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Planar Template: Arch-Devils
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<blockquote data-quote="The Serge" data-source="post: 342303" data-attributes="member: 4049"><p><strong>SEMYAZA, Arch-Devil and Fallen Solar</strong></p><p><strong>Arch-Devil Bard 15, Blackguard 10</strong> <em>CR</em> 41; Huge Outsider (Devil); <em>HD</em> 40d8+320 and 15d6+120 and 10d10+80; <em>hp</em> 1030; <em>Init</em> +11; <em>Spd</em> 80 ft., fly 200 ft. (perfect); <em>AC</em> 57, touch 27, flat-footed 50; <em>Atk</em> +84/+79/+74/+69 melee (2d8+20 <em>+5 dancing vorpal greatsword</em>), or +73/+68/+63/+58 (1d8+5 and slaying <em>+2 mighty composite longbow (+5)</em>), or +71/+66/+61/+56 ranged (ranged touch attack or spell); <em>Face/Reach</em> 10 ft. by 10 ft./15 ft.; <em>SA</em> Diabolical Aura, spell-like abilities, call baatezu, smite good 2/day (12 Atk bonus, +10 damage), sneak attack 4d6; <em>SQ</em> Arch-Devil qualities, Presence of Hell, (fallen) celestial qualities; DR 50/+9, fast healing 15, SR 59, detect good, bardic music, bardic knowledge +24, poison use, dark blessing, command undead, aura of despair; <em>AL</em> LE; <em>SV</em> Fort +63, Ref +78, Will +67; Str 40, Dex 24, Con 26, Int 28, Wis 27, Chr 34. 18' tall</p><p><strong>Skills and Feats:</strong> Alchemy +44, Animal Empathy +47, Appraise: +67, Balance +47, Bluff +90, Concentration +64, Craft (jewelry) +31, Diplomacy +74, Disguise +14, Escape Artist +78, Gather Information +14, Heal +21, Hide +39, Intimidate +57, Knowledge (Arcana) +41, Knowledge (Hellish Politics) +41, Knowledge (Sonnets and Poems) +41, Knowledge (Religion) +69, Listen +50, Move Silently +46, Perform +101, Scry +27, Search +48, Sense Motive +58, Spellcraft +46, Spot +33. Alluring, Charlatan, Cleave, Combat Casting, Craft Wondrous Items, Deafening Song, Dodge, Epic Skill Focus (Perform), Expertise, Great Cleave, Hindering Song, Improved Initiative, Mobility, Persuasive, Point Blank Shot, Power Attack, Quick Draw, Spell Focus (Enchantment), Subsonics, Sunder, Trustworthy.</p><p><strong>Arch-Devil Qualities:</strong> Immune to fire and poison; see in darkness, even that created by <em>deeper darkness</em> spells; telepathic communication with any creature within 100 feet; immunity to polymorphing, petrification, or any other attack to alter his form; not subject to energy drain, ability drain, or ability drain; immune to mind-affecting effects. Semyaza is immune to death effects if the attacker has fewer HD/class levels than his CR or has a DvR of 2 or higher. He is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Semyaza can also sense anything within one mile around the mentioning of his name, title or an item of importance to him. </p><p>Semyaza is immortal and cannot die from natural causes. He does not age, and does not need to eat, sleep, or breathe. </p><p><strong>Protective Aura (Su):</strong> As a free action, Semyaza can surround himself with a dark miasma with a 20 foot radius. This acts as a double-strength <em>magic circle against good</em> and as a <em>minor globe of invulnerability</em>, both cast as a 52nd level Sorcerer. The aura can be dispelled, but Semyaza can create it again as a free action on his next turn.</p><p><strong>Fallen Celestial Immunities and Resistance (Ex)</strong>: Semyaza is immune to electricity, cold, and acid.</p><p><strong>Keen Vision (Ex)</strong>: Semyaza has low-light vision and 60-foot darkvision.</p><p><strong>Spell-Like Abilities:</strong> At will - <em>aid, animate objects, bestow curse, blasphemy, cause fear, charm monster, contagion, continual flame, deeper darkness, delayed blast fireball, detect chaos, detect good, dimensional anchor, dominate monster, flamestrike, greater dispelling, imprisonment, improved invisibility, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, resist elements, summon monster VII, speak with dead, symbol</em> (any), <em>unhallow, unholy aura, unholy blight</em>. 3/day - <em>blade barrier, destruction, earthquake, firestorm, harm, meteor swarm, permanency, shapechange.</em> 1/day - <em>energy drain, hellball, mass charm, power word blind, power word kill, power word stun, prismatic spray, wish.