Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Planes and Planar Locations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rae ArdGaoth" data-source="post: 3409404" data-attributes="member: 21064"><p>I'd like to revive this thread. It got barely any discussion, which is surprising to me because the planes are some of my favorite parts of a campaign setting. LEW has a particularly cool planar setup, with the ying yang and the spinning and the Enworphant (who is [or at least once was] named Morrus, I recently discovered), it's all very original and I like it a lot.</p><p></p><p>KO had some good one sentence blurbs about each plane, but I'm not sure they're <em>unique</em> enough. Some strike me as rather bland facsimiles of the standard (Greyhawk, I guess?) planes. The more original ones are a little confusing (Taka's plane, Falcon's Flight, I think I understand, but it's a bit vague). I think KO was trying to be vague and just toss out ideas, hoping for some discussion, but it just never happened.</p><p></p><p>Don't let me put words into your mouth, though, KO. =P</p><p></p><p>My own personal thoughts: Each plane should have "flavor text" and "rules information". The flavor text perhaps can be determined with a knowledge (the planes) check. Maybe every plane should have a series of knowledge checks as well? The rules information would be less vague, and have specific damages dealt, and all the "planar trait" information. Exactly how to get onto Taka's plane might be unknown to any character, but a DM needs to know how to handle a character's actions.</p><p></p><p>Also, I think inter- and intraplanar travel should be discussed. Maybe that's a whole different thread, but I don't like the "I think about it and I'm there" mechanic. There should be <em>gate</em> spells required, or allied deities should have permanent <em>gates</em> to each other's planes, or something. It always struck me as out of place that every plane had infinite layers, I think that could be discussed as well.</p><p></p><p>As far as I know, nobody's actually visited a planar location, so all this is up for a total revamp. I have a few ideas of my own, I'll need to flesh them out, though. I think I've rambled enough. I've probably just made some poorly thought out comments, but this is a brainstorm, so... whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyway, discuss, folks!</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3409404, member: 21064"] I'd like to revive this thread. It got barely any discussion, which is surprising to me because the planes are some of my favorite parts of a campaign setting. LEW has a particularly cool planar setup, with the ying yang and the spinning and the Enworphant (who is [or at least once was] named Morrus, I recently discovered), it's all very original and I like it a lot. KO had some good one sentence blurbs about each plane, but I'm not sure they're [i]unique[/i] enough. Some strike me as rather bland facsimiles of the standard (Greyhawk, I guess?) planes. The more original ones are a little confusing (Taka's plane, Falcon's Flight, I think I understand, but it's a bit vague). I think KO was trying to be vague and just toss out ideas, hoping for some discussion, but it just never happened. Don't let me put words into your mouth, though, KO. =P My own personal thoughts: Each plane should have "flavor text" and "rules information". The flavor text perhaps can be determined with a knowledge (the planes) check. Maybe every plane should have a series of knowledge checks as well? The rules information would be less vague, and have specific damages dealt, and all the "planar trait" information. Exactly how to get onto Taka's plane might be unknown to any character, but a DM needs to know how to handle a character's actions. Also, I think inter- and intraplanar travel should be discussed. Maybe that's a whole different thread, but I don't like the "I think about it and I'm there" mechanic. There should be [i]gate[/i] spells required, or allied deities should have permanent [i]gates[/i] to each other's planes, or something. It always struck me as out of place that every plane had infinite layers, I think that could be discussed as well. As far as I know, nobody's actually visited a planar location, so all this is up for a total revamp. I have a few ideas of my own, I'll need to flesh them out, though. I think I've rambled enough. I've probably just made some poorly thought out comments, but this is a brainstorm, so... whatever. :p Anyway, discuss, folks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Planes and Planar Locations
Top