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Planes to Shape, Secrets to Keep... (Dromus)
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<blockquote data-quote="Kelleris" data-source="post: 1964653" data-attributes="member: 19130"><p>Kyra seems to sober up suddenly after receiving her pay. As she speaks, she digs out coins and makes change for the money you gave her, leaving exactly 12 gold, 14 silver, and 37 copper in her outstretched hand.</p><p></p><p>"Well, mostly tourists, too clean cut and half of them aren't even carrying weapons. And the wenches... Well, you'll see. But then, well, it always depends on who you know, doesn't it?" Recovering from whatever cloud had passed over her, she gives you a wink (of indeterminate meaning) and turns to leave.</p><p></p><p>As you turn back to the Sheets to the Wind tavern and approach it, you notice that you seem to have lost your attendant crowd of admirers. Most of the alchemical gunk and blood has washed off in the downpour, so you look only merely disreputable, rather than actively dangerous.</p><p></p><p>As you approach, you can see more of the place. It appears to have been converted into a three-level common area, with the second floor taking the form of a balcony above the ground floor. The former deck of the ship makes up the third floor, though there are only a few patrons there, hiding from the rain under canvas umbrellas or disks of magical force. The Sheets is bustling with activity, from the silk-clad patrons of the upper booths to the raucously-shouting regulars on the ground floor.</p><p></p><p>A wench in a bizarre, alarmingly piratical get-up approaches you, clearly intent on taking your orders and finding a place to seat you. The experience is a strange one - this nautically-themed place is unlike any drinking establishment you've seen back home. The look on the wench's face is one you're quite familiar with, though; it's the look of someone who wants to get rid of you as soon as possible. At least <em>she's</em> not armed...</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1964653, member: 19130"] Kyra seems to sober up suddenly after receiving her pay. As she speaks, she digs out coins and makes change for the money you gave her, leaving exactly 12 gold, 14 silver, and 37 copper in her outstretched hand. "Well, mostly tourists, too clean cut and half of them aren't even carrying weapons. And the wenches... Well, you'll see. But then, well, it always depends on who you know, doesn't it?" Recovering from whatever cloud had passed over her, she gives you a wink (of indeterminate meaning) and turns to leave. As you turn back to the Sheets to the Wind tavern and approach it, you notice that you seem to have lost your attendant crowd of admirers. Most of the alchemical gunk and blood has washed off in the downpour, so you look only merely disreputable, rather than actively dangerous. As you approach, you can see more of the place. It appears to have been converted into a three-level common area, with the second floor taking the form of a balcony above the ground floor. The former deck of the ship makes up the third floor, though there are only a few patrons there, hiding from the rain under canvas umbrellas or disks of magical force. The Sheets is bustling with activity, from the silk-clad patrons of the upper booths to the raucously-shouting regulars on the ground floor. A wench in a bizarre, alarmingly piratical get-up approaches you, clearly intent on taking your orders and finding a place to seat you. The experience is a strange one - this nautically-themed place is unlike any drinking establishment you've seen back home. The look on the wench's face is one you're quite familiar with, though; it's the look of someone who wants to get rid of you as soon as possible. At least [I]she's[/I] not armed... [/QUOTE]
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