</em> All spells are cast as a 46th level Sorcerer (save DC 22 + spell level).</p><p><strong>Spells</strong>: As a fallen Solar, Semyaza still retains the ability to cast divine spells from the cleric list and from the Destruction, Evil, Fire, Law, and War domains as a 23rd level cleric (save DC 18 + spell level).</p><p><strong>The Presence of Hell (Su)</strong>: So terrible is Semyaza?s presence that he may corrupt an entire area with but a thought. Once per day as a standard action, Semyaza may <em>unhallow</em> an area equal to 1560-foot radius. </p><p></p><p>Semyaza actively avoids holy sites, finding them difficult to enter. In the unlikely event that he does enter a holy site, Semyaza must make a Will DC save equal to 20 + the divine rank of the represented god + the god's Charisma modifier (if this is unknown, assume a +9); Semyaza cannot use his spell resistance to overcome this effect. If Semyaza succeeds in entering the <em>hallowed</em> area, the area immediately becomes <em>unhallowed</em>. </p><p><strong>Diabolical Aura (Ex)</strong>: Semyaza's presence can be so vile that it causes lesser beings to cowering or pay homage to the might of the evil he represents. All within 66 feet of Semyaza must succeed in a Will save DC 29. Those who succumb to the evil Semyaza represents suffer one of the two following effects as determined by Semyaza (who can change the effect, or discontinue it, as a free action):</p><p> Cower: Affected beings cower before Semyaza's might. They can defend themselves normally but take no actions.</p><p> Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Semyaza's mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.</p><p>Semyaza can make its servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Semyaza dismisses it. </p><p></p><p>Beings with a Divine Rank of 5 or greater are immune to Semyaza's diabolical aura. </p><p><strong><em>Call Baatezu</em> (Sp):</strong> As a standard action Semyaza can call Baatezu. He may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. However, Semyaza finds the physical presence of most Baatezu repugnant, so he rarely uses this ability unless he calls Erinyes. Additionally, Semyaza is often in the company of six fallen Planetars.</p><p><strong>Regeneration (Ex)</strong>: Semyaza takes normal damage from holy and blessed weapons of at least +6enchantment.</p><p><strong>Alluring Form (Ex)</strong>: When a lesser creature (any being with less than a DvR 2) views Semyaza, they do not see a terrible monster, or even a "normal" Solar. Instead, they see a being of such beauty and sensuality that they wish to be with the being, doing anything necessary to please it. What each being sees corresponds to his/her/its definition of the perfect mate, one to whom a person will abandon his/her/its self to. Similar to a <em>mass charm</em> spell, Semyaza's Alluring Form requires that victims make a Will save DC 34. Those who fail will do anything to please Semyaza for six days. If Semyaza makes a request that may bring harm to the victim or stands in opposition to their ethics or morals, the victim gains another Will save DC 34. Those who succeed in saving against this effect are immune for one week. Note: Semyaza cannot use the power of his Alluring Form in conjunction with his Diabolical Aura. To use one, he must suppress the other's power, although he still appears to be being of incredible beauty. </p><p><strong>False Vision (Ex)</strong>: Although most beings see Semyaza as the epitome of splendor, there are those who suspect that his true form is far from perfect. However, not even gods have an easy time piercing Semyaza's Alluring Form. Non-divine creatures that try to piece the illusions that wrap Semyaza?s body with spells like true seeing are stunned for six round upon their first attempt, overwhelmed by the fleeting image of Semyaza's true form. Despite desires to do otherwise, the memory of his appearance immediately departs after being seen. Divine beings (including those with DvR 0) likewise have difficulty seeing Semyaza's true form, seeing only a normal Solar. Divine beings with access to Salient Divine Abilities Know Secret, and Power of Truth see through Semyaza?s glammer with ease, although only those with Alter Reality can eliminate it for one round per divine rank. Those who see Semyaza as he is are immune to his Alluring Form.