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*TTRPGs General
Plane of Shadow -- does anyone use it?
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<blockquote data-quote="ThirdWizard" data-source="post: 2848488" data-attributes="member: 12037"><p>Ah, the Plane of Shadow. It is the biggest change I've made to the Great Wheel cosmology in my home games. I made the Plane of Shadow an analogue to every Plane in existance; every Plane has a Shadow side. There are rumors that a "Deep Shadow" connects all the Shadow Planes to each other, but no one has been able to prove this, because those who explore what they think to be the Deep Shadow rarely return, and no one has ever made it to another Plane via that rout.</p><p></p><p>The Plane of Shadow serves its main purpose of simplifying my Planescape game. Hardcore PSers might not like it, but I use it as an alterante to the normal Astral/Ethereal using spells. Normally certain spells or abilities will access either the Astral or Ethereal, and normally they become useless when on either the Outer Planes (which have no connection to the Ethereal) or the Inner Planes (which have no connections to the Astral).</p><p></p><p>Instead, those spells and such which would normally try to access the inaccessable Astral/Ethereal access the Plane of Shadow instead. This allows the spells to be used and saves me from having to remember and adjudicate the changes based on where the PCs are. </p><p></p><p>It also opens up the possibility of adventuring in the Plane of Shadow in a larger variety of contexts. Part of the problem with the Plane of Shadow in 2E was that it was hidden away on the Ethereal and difficult to reach. With each Plane having its own Shadow Plane, it means the Plane of Shadow is always nearby and always different, a strange reflection of the Plane that this particular Shadow Plane is connected to. Sometimes it looks just like where they came from, sometimes it is the opposite, all depending on the relationship that particular area has with its alternate area.</p><p></p><p>Plus the mysterious "Deep Shadow" has opened up some interesting possibilities for the campaign to take. Where does it go? What is it for? Does it really connect to other Planes of existance, and if so, how does it relate to the Astral and Ethereal Plane? Would it qualify as the Third transitive plane, ala the Rule of Threes? Plot hooks galore.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2848488, member: 12037"] Ah, the Plane of Shadow. It is the biggest change I've made to the Great Wheel cosmology in my home games. I made the Plane of Shadow an analogue to every Plane in existance; every Plane has a Shadow side. There are rumors that a "Deep Shadow" connects all the Shadow Planes to each other, but no one has been able to prove this, because those who explore what they think to be the Deep Shadow rarely return, and no one has ever made it to another Plane via that rout. The Plane of Shadow serves its main purpose of simplifying my Planescape game. Hardcore PSers might not like it, but I use it as an alterante to the normal Astral/Ethereal using spells. Normally certain spells or abilities will access either the Astral or Ethereal, and normally they become useless when on either the Outer Planes (which have no connection to the Ethereal) or the Inner Planes (which have no connections to the Astral). Instead, those spells and such which would normally try to access the inaccessable Astral/Ethereal access the Plane of Shadow instead. This allows the spells to be used and saves me from having to remember and adjudicate the changes based on where the PCs are. It also opens up the possibility of adventuring in the Plane of Shadow in a larger variety of contexts. Part of the problem with the Plane of Shadow in 2E was that it was hidden away on the Ethereal and difficult to reach. With each Plane having its own Shadow Plane, it means the Plane of Shadow is always nearby and always different, a strange reflection of the Plane that this particular Shadow Plane is connected to. Sometimes it looks just like where they came from, sometimes it is the opposite, all depending on the relationship that particular area has with its alternate area. Plus the mysterious "Deep Shadow" has opened up some interesting possibilities for the campaign to take. Where does it go? What is it for? Does it really connect to other Planes of existance, and if so, how does it relate to the Astral and Ethereal Plane? Would it qualify as the Third transitive plane, ala the Rule of Threes? Plot hooks galore. [/QUOTE]
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