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Planescape: Adventures in the Multiverse Review
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<blockquote data-quote="TheSword" data-source="post: 9180651" data-attributes="member: 6879661"><p>Ok but that then leaves folks without a campaign. Let’s be honest if you want a description of the cubes of Archeron or the Mercy Killers faction there’s a ton of stuff out there already. What we lack for Planescape is a modern coherent adventure campaign. Not setting info.</p><p></p><p>There’s clearly a huge market for adventure campaigns. The biggest detraction to Eberron is that they don’t have a quality campaign to show what the setting is capable of. We don’t have an example to riff off. This isn’t helped by the fact that Eberron was launched in 3.0 at a time when published adventure campaigns were at their nadir. I guarantee more people would be playing Eberron if they had a solid pathway into playing in that setting.</p><p></p><p>For me Tomb of Annihilation and Curse of Strahd were the sweet spot, 150 page adventures with about 100 pages of setting info… with tons more setting info worked into the adventures themselves. So instead of four pages of paragraphs on the different locations in Chult we get 50 pages of actual useful stuff that can be dropped in anywhere or expanded upon if you want to make more of an adventure out of that location.</p><p></p><p>If anything I would have happily had more Planescape campaign and not less but it seems they want to do both. I can live with that.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9180651, member: 6879661"] Ok but that then leaves folks without a campaign. Let’s be honest if you want a description of the cubes of Archeron or the Mercy Killers faction there’s a ton of stuff out there already. What we lack for Planescape is a modern coherent adventure campaign. Not setting info. There’s clearly a huge market for adventure campaigns. The biggest detraction to Eberron is that they don’t have a quality campaign to show what the setting is capable of. We don’t have an example to riff off. This isn’t helped by the fact that Eberron was launched in 3.0 at a time when published adventure campaigns were at their nadir. I guarantee more people would be playing Eberron if they had a solid pathway into playing in that setting. For me Tomb of Annihilation and Curse of Strahd were the sweet spot, 150 page adventures with about 100 pages of setting info… with tons more setting info worked into the adventures themselves. So instead of four pages of paragraphs on the different locations in Chult we get 50 pages of actual useful stuff that can be dropped in anywhere or expanded upon if you want to make more of an adventure out of that location. If anything I would have happily had more Planescape campaign and not less but it seems they want to do both. I can live with that. [/QUOTE]
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