</p><p><strong>Sweet Words (Su)</strong>: As a free action, Semyaza may use any Bardic Music ability or any enchantment school spell 7th level or less, each round as long as he can speak.</p><p><em>Bard spells known</em> (4/7/6/6/6/4; base DC 22 + spell level; 24 + spell level for Enchantment; 26 + spell level for somatic Enchantments): 0 - <em>daze, detect magic, flare, ghost sound, mage hand, prestidigitation</em>; 1st - <em>charm person, identify, mage armor, ventriloquism</em>; 2nd -<em> blindness/deafness, enthrall, mirror image, sound burst</em>; 3rd - <em>blink, displacement, haste, scrying</em>; 4th - <em>break enchantment, dominate person, legend lore, modify memory</em>; 5th -<em> dream, mislead, nightmare</em>. Caster level 15th.</p><p><em>Blackguard spells per day</em>: 4/4/4/3. Base DC 18 + spell level, 20 + spell level for Enchantments, 22 + spell level for somatic Enchantments. Caster level 10th. </p><p><strong>The Alluring Harp</strong>: Semyaza made this minor artifact shortly after his fall from grace. Made of gold, this garish lap harp allows all of his enchantments and Bardic songs to behave as if benefiting from the Extend Spell feat. As a free action, Semyaza can turn the harp into his +2 mighty composite longbow (+5). </p><p><em>Possessions: The Alluring Harp, +5 dancing vorpal greatsword. As an Arch-Devil, Semyaza has access to countless resources and magic items. It is likely that he also has access to at least two major artifacts. However, he does not see himself as a combatant, preferring to pursue more mortal and immortal women of incredible to grind under his velvety heel</em>.</p><p></p><p>Semyaza was once a great Solar serving the will of the Virtues of Celestia. An ambassador of sorts, Semyaza would grant boons to the greatest servants of good, regardless of the gods these mortals worshipped. However, as he traveled time and again to the Prime Material plane, Semyaza soon became aware of the limited will of mortals as well as the growing temptation in his heart to gain pleasure from these lesser beings. Eventually, Semyaza yielded to his temptation, taking advantage of beautiful women of all walks of life, smothering their will and self-respect as he made them do his bidding. He shared the pleasure of his discovery with other Celestials and soon scores were looking for opportunities to go to the various Prime worlds. However, the decadent behavior in which Semyaza and his followers indulged would not last. In his greed, Semyaza grew more confident of his skill will words and his fair appearance and soon sought the affections of paladins and clerics of goodness, seeking to bring them under his thrall as well. All too soon, however, these women pushed aside his advances and, through prayer and meditation, informed their gods of his behavior. The gods in turn lashed out against the Virtues of Celestia who, when informed of the monstrosity of Semyaza's actions and his corruption of other Celestials, cast him from the Seven Mounting Heavens of Celestia to join others who had proceeded him in despair.</p><p></p><p>Somewhat annoyed with the growing number of fallen Celestials fleeing to the Nine Hells, Asmodeus willingly allowed Semyaza to assume the Arch-Devil status and promptly forced him to delve no deeper into Hell than Avernus, the First Layer. It is in his realm of Allure that Semyaza still seeks to grind women, and some men, under his heel, robbing them of their independence and self-respect, forcing them down a path of servitude and oppression. Thus, both Semyaza and the forces of Hell mutually benefit.</p><p></p><p>It is unclear when Semyaza lost his naturally glorious form. Some believe it occurred when well before the Virtues cast him out, while others believe it happened when he fell. At any rate, Semyaza has taken pains to hide the truth of his form to Creation. To most, Semyaza appears as a Solar of such piercing beauty that all who see are pained to their heart with desire. Those who find the means to look beyond his inhuman beauty see nothing more than a somewhat sad Solar at first, but those with the power to strip aside all of his illusions see Semyaza as he truly is. Now, Semyaza appears as Solar with dead, blotched ash-white flesh covered in deep wrinkles. His tattered wings shed constantly, and his once fair face is devoid of any sign of love or happiness.</p></blockquote><p></p>
