning Talent: Summon air elementals with Summon Monster spells (Races of the Wild, p 160-1)</p><p>- Turn Undead (7/day)</p><p>- War Domain</p><p>- Luck Domain</p><p>- Detect Evil</p><p>- Inquisition Domain</p><p>- Immune to Charms</p><p>- Pierce Illusion</p><p>- Pierce Disguise</p><p>- Skypledge</p><p>- Divine spellpool II</p><p>- Beckon Breeze</p><p>- Instant Supplication</p><p></p><p>Raptoran Traits</p><p>- Base land speed 30 ft</p><p>- Medium size</p><p>- +10 racial bonus on Jump checks</p><p>- Gliding (Ex): Ignore damage from any fall. If unconscious or helpless a fall from any height deals only 1d6 damage.</p><p>- Dive attack: Like a charge, but must move minimum 30 feet and descend 10 feet. Deals double damage with a piercing weapon.</p><p>- Air spells at +1 caster level</p><p>- Unerring Direction</p><p>- Low-Light Vision</p><p>- Footbow treated as martial weapon</p><p>- +2 racial bonus on Climb and Spot</p><p>- Automatic Languages: Common and Tuilvilanuue.</p><p>- Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, Sylvan</p><p>- Favored Class: Cleric</p><p></p><p>Half-Celestial Traits</p><p>- Outsider (Native) Type</p><p>- Feathered wings, fly at twice land speed (good maneuverability)</p><p>- Natural Armor +1</p><p>- Daylight (Su): at will</p><p>- Smite Evil (Su): 1/day. Extra damage equal to HD</p><p>- Spell-like Abilities: Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease, dispel evil, holy word</p><p>- Darkvision 60 feet</p><p>- Immunity to disease</p><p>- Resistance to acid 10, cold 10, electricity 10</p><p>- DR 5/magic</p><p>- Natural weapons treated as magic weapons for the purpose of overcoming damage reduction</p><p>- SR 21</p><p>- +4 racial bonus on saves vs poison</p><p>- Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4</p></blockquote><p></p>
[QUOTE="silentspace, post: 2688333, member: 14316"] Sestran Xantiro Half-Celestial Raptoran Cleric 3/Church Inquisitor 4/Skypledged 4 Raptoran Cleric Substitution Levels 1 and 3 Lawful Good Str 24 (+7) (6 pts, +4 half-celestial, +6 enhancement) Dex 16 (+3) (6 pts, +2 half-celestial) Con 18 (+4) (6 pts, +4 half-celestial) Int 13 (+1) (3 pts, +2 half-celestial) Wis 30 (+10) (16 pts, +4 half-celestial, +2 levels, +6 enhancement) Cha 18 (+4) (6 pts, +4 half-celestial) AC 27 [+3 Dex, +8 AC Bonus (+10 Wis, +1 Monk), +1 Dodge, +1 Deflection, +1 Natural], Touch 26, Flat-footed 23 HD: 1d6 + 1d8 + 1d6 + 4d8 + 4d8 + 44 +11 Improved Toughness (6+8+6+16+16+44+11) HP: 107 Saves Fort: +12 (3-1/2 Cleric, +1-1/3 Church Inquisitor, +1-1/3 Skypledged, +4 Con, +2 resistance) Ref: +11 (1 Cleric, +1-1/3 Church Inquisitor, +4 Skypledged, +3 Dex, +2 resistance) Will: +20 (3-1/2 Cleric, +1-1/3 Church Inquisitor, +4 Skypledged, +10 Wis, +2 resistance) BAB: +8 Grapple: +15 Atk: +22 Footbow (1d8+9/x3) Atk: +15 Longspear (1d8+10/x3) Atk: +15 Unarmed (1d8+7) Footbow Attack Bonus: +22 [+8 BAB, +10 Wis (Zen Archery), +1 Weapon Focus, +2 Competence (Bracers), +1 weapon] Footbow Damage Bonus: +9 [+7 Str, +1 Competence (Bracers), +1 weapon] SA: Air Summoning Talent, Beckon Breeze, Daylight, Dive Attack, Divine Spellpool II, Half-Celestial Spell-like Abilities, Inquisition Domain Special Ability, Smite Evil, Turn Undead SQ: Air Mastery, Air spells at +1 caster level, Darkvision 60 ft., Detect Evil, DR 5/magic, Empathy of the Winds, Gliding, Half-Celestial Spell-like Abilities, Immune to Charms, Immune to Disease, Instant Supplication, Low-light Vision, Luck Domain Special Ability, Pierce Disguise, Pierce Illusion, Resistance to acid 10, cold 10, electricity 10, Skypledge, SR 21, Unerring Direction, +4 racial bonus on saves vs poison Feats (11): Zen Archery Point Blank Shot Precise Shot Rapid Shot Manyshot