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<blockquote data-quote="Clueless" data-source="post: 1693598" data-attributes="member: 11802"><p>To be honest?</p><p>I'll second this.</p><p></p><p>RPGs are about creativity - as a player or GM. And while one could *easily* say "We're giving you all these Pr.Classes, Feats, Skills, Spells etc so you can *use* them in your game. These are tools for your system." There's a critical piece of information missing here.</p><p></p><p>Not Every GM Is As Creative As A Writer</p><p></p><p>Due to time, or personal inclination - setting information is *also* a valuable part of a release. It makes a book enjoyable to read, it gives a GM tools to make plots, players an understand so the GM doesn't have to spend time he may not have to get them up to speed, and a conceptual whole for a world.</p><p></p><p>Which means - by not providing flavor with the crunch - you're failing the creativity of the audience.</p><p></p><p>Now, to soften this a bit, this is a general rule to apply across the board for all games (and I've played a *lot* so yes - it does apply across the board). But if it's something that the editors of current D20 DnD forget - then, there's a good chance the cash flow will simply migrate elsewhere. Once the players have the core books they need - they'll go someplace else to get the flavors they need.</p></blockquote><p></p>
[QUOTE="Clueless, post: 1693598, member: 11802"] To be honest? I'll second this. RPGs are about creativity - as a player or GM. And while one could *easily* say "We're giving you all these Pr.Classes, Feats, Skills, Spells etc so you can *use* them in your game. These are tools for your system." There's a critical piece of information missing here. Not Every GM Is As Creative As A Writer Due to time, or personal inclination - setting information is *also* a valuable part of a release. It makes a book enjoyable to read, it gives a GM tools to make plots, players an understand so the GM doesn't have to spend time he may not have to get them up to speed, and a conceptual whole for a world. Which means - by not providing flavor with the crunch - you're failing the creativity of the audience. Now, to soften this a bit, this is a general rule to apply across the board for all games (and I've played a *lot* so yes - it does apply across the board). But if it's something that the editors of current D20 DnD forget - then, there's a good chance the cash flow will simply migrate elsewhere. Once the players have the core books they need - they'll go someplace else to get the flavors they need. [/QUOTE]
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