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Plane of Faerie
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<blockquote data-quote="NewLifeForm" data-source="post: 2435661" data-attributes="member: 7811"><p><strong>Arcadia, The Elflands</strong></p><p></p><p>The cosmology of my campaigns often owes more to folklore or the Infinite Earths of comic book fame then to D&D. Faerie, the Faelands, Arcadia or any of a dozen other names, describes the original realm from which all faerie creatures (including Elves) come from. </p><p></p><p>To call it a plane of reality would be somewhat inaccurate, though not entirely so. A plane of dream or unreality would seem more appropriate. It is a place yes, but it is generated by the dreams, nightmares and beliefs of humanity and the other "Dreaming Races". It is accessible, largely by accident, through various points such as rings of mushrooms, long dried out wells and the like. Reaching it on purpose is extremely difficult, though it can be done (say by opening the door that appears once a year in the right rock, by the right lake, and then not staying past sunrise the next day).</p><p></p><p>One of my biggest complaints and pet peeves about D&D is that complete lack of magical atmosphere it's magic has. I really can't see an ecology or geography of Faerieland. It seems counter to it's very nature.</p><p></p><p>NewLifeForm</p></blockquote><p></p>
[QUOTE="NewLifeForm, post: 2435661, member: 7811"] [b]Arcadia, The Elflands[/b] The cosmology of my campaigns often owes more to folklore or the Infinite Earths of comic book fame then to D&D. Faerie, the Faelands, Arcadia or any of a dozen other names, describes the original realm from which all faerie creatures (including Elves) come from. To call it a plane of reality would be somewhat inaccurate, though not entirely so. A plane of dream or unreality would seem more appropriate. It is a place yes, but it is generated by the dreams, nightmares and beliefs of humanity and the other "Dreaming Races". It is accessible, largely by accident, through various points such as rings of mushrooms, long dried out wells and the like. Reaching it on purpose is extremely difficult, though it can be done (say by opening the door that appears once a year in the right rock, by the right lake, and then not staying past sunrise the next day). One of my biggest complaints and pet peeves about D&D is that complete lack of magical atmosphere it's magic has. I really can't see an ecology or geography of Faerieland. It seems counter to it's very nature. NewLifeForm [/QUOTE]
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