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<blockquote data-quote="Knight Otu" data-source="post: 346465" data-attributes="member: 192"><p>This is the celestial ruler I mentioned earlier. If you are wondering about the CR differences, Ishmadiel had the planar ruler template applied three times, and Akhu only once.</p><p></p><p><strong><span style="font-size: 12px">Akhu-Mestnusen-Uaynu</span></strong></p><p>Akhu-Mestnusen-Uaynu uses a female celestial human paladin 20 as the base creature</p><p><strong>Medium-Size Outsider (Good, Lawful)</strong></p><p><strong>Hit Dice:</strong> 20d10+100 (300 hp)</p><p><strong>Initiative:</strong> +8 (+4 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 45 (+4 Dex, +4 natural, +7 shield [+5 mithral large shield], +10 armor [+5 mithral heavy fortification breastplate], +5 deflection, +5 insight)</p><p><strong>Attacks:</strong> +3 Scimitar +30/+25/+20/+15; or Holy Scimitar +33/+27/+23/+17.</p><p><strong>Damage:</strong> +3 Scimitar 1d6+3 (16-20/x2); or Holy Scimitar 1d6+5 (16-20/x2), double against evil.</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, smite evil, spells, turn undead and outsiders</p><p><strong>Special Qualities:</strong> Detect evil, divine grace, lay on hands (up to 220 hp), divine health, aura of courage, remove disease 6/day, special mount, acid, cold, electricity, fire and sonic resistance 20, darkvision 60 ft., damage reduction 20/+5, SR 37, template infusion</p><p><strong>Saves:</strong> Fort +28, Ref +27, Will +34</p><p><strong>Abilities:</strong> Str 23, Dex 18, Con 20, Int 16, Wis 32, Cha 32</p><p><strong>Skills:</strong> Concentration +32, Diplomacy +38, Handle Animal +38, Knowledge (Religion) +30, Ride +33</p><p><strong>Feats:</strong> Improved Critical (Scimitar), Improved Initiative, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (Scimitar)</p><p><strong>CR:</strong> 27</p><p><strong>Alignment:</strong> Lawful good</p><p>Born under the name Akhu, the paladin, when still a mortal, was the heavenly protector of a Prime Material plane city called Heliopolis, the City of the Sun. She was a devout servant of Ra, the Sun, until Heliopolis was razed by battling armies of devils and demons. She then began a private war against the lower planes, along with several other paladins and clerics. When she finally was killed by the hands of Ishmdiel, the Lord of the Ashen Pit, she faced Anubis, who judged her actions as unneccessary brutal and chaotic. She was punished, in an abstract way. She now rules a city at the foot of a heavenly mountain, a nearly perfect duplicate of Heliopolis, and has been imbued with new powers. She knows that, if she fails, she will not get a second chance, and does her best to protect her city from the odd fiends that foolishly attack the city. She also visited the former site of the true Heliopolis, only to find a place overrun with devils and undead. She created several tomb guardians to reclaim at least a few portions of the city, and reputedly is looking for heroes to finish the job.</p><p><strong>Smite Evil (Su):</strong> Twice per day, Akhu-Mestnusen-Uaynu may attempt to smite evil with a normal melee attack. On one of this attack, she may add her Charisma bonus (+11) to her attack rolls. She deals 20 points of extra damage in addition to any boni for strength, weapon enhancements and other effects that normally apply. If she accidently smites a creature that is not evil, the smite has no effect, but is still used up for that day.</p><p><em>Spell-like Abilities:</em> At will - <em>Divine favor</em>, <em>holy sword</em>. These abilities are as the spells cast by a 20th level sorcerer.</p><p><strong>Spells:</strong> Akhu-Mestnusen-Uaynu has a caster level of 10 for paladin spells. Spells per day: 6/6/5/5: 1st - <em>Bless *2, detect poison, detect undead, read magic, resistance</em>; 2nd - <em>Remove paralysis, resist elements, shield other *3, undetectable alignment</em>; 3rd - <em>Discern lies, dispel magic, heal mount, prayer, remove blindness/deafness</em>; 4th - <em>Death ward *2, freedom of movement, neutralize poison *2</em>. Save DC, where applicable, is 20 plus spell level.</p><p><strong>Turn Undead and Outsiders (Su):</strong> Akhu-Mestnusen-Uaynu may use this ability 14 times per day. She turns undead as a cleric of 18th level would, except that the turning damage is always the maximum possible (41 hit dice of turned creatures), and she can extend her turning ability to evil and/or chaotic outsiders as well. Note that any turned creature with 10 or less hit dice is destroyed instead.</p><p><strong>Special Mount:</strong> Akhu-Mestnusen-Uaynu rides a celestial light warhorse.</p><p><strong>Template Infusion (Su):</strong> Akhu-Mestnusen-Uaynu may apply any template that is linked to good, law or guardianship to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature?s CR. She may not apply such a template if that would increase the creature?s CR by more than 2, nor may she apply multiple templates if that would increase the creature?s CR by more than 2.