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Plane Shift: Druid
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<blockquote data-quote="Aetherpunk" data-source="post: 6919498" data-attributes="member: 6861528"><p>Well Druid of the Land already has Natural Recovery, which is pretty much equivalent to druids' "untap target land" / "add G to your mana pool" effects. So what's pretty much left is dropping plant creatures, elemental creatures, and/or "awakening" the land into an elemental creature. Pretty sure conjuration spells are already in a druid's spell list. How to make such a conjuration simpler, higher power level, with greater options for a Lv2 SLA that functions same as Wildshape?</p><p></p><p>Though the Nature Domain Channel Divinity is a very good step in the right direction. Though it doesn't scale very well. For a cleric maybe it's fair, but if Wildshape vanishes, I think charming could progress a tiny bit quicker than that to commanding, and maybe even conjuring already loyal plants and animals. (Though for an MTG campaigns, more creatures should count as "animals" regardless)</p></blockquote><p></p>
[QUOTE="Aetherpunk, post: 6919498, member: 6861528"] Well Druid of the Land already has Natural Recovery, which is pretty much equivalent to druids' "untap target land" / "add G to your mana pool" effects. So what's pretty much left is dropping plant creatures, elemental creatures, and/or "awakening" the land into an elemental creature. Pretty sure conjuration spells are already in a druid's spell list. How to make such a conjuration simpler, higher power level, with greater options for a Lv2 SLA that functions same as Wildshape? Though the Nature Domain Channel Divinity is a very good step in the right direction. Though it doesn't scale very well. For a cleric maybe it's fair, but if Wildshape vanishes, I think charming could progress a tiny bit quicker than that to commanding, and maybe even conjuring already loyal plants and animals. (Though for an MTG campaigns, more creatures should count as "animals" regardless) [/QUOTE]
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