Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape: Adventures in the Multiverse Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 9166790" data-attributes="member: 27957"><p>That's an interesting take on where Spelljammer failed, and I want to chew on it a little.</p><p></p><p><em>Van Richten's Guide</em> made significant changes by dissolving the Domains back into individual realms, but I at least feel like the book put in the effort to clearly establish how the new normal worked. All the lore, both old and new, got worked over to fit with it. From the sound of it, Planescape is at the other end with respect to the old lore, where the most significant change was just to roll back the <em>Faction War</em> stuff. So all the classic Planescape elements they brought forward fit in just fine.</p><p></p><p>Meanwhile, Spelljammer made sweeping changes to fundamental elements of the setting, but didn't put in the work to rectify those with the rest of the legacy elements. The entirely different cosmology <em>should</em> have far reaching knock on effects, but those were mostly ignored in favor of just blindly porting forward familiar bits. It's like the problem that Eberron has where the original release so deeply incorporated 3e mechanics, that the 4e and 5e versions have struggled to fully update and incorporate the different assumptions. Only more so.</p><p></p><p>Ravenloft made a lot of changes, but did the work to make the old and new pieces fit together. Planescape made relatively few changes, so not a lot of work was needed. Spelljammer made massive changes, but didn't do the work and the pieces don't fit together very well at all. Does that sound like a reasonable take to anyone else?</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9166790, member: 27957"] That's an interesting take on where Spelljammer failed, and I want to chew on it a little. [I]Van Richten's Guide[/I] made significant changes by dissolving the Domains back into individual realms, but I at least feel like the book put in the effort to clearly establish how the new normal worked. All the lore, both old and new, got worked over to fit with it. From the sound of it, Planescape is at the other end with respect to the old lore, where the most significant change was just to roll back the [I]Faction War[/I] stuff. So all the classic Planescape elements they brought forward fit in just fine. Meanwhile, Spelljammer made sweeping changes to fundamental elements of the setting, but didn't put in the work to rectify those with the rest of the legacy elements. The entirely different cosmology [I]should[/I] have far reaching knock on effects, but those were mostly ignored in favor of just blindly porting forward familiar bits. It's like the problem that Eberron has where the original release so deeply incorporated 3e mechanics, that the 4e and 5e versions have struggled to fully update and incorporate the different assumptions. Only more so. Ravenloft made a lot of changes, but did the work to make the old and new pieces fit together. Planescape made relatively few changes, so not a lot of work was needed. Spelljammer made massive changes, but didn't do the work and the pieces don't fit together very well at all. Does that sound like a reasonable take to anyone else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape: Adventures in the Multiverse Review
Top