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<blockquote data-quote="Parmandur" data-source="post: 9183662" data-attributes="member: 6780330"><p>But that is precisely my point: if they make any products that build off of "Canon events" in prior products then they leave customers behind. That's why they stopped doing that entirely. None of the 5E books with plot build off of one another, they killed metaplot. And "Canon" only matters for an evolving metaplot. Look at Wbrron: it hasn't had a canonical change in 20 years, and that is the model all of D&D is following at this point.</p><p></p><p>To some people, sure. But none of those properties is a game product, those are all non-intwractive media stories. Consistency within a story is important. D&D isn't a story, it's a game product for people to make their own stories. Canon doesn't help with that. I see a lot of D&D fans who love lore, but precious few who care about "Canon' for said lore.</p><p></p><p>Your view seems to be thst the WotC designers are being lazy and trying to reduce their workload: I would posit that they are trying to maximize sales to a customer base who mostly homebrews. Of course it is about the bottom line, always has been. But the angle here is keeping products relevant to more customers, not avoiding hard work.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9183662, member: 6780330"] But that is precisely my point: if they make any products that build off of "Canon events" in prior products then they leave customers behind. That's why they stopped doing that entirely. None of the 5E books with plot build off of one another, they killed metaplot. And "Canon" only matters for an evolving metaplot. Look at Wbrron: it hasn't had a canonical change in 20 years, and that is the model all of D&D is following at this point. To some people, sure. But none of those properties is a game product, those are all non-intwractive media stories. Consistency within a story is important. D&D isn't a story, it's a game product for people to make their own stories. Canon doesn't help with that. I see a lot of D&D fans who love lore, but precious few who care about "Canon' for said lore. Your view seems to be thst the WotC designers are being lazy and trying to reduce their workload: I would posit that they are trying to maximize sales to a customer base who mostly homebrews. Of course it is about the bottom line, always has been. But the angle here is keeping products relevant to more customers, not avoiding hard work. [/QUOTE]
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