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Planes to Shape, Secrets to Keep... (Dromus)
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<blockquote data-quote="Kelleris" data-source="post: 1855243" data-attributes="member: 19130"><p><span style="font-size: 9px">{OOC: No takers? Well, then. Also, don't forget those Fort saves! Pretty much everyone's in range of the smoke cloud.}</span></p><p></p><p>Guard's turn:</p><p></p><p>There is a moment of silence as the guards quickly consider breaking off the engagement. After a long moment, the silence is broken by the most injured of the guards.</p><p></p><p>"Heh. And why not? We should probably be digging captain out of the rubble over there anyway." He spits out a bit of blood, and then continues. "That bastard was just bowing to outside pressures anyway. His ambitions will get one of us killed someday." He grins, nastily because of the blood in his mouth, and says, "Call off your berserker and we'll part amicably."</p><p></p><p>Trusting that you won't take any offensive actions, since you proposed the cease-fire, the guards move to remedy the plight of their captain. Guard 4 draws a potion vial from his belt and drinks it down, relieving the worst of his wounds. The two unarmed guards move forward, and collect their weapons before joining their fellow.</p><p></p><p>The guards attempting to fend off Illira are having a hard time of it. She drives the guard in front of her back with a savage attack, and they both recoil from her assault, thinking of a way to stop her long enough for her obvious rage to subside. The answer is, of course, the same thing that is making Cagthail's life difficult: they produce the heavy bags of goo from their belts and lob them at Illira, from short range.</p><p></p><p>The tanglefoot bags both appear to strike true, covering Illira with sticky green slime. It is unsure for a moment whether or not she has been glued to the floor, though that would perhaps be best for everyone.</p><p></p><p><span style="font-size: 9px">{OOC: They both hit, and beat <em>displacement</em>. Maybe you should start rolling the <em>displacement</em> effects instead of me? You get to roll the Reflex save(s), of course. Dunno if you want to be glued to the floor or not, but don't forget the Dex penalty on the second save.}</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">{The map up to now is below.}</span></p></blockquote><p></p>
[QUOTE="Kelleris, post: 1855243, member: 19130"] [SIZE=1]{OOC: No takers? Well, then. Also, don't forget those Fort saves! Pretty much everyone's in range of the smoke cloud.}[/SIZE] Guard's turn: There is a moment of silence as the guards quickly consider breaking off the engagement. After a long moment, the silence is broken by the most injured of the guards. "Heh. And why not? We should probably be digging captain out of the rubble over there anyway." He spits out a bit of blood, and then continues. "That bastard was just bowing to outside pressures anyway. His ambitions will get one of us killed someday." He grins, nastily because of the blood in his mouth, and says, "Call off your berserker and we'll part amicably." Trusting that you won't take any offensive actions, since you proposed the cease-fire, the guards move to remedy the plight of their captain. Guard 4 draws a potion vial from his belt and drinks it down, relieving the worst of his wounds. The two unarmed guards move forward, and collect their weapons before joining their fellow. The guards attempting to fend off Illira are having a hard time of it. She drives the guard in front of her back with a savage attack, and they both recoil from her assault, thinking of a way to stop her long enough for her obvious rage to subside. The answer is, of course, the same thing that is making Cagthail's life difficult: they produce the heavy bags of goo from their belts and lob them at Illira, from short range. The tanglefoot bags both appear to strike true, covering Illira with sticky green slime. It is unsure for a moment whether or not she has been glued to the floor, though that would perhaps be best for everyone. [SIZE=1]{OOC: They both hit, and beat [i]displacement[/i]. Maybe you should start rolling the [i]displacement[/i] effects instead of me? You get to roll the Reflex save(s), of course. Dunno if you want to be glued to the floor or not, but don't forget the Dex penalty on the second save.} {The map up to now is below.}[/SIZE] [/QUOTE]
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