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<blockquote data-quote="jerichothebard" data-source="post: 1512164" data-attributes="member: 4705"><p>Here is the intro my players got to our cosmology:</p><p></p><p></p><p></p><p></p><p>So, basically, you have the big four elemental planes - Fire, Earth, Water, Air, which have their same general properties that you are probably used to.</p><p></p><p>A fifth one, Spirit, is conceptually a combination of the Astral, Ethereal, Shadow, + & - Energy, and afterlife planes.</p><p></p><p>Like all the planes, Spirit has many different aspects, which is why there are so many ways of tapping into it (thus, ethereal jaunt and shadow walk are not compatible, though they both take place in the spirit realm.)</p><p></p><p>The Prime is built at the joining of the elements.</p><p></p><p></p><p>Running through this are the threads of Arcane and Divine power, which mortals (incorrectly) attribute to Chaos and Law, respectively.</p><p></p><p>It's pretty simple - we won't be doing plane-hopping too awful much IMC.</p><p></p><p>jtb</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1512164, member: 4705"] Here is the intro my players got to our cosmology: So, basically, you have the big four elemental planes - Fire, Earth, Water, Air, which have their same general properties that you are probably used to. A fifth one, Spirit, is conceptually a combination of the Astral, Ethereal, Shadow, + & - Energy, and afterlife planes. Like all the planes, Spirit has many different aspects, which is why there are so many ways of tapping into it (thus, ethereal jaunt and shadow walk are not compatible, though they both take place in the spirit realm.) The Prime is built at the joining of the elements. Running through this are the threads of Arcane and Divine power, which mortals (incorrectly) attribute to Chaos and Law, respectively. It's pretty simple - we won't be doing plane-hopping too awful much IMC. jtb [/QUOTE]
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