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Plane of Abeo Rogue's Gallery
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<blockquote data-quote="Awakened" data-source="post: 3727645" data-attributes="member: 13299"><p>Tim the Enchanter</p><p>Voda Vosa's Character</p><p>Stats</p><p>[sblock]Tim the Enchanter</p><p> Name: Tim the Enchanter</p><p>Class: Sorcerer</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic neutral</p><p>Age: 58</p><p>Height: 5'11"</p><p>Weight: 132 lb.</p><p>Eyes: black</p><p>Hair: Grey</p><p>Skin: pale</p><p></p><p>Str: 5 -3 Level: 12 XP: 66000</p><p>Dex: 14 +2 BAB: +5/+1 HP: 9 + (1d8+1)*11</p><p>Con: 12 +1 Grapple: -3 Dmg Red: 0</p><p>Int: 12 +1 Speed: 30' Spell Res: 0</p><p>Wis: 10 +0 Init:+2 Spell Save: +3</p><p>Cha: 20 +5 ACP: -5 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +2 +0 +0 +4 16</p><p>Touch: 12 Flatfooted: 14</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +1 +2 +7</p><p>Ref: 4 +1 +5</p><p>Will: 8 +3 +11</p><p></p><p>Weapon Attack Damage Critical</p><p>Pending</p><p></p><p>Languages: Common</p><p></p><p>Abilities: </p><p>Summon Familiar (rat)</p><p>+2 save against paralisis and sleep (Feat)</p><p>+2 save against fire spells and abilities (Feat) </p><p></p><p>Feats: </p><p>Draconic Heritage (red dragon)</p><p>Draconic Power ( Fire)</p><p>Energy sbustitution (Fire)</p><p>Weapon focus (ranged spells)</p><p>Combat casting</p><p>Dodge</p><p></p><p></p><p>Skill Points:45 Max Ranks: 15/7</p><p>Skills Ranks Mod Misc Total</p><p>Concentration 10 +1 +11</p><p>Spellcraft 9 +1 +10</p><p>Bluff 7 +5 +12</p><p>Craft (Alchemy) 7 +1 +8</p><p>Knowledge (Arcane) 8 +1 +9</p><p>Profession (Alchemist) 4 +1 +5</p><p> </p><p></p><p>Equipment: Cost Weight</p><p>Cloack of Charisma +2 4000gp </p><p>Magic eating robe +4 25000gp </p><p>Backpack 2gp </p><p></p><p> Money: 59000/ 88000</p><p></p><p> Weith: 93lb</p><p></p><p> Lgt Med Hvy </p><p>Max Weight: 1-16 17-33 34-50</p><p></p><p>Spell DC: 5 (Cha) + Spell Level + 1 ( if fire )</p><p></p><p>Known Spells:</p><p></p><p>Level 0: </p><p>Light</p><p>Daze</p><p>Dancing lights</p><p>Mage hand</p><p>Arcane Mark</p><p>Acid Splash</p><p>Message</p><p>Resistance</p><p>Flare</p><p>Fire splash (feat)</p><p></p><p>Level 1: </p><p>Burning Hands</p><p>Magic Missile</p><p>Fireburst</p><p>Familiar pocket</p><p>Shield</p><p></p><p>Level 2: </p><p>Scorching ray</p><p>Invisibility</p><p>Levitate</p><p>Melf's acid arrow</p><p>Mirror Image</p><p>Melf's Fire Arrow (feat)</p><p></p><p>Level 3: </p><p>Fireball</p><p>Lightning bolt</p><p>Heroism</p><p>Firebolt (feat)</p><p>Flame Arrow</p><p></p><p>Level 4: </p><p>Ice storm</p><p>Fire Storm (Feat)</p><p>Fire Shield</p><p>Stoneskin</p><p></p><p>Level 5: </p><p>Teleport</p><p>Arc of Lightning</p><p>Arc of Fire (Feat)</p><p></p><p>Level 6: </p><p>Desintegrate</p><p></p><p>Spell slots:</p><p>Lvl 1 = 8</p><p>Lvl 2, 3, 4 = 7</p><p>Lvl 5 = 1</p><p>Lvl 6 = 3</p><p>[/sblock]</p><p></p><p>Background and Description</p><p>[sblock]</p><p>Brief background: With a dragon relative, not to far in the family tree, Tim was a special kid. He liked to burn up things. And we are not talking of small things. Onces when he has twelve, the angry boy, burned his father library in the city of Silverymoon. The wizard was out of his mind, all his work was now a pile of ashes, and all thanks to that demon son of his. </p><p>So Tim was sent to live with his uncle Thomas in the outsides of the town of Lorem. Thomas was a timber man, and he and his two sons, supply wood to the town. All was fine until the now teenager Tim, started a huge fire in the woods. One could blame the dry weather, or the strong wind, that fuel the fire with oxygen, letting it burn miles and miles of forest. But uncle Thomas wasn't so naive. </p><p>That was the moment that Tim's adventures begun. </p><p>Much things happened since that times, far, obscured by the mist