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<blockquote data-quote="Knight Otu" data-source="post: 3410689" data-attributes="member: 192"><p>More or less. I also didn't want to put too many constraints on the planes for further expansion (even if the standard Nine Hells are infinite, there's still only Nine of them). And yes, it's definitely inspired <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />p) by the Great Wheel, so that's where some of the blandness comes from.</p><p></p><p></p><p>That's what I tried to do, add specific traits to the planes and layers in question in addition. Knowledge checks would certainly be a nice addition as well. Regarding Taka's plane, it is a bit tough to rulify. A Will save every X feet that you can't fail voluntarily? Have to cast crushing despair on oneself? It isn't exactly as easy as saying "Ok, I lose my hope. I'm in." (What's next, a portal you can only go through by not wanting to go through, but you really want to go through it because a giant golem smith awaits you beyond? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p>Gate may be overkill. Plane Shift should be enough, if we want to get rid of that idea. I added some finite layers (the City of Trades), and some of the "building" layers may be finite as well.</p><p></p><p></p><p>The Heroes Must Rise team has reached the Astral plane (and established that the Githyanki exist there - now I'm wondering how long it'll take until someone wants to play a Gith <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Patlin did have some Knowledge checks for the plane as well.</p><p></p><p></p><p>Yes, please!</p><p></p><p>By the way, I made a change to my proposal here. When I originally wrote up the Web of Lies, I must have forgotten some facts of the Drow deities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 3410689, member: 192"] More or less. I also didn't want to put too many constraints on the planes for further expansion (even if the standard Nine Hells are infinite, there's still only Nine of them). And yes, it's definitely inspired (:p) by the Great Wheel, so that's where some of the blandness comes from. That's what I tried to do, add specific traits to the planes and layers in question in addition. Knowledge checks would certainly be a nice addition as well. Regarding Taka's plane, it is a bit tough to rulify. A Will save every X feet that you can't fail voluntarily? Have to cast crushing despair on oneself? It isn't exactly as easy as saying "Ok, I lose my hope. I'm in." (What's next, a portal you can only go through by not wanting to go through, but you really want to go through it because a giant golem smith awaits you beyond? ;)) Gate may be overkill. Plane Shift should be enough, if we want to get rid of that idea. I added some finite layers (the City of Trades), and some of the "building" layers may be finite as well. The Heroes Must Rise team has reached the Astral plane (and established that the Githyanki exist there - now I'm wondering how long it'll take until someone wants to play a Gith ;)). Patlin did have some Knowledge checks for the plane as well. Yes, please! By the way, I made a change to my proposal here. When I originally wrote up the Web of Lies, I must have forgotten some facts of the Drow deities. :eek: [/QUOTE]
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