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Planar touchstones in 4e
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<blockquote data-quote="themilkman" data-source="post: 4685364" data-attributes="member: 60908"><p>That depends on the power you give them. If you give the players an extra daily-use power that does the damage (or has other special benefits) on par with other daily powers, then it may be a bit overpowering at the beginning of the game. If you give them daily-use powers that are more on the level of encounter powers, in terms of damage and effects, then it shouldn't matter so much.</p><p> </p><p></p><p> </p><p>4e allows for players to retrain just for the reasons you mention. Some feats become more powerful later on, other feats lose their effectiveness over time. Allowing players to retrain their planar touchstone feat to gain a more powerful power should balance things out.</p><p> </p><p></p><p> </p><p>Multiclass feats already provide a bit of a template that you could use for designing your powers. They provide some small bonus (a trained skill) and give a limited use power. Using those as a starting off point, you should be able to balance your new touchstone powers nicely. Other things that might give you a hint on how to flavor your powers: genasi powers, swordmage powers, wizard powers, and all of their paragon class whatnots. Also, spellplague powers have some semi-funky effects that might be fun to play around with.</p></blockquote><p></p>
[QUOTE="themilkman, post: 4685364, member: 60908"] That depends on the power you give them. If you give the players an extra daily-use power that does the damage (or has other special benefits) on par with other daily powers, then it may be a bit overpowering at the beginning of the game. If you give them daily-use powers that are more on the level of encounter powers, in terms of damage and effects, then it shouldn't matter so much. 4e allows for players to retrain just for the reasons you mention. Some feats become more powerful later on, other feats lose their effectiveness over time. Allowing players to retrain their planar touchstone feat to gain a more powerful power should balance things out. Multiclass feats already provide a bit of a template that you could use for designing your powers. They provide some small bonus (a trained skill) and give a limited use power. Using those as a starting off point, you should be able to balance your new touchstone powers nicely. Other things that might give you a hint on how to flavor your powers: genasi powers, swordmage powers, wizard powers, and all of their paragon class whatnots. Also, spellplague powers have some semi-funky effects that might be fun to play around with. [/QUOTE]
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