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Planescape: Adventures in the Multiverse Review
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<blockquote data-quote="Paul Farquhar" data-source="post: 9166490" data-attributes="member: 6906155"><p>They are not rolling back the clock, they are glossing over the bad continuity, as they did the bad FR continuity from 4e. They are not going to outright say "it never happened" because there are some players who are using that stuff. They just avoid talking about it.</p><p></p><p>That's the trouble with "canon": sometimes people write garbage, and if you insist it's canon, it turns the setting into garbage. Also see: Star Wars, MCU.</p><p></p><p>And in the case of Planescape, it wasn't just garbage, it was a deliberate attempt to blow up the setting from one of it's original creators.</p><p></p><p></p><p>The important thing is your game is your setting. If you want to write in the faction wars as part of history, that's fine, you can do that. But there is no need to lumber new players with bad continuity.</p><p></p><p>But concrete thinking is a poor fit for Planescape. It's shaped like a metaphorical wheel, it's built on philosophical ideas, it's inhabitants make disparaging comments about people who believe physical laws hold sway.</p><p></p><p>And the idea that time passes differently on different planes is an old one. Time passes at a much accelerated rate (although in the conventional direction) in Narnia for example.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9166490, member: 6906155"] They are not rolling back the clock, they are glossing over the bad continuity, as they did the bad FR continuity from 4e. They are not going to outright say "it never happened" because there are some players who are using that stuff. They just avoid talking about it. That's the trouble with "canon": sometimes people write garbage, and if you insist it's canon, it turns the setting into garbage. Also see: Star Wars, MCU. And in the case of Planescape, it wasn't just garbage, it was a deliberate attempt to blow up the setting from one of it's original creators. The important thing is your game is your setting. If you want to write in the faction wars as part of history, that's fine, you can do that. But there is no need to lumber new players with bad continuity. But concrete thinking is a poor fit for Planescape. It's shaped like a metaphorical wheel, it's built on philosophical ideas, it's inhabitants make disparaging comments about people who believe physical laws hold sway. And the idea that time passes differently on different planes is an old one. Time passes at a much accelerated rate (although in the conventional direction) in Narnia for example. [/QUOTE]
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