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Planes to Shape, Secrets to Keep... (Dromus)
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<blockquote data-quote="DemonWolfZero" data-source="post: 2023627" data-attributes="member: 23651"><p>(OOC: I am teh awesome. Also, I am posting ahead of Feiran cuz I'm horrible at posting on a regular schedule [as you all know])</p><p></p><p>Adinal notices the crowd moving towards him and creeps backward fearfully. As he does so, one man in the crowd loses the scowling look on his face, turns to the people next to him and leaps atop them. As a result, Adinal is relatively unhurt by the attacks of the crowd. It is still enough to make him wince however.</p><p></p><p>Adinal faces the crowd with confusion in his face at the strange thing that just happened. However, he doesn't waste the opportunity and closes his eyes for an instant. When he opens them again, they glow with silver fire. A circle of silver glows around his head for a second and then dissipates into smoke.</p><p></p><p>Seemingly satisfied with his efforts, Adinal turns to the gap that Cagthail indicated and moves towards it, coming dangerously close to a small group of commoners as he does so.</p><p></p><p>(OOC: Adinal feeds you simple directions to Khorvaire over the next couple rounds through the mindlink. He will assume you follow him initially. He almost expects to be separated, knowing the streets of Dromus as he does.)</p><p></p><p>DM: [sblock]Used the Dominated dude as a meat shield of sorts...body-check for flavor. Please re-post damage dealt to me?</p><p></p><p>Manifesting Disable with no augmentation for a cost of 1 pp. Still in relatively close range with the mob I hope. Points left: 39</p><p></p><p>Disable</p><p>Telepathy (Compulsion) [Mind-Affecting]</p><p>Level: Psion/wilder 1</p><p>Display: Visual</p><p>Manifesting Time: 1 standard action</p><p>Range: 20 ft.</p><p>Area: Cone-shaped emanation centered on you</p><p>Duration: 1 min./level (D)</p><p>Saving Throw: Will negates</p><p>Power Resistance: Yes</p><p>Power Points: 1</p><p>You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice or less that they are disabled (see page 307 of the Player’s Handbook). Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points cannot be affected. </p><p>Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it’s possible for an important nonplayer character to attempt some sort of “heroic” action, common NPCs and creatures under the effect of this power typically cower or retreat.</p><p>Any creature that attempts to take a standard action immediately breaks the compulsion and can act normally. A creature that attempts to heal itself or that receives healing is likewise freed of the compulsion, and if it is not actually wounded, the healing is wasted. A creature that takes damage is also instantly freed of the compulsion (although the damage still counts against its actual current hit points).</p><p>Augment: For every 2 additional power points you spend, this power’s range increases by 5 feet and its save DC increases by 1.</p><p>In addition, for every additional power point you spend to increase the range and the save DC, this power can affect targets that have Hit Dice equal to 4 + the number of additional points.</p><p></p><p>After manifesting the power, he moves for the gap Cagthail mentioned, risking an AoO from a (hopefully) disabled mob-person. <shrug> Dex check - 14. Hell.[/sblock]</p><p></p><p>As Adinal gets himself slightly stuck in the crawlspace, you hear a faint mutter.</p><p></p><p>"<span style="color: DarkOrchid">Hell.</span>"</p><p></p><p>(OOC: Dammit! 14 on the Dex check. Hope this doesn't kill anyone.)</p></blockquote><p></p>
[QUOTE="DemonWolfZero, post: 2023627, member: 23651"] (OOC: I am teh awesome. Also, I am posting ahead of Feiran cuz I'm horrible at posting on a regular schedule [as you all know]) Adinal notices the crowd moving towards him and creeps backward fearfully. As he does so, one man in the crowd loses the scowling look on his face, turns to the people next to him and leaps atop them. As a result, Adinal is relatively unhurt by the attacks of the crowd. It is still enough to make him wince however. Adinal faces the crowd with confusion in his face at the strange thing that just happened. However, he doesn't waste the opportunity and closes his eyes for an instant. When he opens them again, they glow with silver fire. A circle of silver glows around his head for a second and then dissipates into smoke. Seemingly satisfied with his efforts, Adinal turns to the gap that Cagthail indicated and moves towards it, coming dangerously close to a small group of commoners as he does so. (OOC: Adinal feeds you simple directions to Khorvaire over the next couple rounds through the mindlink. He will assume you follow him initially. He almost expects to be separated, knowing the streets of Dromus as he does.) DM: [sblock]Used the Dominated dude as a meat shield of sorts...body-check for flavor. Please re-post damage dealt to me? Manifesting Disable with no augmentation for a cost of 1 pp. Still in relatively close range with the mob I hope. Points left: 39 Disable Telepathy (Compulsion) [Mind-Affecting] Level: Psion/wilder 1 Display: Visual Manifesting Time: 1 standard action Range: 20 ft. Area: Cone-shaped emanation centered on you Duration: 1 min./level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice or less that they are disabled (see page 307 of the Player’s Handbook). Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points cannot be affected. Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it’s possible for an important nonplayer character to attempt some sort of “heroic” action, common NPCs and creatures under the effect of this power typically cower or retreat. Any creature that attempts to take a standard action immediately breaks the compulsion and can act normally. A creature that attempts to heal itself or that receives healing is likewise freed of the compulsion, and if it is not actually wounded, the healing is wasted. A creature that takes damage is also instantly freed of the compulsion (although the damage still counts against its actual current hit points). Augment: For every 2 additional power points you spend, this power’s range increases by 5 feet and its save DC increases by 1. In addition, for every additional power point you spend to increase the range and the save DC, this power can affect targets that have Hit Dice equal to 4 + the number of additional points. After manifesting the power, he moves for the gap Cagthail mentioned, risking an AoO from a (hopefully) disabled mob-person. <shrug> Dex check - 14. Hell.[/sblock] As Adinal gets himself slightly stuck in the crawlspace, you hear a faint mutter. "[COLOR=DarkOrchid]Hell.[/COLOR]" (OOC: Dammit! 14 on the Dex check. Hope this doesn't kill anyone.) [/QUOTE]
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