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Planes to Shape, Secrets to Keep... (Dromus)
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<blockquote data-quote="Kelleris" data-source="post: 2016454" data-attributes="member: 19130"><p>Illira: [sblock] You don't recognize these particular beasts, though they have a sinister air about them. Then again, from what you've heard, they could be from any plane that's grown metaphysically proximate to this part of Dromus recently. These planes tend to be more inhabited than the Ethereal that borders the more stable inner planes.</p><p></p><p>When you poke your head into the Sheets again, you see Feiran and Narine standing over the table you left, preoccupied with something. The staff has started to wonder why you and your cohorts are blocking the entrance and one of them makes a move as though to get your attention. It's only been a minute or two at most, however, so they aren't going to go out and throw you out or anything.[/sblock]</p><p></p><p>Cagthail: [sblock]The Sheets is an ordinary fair-sized galley in most ways, but it came aground canted to the side, so there's a gap there you could use to make a getaway if you were dextrous enough. You judge that you could make it through with little trouble, but you aren't sure about your recently-acquired party. Likewise, there are a sufficient number of low-hanging protrusions that you could easily get up to a rooftop before the crowd could react, but (same problem) the others may not be able to make it.</p><p></p><p>The streets in this part of town are fairly straight, though only wide enough for two people shoulder-to-shoulder. Your group could get bottled up in there pretty easily, but if you got through their line outpacing them in these streets would be a simple matter, though you would be running blind. There's no way of telling how thin their ranks are or if they've got a leader who could coordinate any pursuit either.[/sblock]</p><p></p><p>Narine: [sblock] Oops, meant to say right out that the grog's effect was fading, but you already caught that. Oh, and the hole you made is still open. And Feiran seems to be fiddling with a mug over there as well, trying to scoop something you can't make out off the table.</p><p></p><p>If you leave the Sheets to the Wind, you'll see Illira, Adinal, and Cagthail standing right outside the door and staring at a cloaked form wrapped in a voluminous cloak made of tattered black strips, who is standing about 30 feet away and looking (seemingly through the wall) into the part of the Sheets you have just come from. Cagthail appears to be looking the area over and paying particular attention to a bunch of grubby commoners who have congregated in the area. You pass Illira on your way out, as well as several mildly puzzled staff members.[/sblock]</p><p></p><p>OOC - Just a few pointers. The cloaked figure isn't moving at the moment, though the others are slowly creeping up to you. It's still raining, which makes Perception checks a bit harder, and grants concealment. The mud is deep and messy enough to make running a tricky proposition.</p><p></p><p>Kestral I'm cosmic sneezing - he had to go talk to a guy about a thing - and one of you is carrying the amulet. It moved itself, though, so you won't know until you search your gear somehow, though I'll entertain Perception checks to notice the new arrival.</p><p></p><p>The larger trade gates are pretty much wide open as long as you can show proof that you can survive the conditions there. Kelluna is one of the safest ones, though, at least as far as environment goes, so you are not required to reattune yourself to it before passing through the gate. There is a brief checking process, though, so they may not take kindly to you hurling yourself through without so much as a comment. Such behavior is punishable by a fine on the other side.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2016454, member: 19130"] Illira: [sblock] You don't recognize these particular beasts, though they have a sinister air about them. Then again, from what you've heard, they could be from any plane that's grown metaphysically proximate to this part of Dromus recently. These planes tend to be more inhabited than the Ethereal that borders the more stable inner planes. When you poke your head into the Sheets again, you see Feiran and Narine standing over the table you left, preoccupied with something. The staff has started to wonder why you and your cohorts are blocking the entrance and one of them makes a move as though to get your attention. It's only been a minute or two at most, however, so they aren't going to go out and throw you out or anything.[/sblock] Cagthail: [sblock]The Sheets is an ordinary fair-sized galley in most ways, but it came aground canted to the side, so there's a gap there you could use to make a getaway if you were dextrous enough. You judge that you could make it through with little trouble, but you aren't sure about your recently-acquired party. Likewise, there are a sufficient number of low-hanging protrusions that you could easily get up to a rooftop before the crowd could react, but (same problem) the others may not be able to make it. The streets in this part of town are fairly straight, though only wide enough for two people shoulder-to-shoulder. Your group could get bottled up in there pretty easily, but if you got through their line outpacing them in these streets would be a simple matter, though you would be running blind. There's no way of telling how thin their ranks are or if they've got a leader who could coordinate any pursuit either.[/sblock] Narine: [sblock] Oops, meant to say right out that the grog's effect was fading, but you already caught that. Oh, and the hole you made is still open. And Feiran seems to be fiddling with a mug over there as well, trying to scoop something you can't make out off the table. If you leave the Sheets to the Wind, you'll see Illira, Adinal, and Cagthail standing right outside the door and staring at a cloaked form wrapped in a voluminous cloak made of tattered black strips, who is standing about 30 feet away and looking (seemingly through the wall) into the part of the Sheets you have just come from. Cagthail appears to be looking the area over and paying particular attention to a bunch of grubby commoners who have congregated in the area. You pass Illira on your way out, as well as several mildly puzzled staff members.[/sblock] OOC - Just a few pointers. The cloaked figure isn't moving at the moment, though the others are slowly creeping up to you. It's still raining, which makes Perception checks a bit harder, and grants concealment. The mud is deep and messy enough to make running a tricky proposition. Kestral I'm cosmic sneezing - he had to go talk to a guy about a thing - and one of you is carrying the amulet. It moved itself, though, so you won't know until you search your gear somehow, though I'll entertain Perception checks to notice the new arrival. The larger trade gates are pretty much wide open as long as you can show proof that you can survive the conditions there. Kelluna is one of the safest ones, though, at least as far as environment goes, so you are not required to reattune yourself to it before passing through the gate. There is a brief checking process, though, so they may not take kindly to you hurling yourself through without so much as a comment. Such behavior is punishable by a fine on the other side. [/QUOTE]
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