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Planar touchstones in 4e
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<blockquote data-quote="ryryguy" data-source="post: 4684683" data-attributes="member: 64945"><p>I'm trying to bring a 3.5 campaign into 4e. In that campaign, all the PC's had the planar touchstone feat from 3e Manual of the Planes. Travel to touchstones was a central theme of the campaign.</p><p></p><p>First, is there any 4e version of the planar touchstone feat published anywhere? I don't believe there is, but I don't have most of the 4e books and sources (including the 4e Manual of the Planes).</p><p></p><p>Assuming there isn't, does anyone have any thoughts about how this might best be handled in 4e? Basically the 3e feat gave you a feat-ish thing like a situational bonus, plus a spell-like ability that could be used a limited number of times when you tagged a touchstone. So I suppose a 4e version could include a regular feat sort of bonus, plus grant a daily power that could be used a limited number of times?</p><p></p><p>Obviously this would be far too good of a feat for general consumption - basically a feat plus a power for the cost of feat. But for my campaign, where every PC gets it automatically, it's no so much of a balance concern. </p><p></p><p>But how much should I worry about effectively granting an extra daily power to each PC? How much impact would this have on their effectiveness? </p><p></p><p>One specific thing I do worry about is that though they'd all be getting that touchstone power, they'd be getting different powers at different points in time and at different levels. This could lead to some slight intra-party balance issues if PC A gets a level 3 touchstone power (when the group is level 3) and later PC B gets a level 9 touchstone power (when the group is level 9).</p><p></p><p>Would it make sense to try to scale the touchstone powers along with the player's level automatically? In fact the spell-like abilities granted by the old feat worked this way... you could get a fireball that you could use 5 times doing 1d6/character level... use a charge at 5th level, you did 5d6. Use the next charge at 7th level, you'd do 7d6. But 4e powers aren't designed to scale dynamically that way (except at the tiers), and I'm not sure how practical/desirable it would be to try to keep that.</p><p></p><p>The 3e version also tried to balance the effectiveness of the spell-like ability against the number of charges; weaker, less useful SLA's got more charges. I'm not sure if that makes sense to try to carry over. I wonder if it might be best not to make them charged at all, considering how now every PC will have a plethora of uncharged, reusable powers.</p><p></p><p>Finally, I'm not completely set on trying to keep that feat + charged power form for the 4e conversion, if anyone has any other ideas. Maybe the most important thing I'd like to keep if at all possible is the way the benefit granted by the feat could be thematically linked to the touchstone site itself, i.e. something fire related for a plane of fire touchstone, etc.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4684683, member: 64945"] I'm trying to bring a 3.5 campaign into 4e. In that campaign, all the PC's had the planar touchstone feat from 3e Manual of the Planes. Travel to touchstones was a central theme of the campaign. First, is there any 4e version of the planar touchstone feat published anywhere? I don't believe there is, but I don't have most of the 4e books and sources (including the 4e Manual of the Planes). Assuming there isn't, does anyone have any thoughts about how this might best be handled in 4e? Basically the 3e feat gave you a feat-ish thing like a situational bonus, plus a spell-like ability that could be used a limited number of times when you tagged a touchstone. So I suppose a 4e version could include a regular feat sort of bonus, plus grant a daily power that could be used a limited number of times? Obviously this would be far too good of a feat for general consumption - basically a feat plus a power for the cost of feat. But for my campaign, where every PC gets it automatically, it's no so much of a balance concern. But how much should I worry about effectively granting an extra daily power to each PC? How much impact would this have on their effectiveness? One specific thing I do worry about is that though they'd all be getting that touchstone power, they'd be getting different powers at different points in time and at different levels. This could lead to some slight intra-party balance issues if PC A gets a level 3 touchstone power (when the group is level 3) and later PC B gets a level 9 touchstone power (when the group is level 9). Would it make sense to try to scale the touchstone powers along with the player's level automatically? In fact the spell-like abilities granted by the old feat worked this way... you could get a fireball that you could use 5 times doing 1d6/character level... use a charge at 5th level, you did 5d6. Use the next charge at 7th level, you'd do 7d6. But 4e powers aren't designed to scale dynamically that way (except at the tiers), and I'm not sure how practical/desirable it would be to try to keep that. The 3e version also tried to balance the effectiveness of the spell-like ability against the number of charges; weaker, less useful SLA's got more charges. I'm not sure if that makes sense to try to carry over. I wonder if it might be best not to make them charged at all, considering how now every PC will have a plethora of uncharged, reusable powers. Finally, I'm not completely set on trying to keep that feat + charged power form for the 4e conversion, if anyone has any other ideas. Maybe the most important thing I'd like to keep if at all possible is the way the benefit granted by the feat could be thematically linked to the touchstone site itself, i.e. something fire related for a plane of fire touchstone, etc. [/QUOTE]
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