</p><p><strong>Planar ruler abilities:</strong> Maximized Hit Points, Outsider Saves (Ref, Will) (2 abilities), Outsider Type, Template Infusion +2 (3 abilities), Maximize Turn Undead, Turn Evil Outsiders, Turn Chaotic Outsiders, Improved Wisdom *4, Improved Charisma *4, Fire Resistance 20 (1 abilities), Sonic Resistance 20 (1 abilities)</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 346465, member: 192"] This is the celestial ruler I mentioned earlier. If you are wondering about the CR differences, Ishmadiel had the planar ruler template applied three times, and Akhu only once. [b][size=3]Akhu-Mestnusen-Uaynu[/size][/b] Akhu-Mestnusen-Uaynu uses a female celestial human paladin 20 as the base creature [b]Medium-Size Outsider (Good, Lawful) Hit Dice:[/b] 20d10+100 (300 hp) [b]Initiative:[/b] +8 (+4 Dex, +4 Improved Initiative) [b]Speed:[/b] 30 ft. [b]AC:[/b] 45 (+4 Dex, +4 natural, +7 shield [+5 mithral large shield], +10 armor [+5 mithral heavy fortification breastplate], +5 deflection, +5 insight) [b]Attacks:[/b] +3 Scimitar +30/+25/+20/+15; or Holy Scimitar +33/+27/+23/+17. [b]Damage:[/b] +3 Scimitar 1d6+3 (16-20/x2); or Holy Scimitar 1d6+5 (16-20/x2), double against evil. [b]Face/Reach:[/b] 5 ft. by 5 ft./5 ft. [b]Special Attacks:[/b] Spell-like abilities, smite evil, spells, turn undead and outsiders [b]Special Qualities:[/b] Detect evil, divine grace, lay on hands (up to 220 hp), divine health, aura of courage, remove disease 6/day, special mount, acid, cold, electricity, fire and sonic resistance 20, darkvision 60 ft., damage reduction 20/+5, SR 37, template infusion [b]Saves:[/b] Fort +28, Ref +27, Will +34 [b]Abilities:[/b] Str 23, Dex 18, Con 20, Int 16, Wis 32, Cha 32 [b]Skills:[/b] Concentration +32, Diplomacy +38, Handle Animal +38, Knowledge (Religion) +30, Ride +33 [b]Feats:[/b] Improved Critical (Scimitar), Improved Initiative, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (Scimitar) [b]CR:[/b] 27 [b]Alignment:[/b] Lawful good Born under the name Akhu, the paladin, when still a mortal, was the heavenly protector of a Prime Material plane city called Heliopolis, the City of the Sun. She was a devout servant of Ra, the Sun, until Heliopolis was razed by battling armies of devils and demons. She then began a private war against the lower planes, along with several other paladins and clerics. When she finally was killed by the hands of Ishmdiel, the Lord of the Ashen Pit, she faced Anubis, who judged her actions as unneccessary brutal and chaotic. She was punished, in an abstract way. She now rules a city at the foot of a heavenly mountain, a nearly perfect duplicate of Heliopolis, and has been imbued with new powers. She knows that, if she fails, she will not get a second chance, and does her best to protect her city from the odd fiends that foolishly attack the city. She also visited the former site of the true Heliopolis, only to find a place overrun with devils and undead. She created several tomb guardians to reclaim at least a few portions of the city, and reputedly is looking for heroes to finish the job. [b]Smite Evil (Su):[/b] Twice per day, Akhu-Mestnusen-Uaynu may attempt to smite evil with a normal melee attack. On one of this attack, she may add her Charisma bonus (+11) to her attack rolls. She deals 20 points of extra damage in addition to any boni for strength, weapon enhancements and other effects that normally apply. If she accidently smites a creature that is not evil, the smite has no effect, but is still used up for that day. [i]Spell-like Abilities:[/i] At will - [i]Divine favor[/i], [i]holy sword[/i]. These abilities are as the spells cast by a 20th level sorcerer. [b]Spells:[/b] Akhu-Mestnusen-Uaynu has a caster level of 10 for paladin spells. Spells per day: 6/6/5/5: 1st - [i]Bless *2, detect poison, detect undead, read magic, resistance[/i]; 2nd - [i]Remove paralysis, resist elements, shield other *3, undetectable alignment[/i]; 3rd - [i]Discern lies, dispel magic, heal mount, prayer, remove blindness/deafness[/i]; 4th - [i]Death ward *2, freedom of movement, neutralize poison *2[/i]. Save DC, where applicable, is 20 plus spell level. [b]Turn Undead and Outsiders (Su):[/b] Akhu-Mestnusen-Uaynu may use this ability 14 times per day. She turns undead as a cleric of 18th level would, except that the turning damage is always the maximum possible (41 hit dice of turned creatures), and she can extend her turning ability to evil and/or chaotic outsiders as well. Note that any turned creature with 10 or less hit dice is destroyed instead. [b]Special Mount:[/b] Akhu-Mestnusen-Uaynu rides a celestial light warhorse. [b]Template Infusion (Su):[/b] Akhu-Mestnusen-Uaynu may apply any template that is linked to good, law or guardianship to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature?s CR. She may not apply such a template if that would increase the creature?s CR by more than 2, nor may she apply multiple templates if that would increase the creature?s CR by more than 2. [b]Planar ruler abilities:[/b] Maximized Hit Points, Outsider Saves (Ref, Will) (2 abilities), Outsider Type, Template Infusion +2 (3 abilities), Maximize Turn Undead, Turn Evil Outsiders, Turn Chaotic Outsiders, Improved Wisdom *4, Improved Charisma *4, Fire Resistance 20 (1 abilities), Sonic Resistance 20 (1 abilities) [/QUOTE]
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