[QUOTE="The Serge, post: 342303, member: 4049"] [b]SEMYAZA, Arch-Devil and Fallen Solar Arch-Devil Bard 15, Blackguard 10[/b] [i]CR[/i] 41; Huge Outsider (Devil); [i]HD[/i] 40d8+320 and 15d6+120 and 10d10+80; [i]hp[/i] 1030; [i]Init[/i] +11; [i]Spd[/i] 80 ft., fly 200 ft. (perfect); [i]AC[/i] 57, touch 27, flat-footed 50; [i]Atk[/i] +84/+79/+74/+69 melee (2d8+20 [i]+5 dancing vorpal greatsword[/i]), or +73/+68/+63/+58 (1d8+5 and slaying [i]+2 mighty composite longbow (+5)[/i]), or +71/+66/+61/+56 ranged (ranged touch attack or spell); [i]Face/Reach[/i] 10 ft. by 10 ft./15 ft.; [i]SA[/i] Diabolical Aura, spell-like abilities, call baatezu, smite good 2/day (12 Atk bonus, +10 damage), sneak attack 4d6; [i]SQ[/i] Arch-Devil qualities, Presence of Hell, (fallen) celestial qualities; DR 50/+9, fast healing 15, SR 59, detect good, bardic music, bardic knowledge +24, poison use, dark blessing, command undead, aura of despair; [i]AL[/i] LE; [i]SV[/i] Fort +63, Ref +78, Will +67; Str 40, Dex 24, Con 26, Int 28, Wis 27, Chr 34. 18' tall [b]Skills and Feats:[/b] Alchemy +44, Animal Empathy +47, Appraise: +67, Balance +47, Bluff +90, Concentration +64, Craft (jewelry) +31, Diplomacy +74, Disguise +14, Escape Artist +78, Gather Information +14, Heal +21, Hide +39, Intimidate +57, Knowledge (Arcana) +41, Knowledge (Hellish Politics) +41, Knowledge (Sonnets and Poems) +41, Knowledge (Religion) +69, Listen +50, Move Silently +46, Perform +101, Scry +27, Search +48, Sense Motive +58, Spellcraft +46, Spot +33. Alluring, Charlatan, Cleave, Combat Casting, Craft Wondrous Items, Deafening Song, Dodge, Epic Skill Focus (Perform), Expertise, Great Cleave, Hindering Song, Improved Initiative, Mobility, Persuasive, Point Blank Shot, Power Attack, Quick Draw, Spell Focus (Enchantment), Subsonics, Sunder, Trustworthy. [b]Arch-Devil Qualities:[/b] Immune to fire and poison; see in darkness, even that created by [i]deeper darkness[/i] spells; telepathic communication with any creature within 100 feet; immunity to polymorphing, petrification, or any other attack to alter his form; not subject to energy drain, ability drain, or ability drain; immune to mind-affecting effects. Semyaza is immune to death effects if the attacker has fewer HD/class levels than his CR or has a DvR of 2 or higher. He is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Semyaza can also sense anything within one mile around the mentioning of his name, title or an item of importance to him. Semyaza is immortal and cannot die from natural causes. He does not age, and does not need to eat, sleep, or breathe. [b]Protective Aura (Su):[/b] As a free action, Semyaza can surround himself with a dark miasma with a 20 foot radius. This acts as a double-strength [i]magic circle against good[/i] and as a [i]minor globe of invulnerability[/i], both cast as a 52nd level Sorcerer. The aura can be dispelled, but Semyaza can create it again as a free action on his next turn. [b]Fallen Celestial Immunities and Resistance (Ex)[/b]: Semyaza is immune to electricity, cold, and acid. [b]Keen Vision (Ex)[/b]: Semyaza has low-light vision and 60-foot darkvision. [b]Spell-Like Abilities:[/b] At will - [i]aid, animate objects, bestow curse, blasphemy, cause fear, charm monster, contagion, continual flame, deeper darkness, delayed blast fireball, detect chaos, detect good, dimensional anchor, dominate monster, flamestrike, greater dispelling, imprisonment, improved invisibility, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, resist elements, summon monster VII, speak with dead, symbol[/i] (any), [i]unhallow, unholy aura, unholy blight[/i]. 3/day - [i]blade barrier, destruction, earthquake, firestorm, harm, meteor swarm, permanency, shapechange.[/i] 1/day - [i]energy drain, hellball, mass charm, power word blind, power word kill, power word stun, prismatic spray, wish.