of time. </p><p>Tim became a known sorcerer, a powerful pyromancer, who controled the element of fire at his will, and incinerated his foolish enemies in a fire living hell. </p><p>But then again, much time has pass since that glory days, when adventure and treasure were all for Tim. Despiste his draconic ancestors, his human blood made his body weakened as the years pass. He turned into a lone man, to confident in his own power, to even listen what the others had to say. </p><p>Tim recluses himself into the Nazher (is this spelled correctly?) near his natal town. From there, he surprised the travelers, looking for some defiant and proud rival. Many fell, burned in the arcane fire, until in Silverymoon, a group of adventurers, a group of people just like he was may years before, gathered to drive the insane sorerer out of the mountains. </p><p>Tim showed himself to the group, when they were searching him in the tricky passages of the mountains cliffs. The battle was fierce, but at the end the young blood prevail, and Tim was lucky to scape alive with a final teleport spell. </p><p>As fast as he could he grab some of the gold and belongings, and flee his cave, for the adventures to loot. They have earned it anyway, he thought.</p><p>That was the day that Tim realized that his time in Faerum have come to and end. At his age, he wasn't even able to keep the youngster out of his cave.</p><p>Fearing his inminent death, Tims memory brought up an ancient fragment of his life: A day like any other, at his father library, Tim saw a dusty book in a hidden place of the bookshelves. It contains information about a plane, the plane of Abeo, a place where no one ages, where life stopped, and remained. Where wounds healed at an amazing speed. Luckly for todays Tim, he remembered exactly the passage in the book that explained how to get there.</p><p></p><p>Description: Tim is a man of few words. With long thin grey beard, and his ragged tunic, whit goat horns in the hood, he reminds more to a crazy old man, than to the famus sorcerer he once was. For one that crosses words with him the first time, "The enchanter" as he calls himself -when he forgot he last name- may seem mysterious, and extravagant. His words may make no sense, and his exaggerations know no limits. A side from that, and his tendency to make anything he wishes, is not a really bad man. He use to mocks on people who don't follow his advise. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Awakened, post: 3727645, member: 13299"] Tim the Enchanter Voda Vosa's Character Stats [sblock]Tim the Enchanter Name: Tim the Enchanter Class: Sorcerer Race: Human Size: Medium Gender: Male Alignment: Chaotic neutral Age: 58 Height: 5'11" Weight: 132 lb. Eyes: black Hair: Grey Skin: pale Str: 5 -3 Level: 12 XP: 66000 Dex: 14 +2 BAB: +5/+1 HP: 9 + (1d8+1)*11 Con: 12 +1 Grapple: -3 Dmg Red: 0 Int: 12 +1 Speed: 30' Spell Res: 0 Wis: 10 +0 Init:+2 Spell Save: +3 Cha: 20 +5 ACP: -5 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +4 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 4 +1 +2 +7 Ref: 4 +1 +5 Will: 8 +3 +11 Weapon Attack Damage Critical Pending Languages: Common Abilities: Summon Familiar (rat) +2 save against paralisis and sleep (Feat) +2 save against fire spells and abilities (Feat) Feats: Draconic Heritage (red dragon) Draconic Power ( Fire) Energy sbustitution (Fire) Weapon focus (ranged spells) Combat casting Dodge Skill Points:45 Max Ranks: 15/7 Skills Ranks Mod Misc Total Concentration 10 +1 +11 Spellcraft 9 +1 +10 Bluff 7 +5 +12 Craft (Alchemy) 7 +1 +8 Knowledge (Arcane) 8 +1 +9 Profession (Alchemist) 4 +1 +5 Equipment: Cost Weight Cloack of Charisma +2 4000gp Magic eating robe +4 25000gp Backpack 2gp Money: 59000/ 88000 Weith: 93lb Lgt Med Hvy Max Weight: 1-16 17-33 34-50 Spell DC: 5 (Cha) + Spell Level + 1 ( if fire ) Known Spells: Level 0: Light Daze Dancing