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Planescape 3E by WotC
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<blockquote data-quote="Zjelani" data-source="post: 1692320" data-attributes="member: 2919"><p>From everything I have heard, it wasn't a 'failed' setting at all. The sense I have gotten from numerous interviews as well as directly talking with some of the old TSR staff is that with few notable exceptions, they figured most campaign settings had a 5(ish) year life cycle. With only 2 exceptions (Greyhawk and Forgotten Realms), I believe every single campaign setting they released only lasted about that long. At least in an RPG form, I know Dragonlance blew through that expectation in novel-form, but I'm not sure the RPG side had products released for much longer than 5 years. But Spelljammer, Dark Sun, Birthright, Planescape - all of them were around 5 years or less.</p><p></p><p>The final nail was put into the coffin during the big old shift to WotC more because of a different business strategy and the settings nearing the end of their life cycle than due to any failure on their part. A product line can be successful, but still have a limited life. They probably just figured it had run it's course.</p><p></p><p>The fact that these settings had loyal, but small fan bases didn't help. When WotC took over and ramped up for 3e, the focus became on products with a wider appeal. The company simply couldn't affordably produce products that only appealed to niche markets. Pretty much the same reason artsy/groundbreaking movies tend to come from small studios - big studios just can't operate cheap enough to afford to produce for niche markets.</p><p></p><p>At least that's what *I've* heard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zjelani, post: 1692320, member: 2919"] From everything I have heard, it wasn't a 'failed' setting at all. The sense I have gotten from numerous interviews as well as directly talking with some of the old TSR staff is that with few notable exceptions, they figured most campaign settings had a 5(ish) year life cycle. With only 2 exceptions (Greyhawk and Forgotten Realms), I believe every single campaign setting they released only lasted about that long. At least in an RPG form, I know Dragonlance blew through that expectation in novel-form, but I'm not sure the RPG side had products released for much longer than 5 years. But Spelljammer, Dark Sun, Birthright, Planescape - all of them were around 5 years or less. The final nail was put into the coffin during the big old shift to WotC more because of a different business strategy and the settings nearing the end of their life cycle than due to any failure on their part. A product line can be successful, but still have a limited life. They probably just figured it had run it's course. The fact that these settings had loyal, but small fan bases didn't help. When WotC took over and ramped up for 3e, the focus became on products with a wider appeal. The company simply couldn't affordably produce products that only appealed to niche markets. Pretty much the same reason artsy/groundbreaking movies tend to come from small studios - big studios just can't operate cheap enough to afford to produce for niche markets. At least that's what *I've* heard. ;) [/QUOTE]
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