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Planescape 3.5e - Cold Black Mask
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<blockquote data-quote="Ambrus" data-source="post: 3938616" data-attributes="member: 17691"><p>[sblock=Cage-Rattler]<span style="color: Gray">Your math isn't off, though all of a whisper-gnome's spell-like abilities are racial abilities rather than class abilities, so its caster level is perpetually stuck at 1st level; hence the 1 minute duration rather than a 5 minute duration.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">In most campaigns I've played, including my own, the DM usually gives some hints about the amount of damage reduction, fast healing and AC a monster has after a round or two of combat. DR only comes in three levels: 5/–, 10/–, 15/–, so if you'd like to be abstract about it, you can describe it as lesser, moderate and greater invulnerability. Resistance to various energies likewise follows the 5, 10, 15 guideline while regeneration and fast healing usually only occur in the 2 or 5 range (lesser or greater). I'm not trying to tell you how to run your game, it's just that without being able to tell the difference between lesser, moderate and greater DR and fast healing, a character can't gauge whether he's winning, loosing or simply wasting his time and hit points by continuing to fight a creature.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">For example, from what you'd described in round one, that I'd dealt 21 points of damage before DR (without making any mention of the amount of DR involved) and that the imp's "wound seems to close" I'm left to guess what effect, if any, István has had on the creature so far. If it's an imp with <em>lesser</em> DR and fast healing then of those 21 hit points it's only suffered 16 damage and has healed 2 and so I can gauge that the creature is still badly injured and that István is winning the combat. If on the other hand however, the "imp" is actually a polymorphed pit fiend (oh god I hope not) with greater DR and regeneration then of those 21 hit points then it's suffered only 6 damage and healed 5 and so I've had no appreciable effect at all on the "imp".</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">In my opinion, I believe players should be able to gauge how deeply their weapons bite into a creature (to gauge the amount of DR) and how quickly its wounds heal (to gauge fast healing and regeneration) so that they don't end up pointlessly sacrificing their characters' lives in a hopeless battle rather than fleeing when they have the chance.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">You're right that one can't both draw and sheathe a weapon in the same move-equivalent action. But I didn't say that István <em>was</em> sheathing his rapier; he's simply drawing the dagger with his empty hand and attacking normally with it <em>instead</em> of the rapier.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">You hadn't made any previous mention of the imp increasing its speed in a double-move so I'd assumed it was continuing to advance at a speed of 50-ft. as it did back in round 1.</span> <span style="color: LightBlue">The only change I'll make in my stated actions is to have István initiate a charge against the imp, adding a further +2 to the attack roll (and forfeiting his +1 height bonus for leaping above the imp) and suffering a -2 penalty to his AC.</span><span style="color: Gray"> Make sense?</span>[/sblock]<span style="color: Gray">OOC: Sorry for holding things up guys.</span> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3938616, member: 17691"] [sblock=Cage-Rattler][COLOR=Gray]Your math isn't off, though all of a whisper-gnome's spell-like abilities are racial abilities rather than class abilities, so its caster level is perpetually stuck at 1st level; hence the 1 minute duration rather than a 5 minute duration. In most campaigns I've played, including my own, the DM usually gives some hints about the amount of damage reduction, fast healing and AC a monster has after a round or two of combat. DR only comes in three levels: 5/–, 10/–, 15/–, so if you'd like to be abstract about it, you can describe it as lesser, moderate and greater invulnerability. Resistance to various energies likewise follows the 5, 10, 15 guideline while regeneration and fast healing usually only occur in the 2 or 5 range (lesser or greater). I'm not trying to tell you how to run your game, it's just that without being able to tell the difference between lesser, moderate and greater DR and fast healing, a character can't gauge whether he's winning, loosing or simply wasting his time and hit points by continuing to fight a creature. For example, from what you'd described in round one, that I'd dealt 21 points of damage before DR (without making any mention of the amount of DR involved) and that the imp's "wound seems to close" I'm left to guess what effect, if any, István has had on the creature so far. If it's an imp with [I]lesser[/I] DR and fast healing then of those 21 hit points it's only suffered 16 damage and has healed 2 and so I can gauge that the creature is still badly injured and that István is winning the combat. If on the other hand however, the "imp" is actually a polymorphed pit fiend (oh god I hope not) with greater DR and regeneration then of those 21 hit points then it's suffered only 6 damage and healed 5 and so I've had no appreciable effect at all on the "imp". In my opinion, I believe players should be able to gauge how deeply their weapons bite into a creature (to gauge the amount of DR) and how quickly its wounds heal (to gauge fast healing and regeneration) so that they don't end up pointlessly sacrificing their characters' lives in a hopeless battle rather than fleeing when they have the chance. You're right that one can't both draw and sheathe a weapon in the same move-equivalent action. But I didn't say that István [I]was[/I] sheathing his rapier; he's simply drawing the dagger with his empty hand and attacking normally with it [I]instead[/I] of the rapier. You hadn't made any previous mention of the imp increasing its speed in a double-move so I'd assumed it was continuing to advance at a speed of 50-ft. as it did back in round 1.[/COLOR] [COLOR=LightBlue]The only change I'll make in my stated actions is to have István initiate a charge against the imp, adding a further +2 to the attack roll (and forfeiting his +1 height bonus for leaping above the imp) and suffering a -2 penalty to his AC.[/COLOR][COLOR=Gray] Make sense?[/COLOR][/sblock][COLOR=Gray]OOC: Sorry for holding things up guys.[/COLOR] :heh: [/QUOTE]
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