[/i] All spells are cast as a 46th level Sorcerer (save DC 22 + spell level). [b]Spells[/b]: As a fallen Solar, Semyaza still retains the ability to cast divine spells from the cleric list and from the Destruction, Evil, Fire, Law, and War domains as a 23rd level cleric (save DC 18 + spell level). [b]The Presence of Hell (Su)[/b]: So terrible is Semyaza?s presence that he may corrupt an entire area with but a thought. Once per day as a standard action, Semyaza may [i]unhallow[/i] an area equal to 1560-foot radius. Semyaza actively avoids holy sites, finding them difficult to enter. In the unlikely event that he does enter a holy site, Semyaza must make a Will DC save equal to 20 + the divine rank of the represented god + the god's Charisma modifier (if this is unknown, assume a +9); Semyaza cannot use his spell resistance to overcome this effect. If Semyaza succeeds in entering the [i]hallowed[/i] area, the area immediately becomes [i]unhallowed[/i]. [b]Diabolical Aura (Ex)[/b]: Semyaza's presence can be so vile that it causes lesser beings to cowering or pay homage to the might of the evil he represents. All within 66 feet of Semyaza must succeed in a Will save DC 29. Those who succumb to the evil Semyaza represents suffer one of the two following effects as determined by Semyaza (who can change the effect, or discontinue it, as a free action): Cower: Affected beings cower before Semyaza's might. They can defend themselves normally but take no actions. Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Semyaza's mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight. Semyaza can make its servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Semyaza dismisses it. Beings with a Divine Rank of 5 or greater are immune to Semyaza's diabolical aura. [b][i]Call Baatezu[/i] (Sp):[/b] As a standard action Semyaza can call Baatezu. He may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. However, Semyaza finds the physical presence of most Baatezu repugnant, so he rarely uses this ability unless he calls Erinyes. Additionally, Semyaza is often in the company of six fallen Planetars. [b]Regeneration (Ex)[/b]: Semyaza takes normal damage from holy and blessed weapons of at least +6enchantment. [b]Alluring Form (Ex)[/b]: When a lesser creature (any being with less than a DvR 2) views Semyaza, they do not see a terrible monster, or even a "normal" Solar. Instead, they see a being of such beauty and sensuality that they wish to be with the being, doing anything necessary to please it. What each being sees corresponds to his/her/its definition of the perfect mate, one to whom a person will abandon his/her/its self to. Similar to a [i]mass charm[/i] spell, Semyaza's Alluring Form requires that victims make a Will save DC 34. Those who fail will do anything to please Semyaza for six days. If Semyaza makes a request that may bring harm to the victim or stands in opposition to their ethics or morals, the victim gains another Will save DC 34. Those who succeed in saving against this effect are immune for one week. Note: Semyaza cannot use the power of his Alluring Form in conjunction with his Diabolical Aura. To use one, he must suppress the other's power, although he still appears to be being of incredible beauty. [b]False Vision (Ex)[/b]: Although most beings see Semyaza as the epitome of splendor, there are those who suspect that his true form is far from perfect. However, not even gods have an easy time piercing Semyaza's Alluring Form. Non-divine creatures that try to piece the illusions that wrap Semyaza?s body with spells like true seeing are stunned for six round upon their first attempt, overwhelmed by the fleeting image of Semyaza's true form. Despite desires to do otherwise, the memory of his appearance immediately departs after being seen. Divine beings (including those with DvR 0) likewise have difficulty seeing Semyaza's true form, seeing only a normal Solar. Divine beings with access to Salient Divine Abilities Know Secret, and Power of Truth see through Semyaza?s glammer with ease, although only those with Alter Reality can eliminate it for one round per divine rank. Those who see Semyaza as he is are immune to his Alluring Form. [b]Sweet Words (Su)[/b]: As a free action, Semyaza may use any Bardic Music ability or any