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Planescape 3E by WotC
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<blockquote data-quote="reanjr" data-source="post: 1705155" data-attributes="member: 20740"><p>Nonetheless, just because it wasn't as much of a success as something else still does not constitute a failure. Being profitable on a product does not ensure that the company is successful as there are many mitigating factors, but it doesn't mean the product wasn't a success. Just that the product needed to be a bigger success to make the company a success.</p><p></p><p>Using your example, MS has huge overhead and oversight on all of its projects to maintain the brand and for several other reasons. A small product cannot generate the revenue to be proifitable over and above the overhead. That product would be a failure.</p><p></p><p>On the other hand, XBox currently an economic failure. Microsoft netted 5% loss on it (by last statistics I heard). Microsoft has other goals in mind than gaining profit from XBox (like profits from XBox 2) but I still wouldn't consider XBox a success. (Actually of the 5 groups at MS only 2 are profitable).</p><p></p><p>Wizards of the Coasts may consider it a failure, for instance, if Planescape had a 5% margin but was drawing half the sales away from the 10% margin Forgotten Realms. Both are profitable. In my opinion, both are successes. It just doesn't make the company successful.</p><p></p><p>And that's what I was trying to get at. Saying Planescape is a failure implies that TSR did not reach some overarching goal. That's not the case. The case is that TSR didn't have a goal in mind in the first place. They were horribly mismanaged up and down. That doesn't make Planescape a failure.</p><p></p><p>Of course, I'm just conjecturing. I can't guarentee Planescape was profitable. But I just can't see it as unprofitable. Especially given the number of products put into it. If it wasn't profitable, they would not have supported it.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1705155, member: 20740"] Nonetheless, just because it wasn't as much of a success as something else still does not constitute a failure. Being profitable on a product does not ensure that the company is successful as there are many mitigating factors, but it doesn't mean the product wasn't a success. Just that the product needed to be a bigger success to make the company a success. Using your example, MS has huge overhead and oversight on all of its projects to maintain the brand and for several other reasons. A small product cannot generate the revenue to be proifitable over and above the overhead. That product would be a failure. On the other hand, XBox currently an economic failure. Microsoft netted 5% loss on it (by last statistics I heard). Microsoft has other goals in mind than gaining profit from XBox (like profits from XBox 2) but I still wouldn't consider XBox a success. (Actually of the 5 groups at MS only 2 are profitable). Wizards of the Coasts may consider it a failure, for instance, if Planescape had a 5% margin but was drawing half the sales away from the 10% margin Forgotten Realms. Both are profitable. In my opinion, both are successes. It just doesn't make the company successful. And that's what I was trying to get at. Saying Planescape is a failure implies that TSR did not reach some overarching goal. That's not the case. The case is that TSR didn't have a goal in mind in the first place. They were horribly mismanaged up and down. That doesn't make Planescape a failure. Of course, I'm just conjecturing. I can't guarentee Planescape was profitable. But I just can't see it as unprofitable. Especially given the number of products put into it. If it wasn't profitable, they would not have supported it. [/QUOTE]
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