Ranged Disarm Dodge Improved Intitiative Plunging Shot Improved Toughness Improved Rapid Shot Bonus Feats: Martial Weapon Proficiency (Footbow) Weapon Focus (Footbow) Skills: Max Ranks: 14/7 Diplomacy: 10 ranks +4 Cha = +14 Knowledge (arcana): 4 ranks +1 Int = +5 Knowledge (religion): 4 ranks +1 Int = +5 Listen: 12 ranks +7 Wis = +19 Spellcraft: 4 ranks +1 Int = +5 Sense Motive: 10 ranks +7 Wis = +17 Spot: 14 ranks +2 racial +7 Wis +5 competence = +28 Equipment: +1 Speed Mighty Serren Footbow (Str +7) (36,850 gp) Longspear (5 gp) Arrow (20) (1 gp) Arrow, Adamantine (20) (61 gp) Arrow, Alchemical Silver (20) (3 gp) Arrow, Blunt (20) (1 gp) Arrow, Dragonsbreath (20) (50 gp) Arrow, Serpentstongue (20) (3 gp) Arrow, Swiftwing (20) (20 gp) Eyes of the Eagle (2,500 gp) Periapt of Wisdom +6 (36,000 gp) Vest of Resistance +2 (4,000 gp) Greater Bracers of Archery (25,000 gp) Gloves of Strength +6 (36,000) Ring of Protection +1 (2,000 gp) Monk's Belt (13,000 gp) Heward's Handy Haversack (2,000 gp) Quiver of Ehlonna (1,800 gp) Bead of Karma (20,000 gp) Material Components, Foci, cash (20,706 gp) Total: 200,000 gp Spells 0-(6): create water, detect magic (3), detect poison, read magic 1-(5+3): bless, command, divine favor, obscuring mist, sanctuary, shield of faith, ?, open slot 2-(4+3): align weapon, augury, endurance, hold person, lesser restoration, ?, open slot 3-(4+2): dispel magic, invsibility purge, magic vestment, searing light, ?, open slot 4-(3+2): death ward, dismissal, greater magic weapon, restoration, open slot 5-(2+2): greater command, plane shift, ?, open slot 6-(1+2): greater dispel magic, heal, vigorous circle Domain Spells: 1-entropic shield (d) 2-zone of truth (d) 3-protection from energy (d) 4-freedom of movement (d) 5-break enchantment (d) 6-blade barrier (d) Languages: Common, Tuilvilanuue, Draconic, Auran Class Features - Air Mastery (airborn creatures take -1 penalty on attack and damage rolls) - Empathy of the Winds: Speak Auran, +4 circumstance bonus on Diplomacy with air elementals. Allied air elementals within 60 feet gain +1 morale bonus on attack and damage rolls - Air Summoning Talent: Summon air elementals with Summon Monster spells (Races of the Wild, p 160-1) - Turn Undead (7/day) - War Domain - Luck Domain - Detect Evil - Inquisition Domain - Immune to Charms - Pierce Illusion - Pierce Disguise - Skypledge - Divine spellpool II - Beckon Breeze - Instant Supplication Raptoran Traits - Base land speed 30 ft - Medium size - +10 racial bonus on Jump checks - Gliding (Ex): Ignore damage from any fall. If unconscious or helpless a fall from any height deals only 1d6 damage. - Dive attack: Like a charge, but must move minimum 30 feet and descend 10 feet. Deals double damage with a piercing weapon. - Air spells at +1 caster level - Unerring Direction - Low-Light Vision - Footbow treated as martial weapon - +2 racial bonus on Climb and Spot - Automatic Languages: Common and Tuilvilanuue. - Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, Sylvan - Favored Class: Cleric Half-Celestial Traits - Outsider (Native) Type - Feathered wings, fly at twice land speed (good maneuverability) - Natural Armor +1 - Daylight (Su): at will - Smite Evil (Su): 1/day. Extra damage equal to HD - Spell-like Abilities: Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease, dispel evil, holy word - Darkvision 60 feet - Immunity to disease - Resistance to acid 10, cold 10, electricity 10 - DR 5/magic - Natural weapons treated as magic weapons for the purpose of overcoming damage reduction - SR 21 - +4 racial bonus on saves vs poison - Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Planar Heroes; CALLING FERRIX (accepting alternates)
Top