enchantment school spell 7th level or less, each round as long as he can speak. [i]Bard spells known[/i] (4/7/6/6/6/4; base DC 22 + spell level; 24 + spell level for Enchantment; 26 + spell level for somatic Enchantments): 0 - [i]daze, detect magic, flare, ghost sound, mage hand, prestidigitation[/i]; 1st - [i]charm person, identify, mage armor, ventriloquism[/i]; 2nd -[i] blindness/deafness, enthrall, mirror image, sound burst[/i]; 3rd - [i]blink, displacement, haste, scrying[/i]; 4th - [i]break enchantment, dominate person, legend lore, modify memory[/i]; 5th -[i] dream, mislead, nightmare[/i]. Caster level 15th. [i]Blackguard spells per day[/i]: 4/4/4/3. Base DC 18 + spell level, 20 + spell level for Enchantments, 22 + spell level for somatic Enchantments. Caster level 10th. [b]The Alluring Harp[/b]: Semyaza made this minor artifact shortly after his fall from grace. Made of gold, this garish lap harp allows all of his enchantments and Bardic songs to behave as if benefiting from the Extend Spell feat. As a free action, Semyaza can turn the harp into his +2 mighty composite longbow (+5). [i]Possessions: The Alluring Harp, +5 dancing vorpal greatsword. As an Arch-Devil, Semyaza has access to countless resources and magic items. It is likely that he also has access to at least two major artifacts. However, he does not see himself as a combatant, preferring to pursue more mortal and immortal women of incredible to grind under his velvety heel[/i]. Semyaza was once a great Solar serving the will of the Virtues of Celestia. An ambassador of sorts, Semyaza would grant boons to the greatest servants of good, regardless of the gods these mortals worshipped. However, as he traveled time and again to the Prime Material plane, Semyaza soon became aware of the limited will of mortals as well as the growing temptation in his heart to gain pleasure from these lesser beings. Eventually, Semyaza yielded to his temptation, taking advantage of beautiful women of all walks of life, smothering their will and self-respect as he made them do his bidding. He shared the pleasure of his discovery with other Celestials and soon scores were looking for opportunities to go to the various Prime worlds. However, the decadent behavior in which Semyaza and his followers indulged would not last. In his greed, Semyaza grew more confident of his skill will words and his fair appearance and soon sought the affections of paladins and clerics of goodness, seeking to bring them under his thrall as well. All too soon, however, these women pushed aside his advances and, through prayer and meditation, informed their gods of his behavior. The gods in turn lashed out against the Virtues of Celestia who, when informed of the monstrosity of Semyaza's actions and his corruption of other Celestials, cast him from the Seven Mounting Heavens of Celestia to join others who had proceeded him in despair. Somewhat annoyed with the growing number of fallen Celestials fleeing to the Nine Hells, Asmodeus willingly allowed Semyaza to assume the Arch-Devil status and promptly forced him to delve no deeper into Hell than Avernus, the First Layer. It is in his realm of Allure that Semyaza still seeks to grind women, and some men, under his heel, robbing them of their independence and self-respect, forcing them down a path of servitude and oppression. Thus, both Semyaza and the forces of Hell mutually benefit. It is unclear when Semyaza lost his naturally glorious form. Some believe it occurred when well before the Virtues cast him out, while others believe it happened when he fell. At any rate, Semyaza has taken pains to hide the truth of his form to Creation. To most, Semyaza appears as a Solar of such piercing beauty that all who see are pained to their heart with desire. Those who find the means to look beyond his inhuman beauty see nothing more than a somewhat sad Solar at first, but those with the power to strip aside all of his illusions see Semyaza as he truly is. Now, Semyaza appears as Solar with dead, blotched ash-white flesh covered in deep wrinkles. His tattered wings shed constantly, and his once fair face is devoid of any sign of love or happiness. [/QUOTE]
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