lights Mage hand Arcane Mark Acid Splash Message Resistance Flare Fire splash (feat) Level 1: Burning Hands Magic Missile Fireburst Familiar pocket Shield Level 2: Scorching ray Invisibility Levitate Melf's acid arrow Mirror Image Melf's Fire Arrow (feat) Level 3: Fireball Lightning bolt Heroism Firebolt (feat) Flame Arrow Level 4: Ice storm Fire Storm (Feat) Fire Shield Stoneskin Level 5: Teleport Arc of Lightning Arc of Fire (Feat) Level 6: Desintegrate Spell slots: Lvl 1 = 8 Lvl 2, 3, 4 = 7 Lvl 5 = 1 Lvl 6 = 3 [/sblock] Background and Description [sblock] Brief background: With a dragon relative, not to far in the family tree, Tim was a special kid. He liked to burn up things. And we are not talking of small things. Onces when he has twelve, the angry boy, burned his father library in the city of Silverymoon. The wizard was out of his mind, all his work was now a pile of ashes, and all thanks to that demon son of his. So Tim was sent to live with his uncle Thomas in the outsides of the town of Lorem. Thomas was a timber man, and he and his two sons, supply wood to the town. All was fine until the now teenager Tim, started a huge fire in the woods. One could blame the dry weather, or the strong wind, that fuel the fire with oxygen, letting it burn miles and miles of forest. But uncle Thomas wasn't so naive. That was the moment that Tim's adventures begun. Much things happened since that times, far, obscured by the mist of time. Tim became a known sorcerer, a powerful pyromancer, who controled the element of fire at his will, and incinerated his foolish enemies in a fire living hell. But then again, much time has pass since that glory days, when adventure and treasure were all for Tim. Despiste his draconic ancestors, his human blood made his body weakened as the years pass. He turned into a lone man, to confident in his own power, to even listen what the others had to say. Tim recluses himself into the Nazher (is this spelled correctly?) near his natal town. From there, he surprised the travelers, looking for some defiant and proud rival. Many fell, burned in the arcane fire, until in Silverymoon, a group of adventurers, a group of people just like he was may years before, gathered to drive the insane sorerer out of the mountains. Tim showed himself to the group, when they were searching him in the tricky passages of the mountains cliffs. The battle was fierce, but at the end the young blood prevail, and Tim was lucky to scape alive with a final teleport spell. As fast as he could he grab some of the gold and belongings, and flee his cave, for the adventures to loot. They have earned it anyway, he thought. That was the day that Tim realized that his time in Faerum have come to and end. At his age, he wasn't even able to keep the youngster out of his cave. Fearing his inminent death, Tims memory brought up an ancient fragment of his life: A day like any other, at his father library, Tim saw a dusty book in a hidden place of the bookshelves. It contains information about a plane, the plane of Abeo, a place where no one ages, where life stopped, and remained. Where wounds healed at an amazing speed. Luckly for todays Tim, he remembered exactly the passage in the book that explained how to get there. Description: Tim is a man of few words. With long thin grey beard, and his ragged tunic, whit goat horns in the hood, he reminds more to a crazy old man, than to the famus sorcerer he once was. For one that crosses words with him the first time, "The enchanter" as he calls himself -when he forgot he last name- may seem mysterious, and extravagant. His words may make no sense, and his exaggerations know no limits. A side from that, and his tendency to make anything he wishes, is not a really bad man. He use to mocks on people who don't follow his advise. [/sblock] [/QUOTE]
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