ChimericDream
First Post
So I'm working on my cosmology, and I had the thought of making one of the deities on my campaign a sort of plane creator. In the campaign setting I'm creating, all the deities were once mortals, so a bunch of their power comes from the "normal" sources, and the divine stuff augments it.
I was thinking about basing it off the Planeshifter class in Manual of the Planes, but probably having that as a prereq (something like "Must have reached level 10 in the Planeshifter PrC"). I want this to be someone who is well beyond 30-40th level, probably in the CL 45-50 range to start off.
They would be the sculptors who keep the planes as they are, creating new planes and destroying those that become so unstable as to threaten other planes' very existence. Obviously, there won't be many of these (considering the tough requirements and extremely high level), so I don't think that will be an issue here.
Any ideas on where to start for other abilities? Should this be a 5 or 10 level class?
I was thinking about basing it off the Planeshifter class in Manual of the Planes, but probably having that as a prereq (something like "Must have reached level 10 in the Planeshifter PrC"). I want this to be someone who is well beyond 30-40th level, probably in the CL 45-50 range to start off.
They would be the sculptors who keep the planes as they are, creating new planes and destroying those that become so unstable as to threaten other planes' very existence. Obviously, there won't be many of these (considering the tough requirements and extremely high level), so I don't think that will be an issue here.
Any ideas on where to start for other abilities? Should this be a 5 or 10 level class?