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Planescape: Adventures in the Multiverse Review
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<blockquote data-quote="TheSword" data-source="post: 9179157" data-attributes="member: 6879661"><p>I don’t understand that logic. If you like 10 level campaign books I don’t see why you would object to having one alongside a setting book. What Planescape and Eberron too suffered across the full product range was an overall paucity of good published adventures of size that could show off what the setting could do. If you write your own then good for you. But for everyone else that likes and uses campaign books substantially then the adventure element is extremely valuable.</p><p></p><p>You could spend time describing the town of Curst. Or you could give me a adventure there with some maps, NNCs and some plot elements that reflect its nature. I’d much prefer the second. What’s the phrase. “Show don’t tell.”</p><p></p><p></p><p>Sure - my understanding was that it’s sales was overall disappointing. As I said most of my D&D gamer posse either haven’t heard of it or didn’t play it. Let’s just say it was niche. If you’re a Planescape fan then I’m sure you would. But let’s be honest Planescape is pretty niche too!</p><p></p><p>It’s been answered better by another poster. It’s not total amnesia. They just don’t remember how they came to be there. It’s pretty straight forward.</p><p></p><p>Interestingly I also checked out the font issue. Where it is just claimed there is substantially less text in the books. I checked Tomb of Annihilation. It’s smaller font size meant it got 60-61 lines of standard text per page. Planescape’s larger font gets 56-57. So a difference but hardly a huge one.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9179157, member: 6879661"] I don’t understand that logic. If you like 10 level campaign books I don’t see why you would object to having one alongside a setting book. What Planescape and Eberron too suffered across the full product range was an overall paucity of good published adventures of size that could show off what the setting could do. If you write your own then good for you. But for everyone else that likes and uses campaign books substantially then the adventure element is extremely valuable. You could spend time describing the town of Curst. Or you could give me a adventure there with some maps, NNCs and some plot elements that reflect its nature. I’d much prefer the second. What’s the phrase. “Show don’t tell.” Sure - my understanding was that it’s sales was overall disappointing. As I said most of my D&D gamer posse either haven’t heard of it or didn’t play it. Let’s just say it was niche. If you’re a Planescape fan then I’m sure you would. But let’s be honest Planescape is pretty niche too! It’s been answered better by another poster. It’s not total amnesia. They just don’t remember how they came to be there. It’s pretty straight forward. Interestingly I also checked out the font issue. Where it is just claimed there is substantially less text in the books. I checked Tomb of Annihilation. It’s smaller font size meant it got 60-61 lines of standard text per page. Planescape’s larger font gets 56-57. So a difference but hardly a huge one. [/QUOTE]
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